st/mesa: Use the translated color logic op from the context
[mesa.git] / src / mesa / state_tracker / st_atom_blend.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 * Brian Paul
32 */
33
34
35 #include "st_context.h"
36 #include "st_atom.h"
37
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "cso_cache/cso_context.h"
41
42 #include "framebuffer.h"
43 #include "main/macros.h"
44
45 /**
46 * Convert GLenum blend tokens to pipe tokens.
47 * Both blend factors and blend funcs are accepted.
48 */
49 static GLuint
50 translate_blend(GLenum blend)
51 {
52 switch (blend) {
53 /* blend functions */
54 case GL_FUNC_ADD:
55 return PIPE_BLEND_ADD;
56 case GL_FUNC_SUBTRACT:
57 return PIPE_BLEND_SUBTRACT;
58 case GL_FUNC_REVERSE_SUBTRACT:
59 return PIPE_BLEND_REVERSE_SUBTRACT;
60 case GL_MIN:
61 return PIPE_BLEND_MIN;
62 case GL_MAX:
63 return PIPE_BLEND_MAX;
64
65 /* blend factors */
66 case GL_ONE:
67 return PIPE_BLENDFACTOR_ONE;
68 case GL_SRC_COLOR:
69 return PIPE_BLENDFACTOR_SRC_COLOR;
70 case GL_SRC_ALPHA:
71 return PIPE_BLENDFACTOR_SRC_ALPHA;
72 case GL_DST_ALPHA:
73 return PIPE_BLENDFACTOR_DST_ALPHA;
74 case GL_DST_COLOR:
75 return PIPE_BLENDFACTOR_DST_COLOR;
76 case GL_SRC_ALPHA_SATURATE:
77 return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
78 case GL_CONSTANT_COLOR:
79 return PIPE_BLENDFACTOR_CONST_COLOR;
80 case GL_CONSTANT_ALPHA:
81 return PIPE_BLENDFACTOR_CONST_ALPHA;
82 case GL_SRC1_COLOR:
83 return PIPE_BLENDFACTOR_SRC1_COLOR;
84 case GL_SRC1_ALPHA:
85 return PIPE_BLENDFACTOR_SRC1_ALPHA;
86 case GL_ZERO:
87 return PIPE_BLENDFACTOR_ZERO;
88 case GL_ONE_MINUS_SRC_COLOR:
89 return PIPE_BLENDFACTOR_INV_SRC_COLOR;
90 case GL_ONE_MINUS_SRC_ALPHA:
91 return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
92 case GL_ONE_MINUS_DST_COLOR:
93 return PIPE_BLENDFACTOR_INV_DST_COLOR;
94 case GL_ONE_MINUS_DST_ALPHA:
95 return PIPE_BLENDFACTOR_INV_DST_ALPHA;
96 case GL_ONE_MINUS_CONSTANT_COLOR:
97 return PIPE_BLENDFACTOR_INV_CONST_COLOR;
98 case GL_ONE_MINUS_CONSTANT_ALPHA:
99 return PIPE_BLENDFACTOR_INV_CONST_ALPHA;
100 case GL_ONE_MINUS_SRC1_COLOR:
101 return PIPE_BLENDFACTOR_INV_SRC1_COLOR;
102 case GL_ONE_MINUS_SRC1_ALPHA:
103 return PIPE_BLENDFACTOR_INV_SRC1_ALPHA;
104 default:
105 assert("invalid GL token in translate_blend()" == NULL);
106 return 0;
107 }
108 }
109
110 /**
111 * Figure out if colormasks are different per rt.
112 */
113 static GLboolean
114 colormask_per_rt(const struct gl_context *ctx)
115 {
116 /* a bit suboptimal have to compare lots of values */
117 unsigned i;
118 for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
119 if (memcmp(ctx->Color.ColorMask[0], ctx->Color.ColorMask[i], 4)) {
120 return GL_TRUE;
121 }
122 }
123 return GL_FALSE;
124 }
125
126 /**
127 * Figure out if blend enables/state are different per rt.
128 */
129 static GLboolean
130 blend_per_rt(const struct gl_context *ctx)
131 {
132 if (ctx->Color.BlendEnabled &&
133 (ctx->Color.BlendEnabled != ((1U << ctx->Const.MaxDrawBuffers) - 1))) {
134 /* This can only happen if GL_EXT_draw_buffers2 is enabled */
135 return GL_TRUE;
136 }
137 if (ctx->Color._BlendFuncPerBuffer || ctx->Color._BlendEquationPerBuffer) {
138 /* this can only happen if GL_ARB_draw_buffers_blend is enabled */
139 return GL_TRUE;
140 }
141 return GL_FALSE;
142 }
143
144 void
145 st_update_blend( struct st_context *st )
146 {
147 struct pipe_blend_state *blend = &st->state.blend;
148 const struct gl_context *ctx = st->ctx;
149 unsigned num_state = 1;
150 unsigned i, j;
151
152 memset(blend, 0, sizeof(*blend));
153
154 if (blend_per_rt(ctx) || colormask_per_rt(ctx)) {
155 num_state = ctx->Const.MaxDrawBuffers;
156 blend->independent_blend_enable = 1;
157 }
158 if (ctx->Color.ColorLogicOpEnabled) {
159 /* logicop enabled */
160 blend->logicop_enable = 1;
161 blend->logicop_func = ctx->Color._LogicOp;
162 }
163 else if (ctx->Color.BlendEnabled && !ctx->Color._AdvancedBlendMode) {
164 /* blending enabled */
165 for (i = 0, j = 0; i < num_state; i++) {
166
167 blend->rt[i].blend_enable = (ctx->Color.BlendEnabled >> i) & 0x1;
168
169 if (ctx->Extensions.ARB_draw_buffers_blend)
170 j = i;
171
172 blend->rt[i].rgb_func =
173 translate_blend(ctx->Color.Blend[j].EquationRGB);
174
175 if (ctx->Color.Blend[i].EquationRGB == GL_MIN ||
176 ctx->Color.Blend[i].EquationRGB == GL_MAX) {
177 /* Min/max are special */
178 blend->rt[i].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
179 blend->rt[i].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
180 }
181 else {
182 blend->rt[i].rgb_src_factor =
183 translate_blend(ctx->Color.Blend[j].SrcRGB);
184 blend->rt[i].rgb_dst_factor =
185 translate_blend(ctx->Color.Blend[j].DstRGB);
186 }
187
188 blend->rt[i].alpha_func =
189 translate_blend(ctx->Color.Blend[j].EquationA);
190
191 if (ctx->Color.Blend[i].EquationA == GL_MIN ||
192 ctx->Color.Blend[i].EquationA == GL_MAX) {
193 /* Min/max are special */
194 blend->rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
195 blend->rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
196 }
197 else {
198 blend->rt[i].alpha_src_factor =
199 translate_blend(ctx->Color.Blend[j].SrcA);
200 blend->rt[i].alpha_dst_factor =
201 translate_blend(ctx->Color.Blend[j].DstA);
202 }
203 }
204 }
205 else {
206 /* no blending / logicop */
207 }
208
209 /* Colormask - maybe reverse these bits? */
210 for (i = 0; i < num_state; i++) {
211 if (ctx->Color.ColorMask[i][0])
212 blend->rt[i].colormask |= PIPE_MASK_R;
213 if (ctx->Color.ColorMask[i][1])
214 blend->rt[i].colormask |= PIPE_MASK_G;
215 if (ctx->Color.ColorMask[i][2])
216 blend->rt[i].colormask |= PIPE_MASK_B;
217 if (ctx->Color.ColorMask[i][3])
218 blend->rt[i].colormask |= PIPE_MASK_A;
219 }
220
221 blend->dither = ctx->Color.DitherFlag;
222
223 if (_mesa_is_multisample_enabled(ctx) &&
224 !(ctx->DrawBuffer->_IntegerBuffers & 0x1)) {
225 /* Unlike in gallium/d3d10 these operations are only performed
226 * if both msaa is enabled and we have a multisample buffer.
227 */
228 blend->alpha_to_coverage = ctx->Multisample.SampleAlphaToCoverage;
229 blend->alpha_to_one = ctx->Multisample.SampleAlphaToOne;
230 }
231
232 cso_set_blend(st->cso_context, blend);
233 }
234
235 void
236 st_update_blend_color(struct st_context *st)
237 {
238 struct pipe_blend_color bc;
239
240 COPY_4FV(bc.color, st->ctx->Color.BlendColorUnclamped);
241 cso_set_blend_color(st->cso_context, &bc);
242 }