1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keithw@vmware.com>
34 #include "main/imports.h"
35 #include "program/prog_parameter.h"
36 #include "program/prog_print.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "util/u_inlines.h"
41 #include "util/u_upload_mgr.h"
42 #include "cso_cache/cso_context.h"
45 #include "st_context.h"
47 #include "st_atom_constbuf.h"
48 #include "st_program.h"
49 #include "st_cb_bufferobjects.h"
52 * Pass the given program parameters to the graphics pipe as a
54 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
56 void st_upload_constants( struct st_context
*st
,
57 struct gl_program_parameter_list
*params
,
60 assert(shader_type
== PIPE_SHADER_VERTEX
||
61 shader_type
== PIPE_SHADER_FRAGMENT
||
62 shader_type
== PIPE_SHADER_GEOMETRY
||
63 shader_type
== PIPE_SHADER_TESS_CTRL
||
64 shader_type
== PIPE_SHADER_TESS_EVAL
);
66 /* update constants */
67 if (params
&& params
->NumParameters
) {
68 struct pipe_constant_buffer cb
;
69 const uint paramBytes
= params
->NumParameters
* sizeof(GLfloat
) * 4;
71 /* Update the constants which come from fixed-function state, such as
72 * transformation matrices, fog factors, etc. The rest of the values in
73 * the parameters list are explicitly set by the user with glUniform,
74 * glProgramParameter(), etc.
76 if (params
->StateFlags
)
77 _mesa_load_state_parameters(st
->ctx
, params
);
79 /* We always need to get a new buffer, to keep the drivers simple and
80 * avoid gratuitous rendering synchronization.
81 * Let's use a user buffer to avoid an unnecessary copy.
83 if (st
->constbuf_uploader
) {
85 cb
.user_buffer
= NULL
;
86 u_upload_data(st
->constbuf_uploader
, 0, paramBytes
,
87 params
->ParameterValues
, &cb
.buffer_offset
, &cb
.buffer
);
88 u_upload_unmap(st
->constbuf_uploader
);
91 cb
.user_buffer
= params
->ParameterValues
;
94 cb
.buffer_size
= paramBytes
;
96 if (ST_DEBUG
& DEBUG_CONSTANTS
) {
97 debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
98 __func__
, shader_type
, params
->NumParameters
,
100 _mesa_print_parameter_list(params
);
103 cso_set_constant_buffer(st
->cso_context
, shader_type
, 0, &cb
);
104 pipe_resource_reference(&cb
.buffer
, NULL
);
106 st
->state
.constants
[shader_type
].ptr
= params
->ParameterValues
;
107 st
->state
.constants
[shader_type
].size
= paramBytes
;
109 else if (st
->state
.constants
[shader_type
].ptr
) {
111 st
->state
.constants
[shader_type
].ptr
= NULL
;
112 st
->state
.constants
[shader_type
].size
= 0;
113 cso_set_constant_buffer(st
->cso_context
, shader_type
, 0, NULL
);
121 static void update_vs_constants(struct st_context
*st
)
123 struct st_vertex_program
*vp
= st
->vp
;
124 struct gl_program_parameter_list
*params
= vp
->Base
.Base
.Parameters
;
126 st_upload_constants( st
, params
, PIPE_SHADER_VERTEX
);
130 const struct st_tracked_state st_update_vs_constants
= {
131 "st_update_vs_constants", /* name */
133 _NEW_PROGRAM_CONSTANTS
, /* mesa */
134 ST_NEW_VERTEX_PROGRAM
, /* st */
136 update_vs_constants
/* update */
144 static void update_fs_constants(struct st_context
*st
)
146 struct st_fragment_program
*fp
= st
->fp
;
147 struct gl_program_parameter_list
*params
= fp
->Base
.Base
.Parameters
;
149 st_upload_constants( st
, params
, PIPE_SHADER_FRAGMENT
);
153 const struct st_tracked_state st_update_fs_constants
= {
154 "st_update_fs_constants", /* name */
156 _NEW_PROGRAM_CONSTANTS
, /* mesa */
157 ST_NEW_FRAGMENT_PROGRAM
, /* st */
159 update_fs_constants
/* update */
164 static void update_gs_constants(struct st_context
*st
)
166 struct st_geometry_program
*gp
= st
->gp
;
167 struct gl_program_parameter_list
*params
;
170 params
= gp
->Base
.Base
.Parameters
;
171 st_upload_constants( st
, params
, PIPE_SHADER_GEOMETRY
);
175 const struct st_tracked_state st_update_gs_constants
= {
176 "st_update_gs_constants", /* name */
178 _NEW_PROGRAM_CONSTANTS
, /* mesa */
179 ST_NEW_GEOMETRY_PROGRAM
, /* st */
181 update_gs_constants
/* update */
184 /* Tessellation control shader:
186 static void update_tcs_constants(struct st_context
*st
)
188 struct st_tessctrl_program
*tcp
= st
->tcp
;
189 struct gl_program_parameter_list
*params
;
192 params
= tcp
->Base
.Base
.Parameters
;
193 st_upload_constants( st
, params
, PIPE_SHADER_TESS_CTRL
);
197 const struct st_tracked_state st_update_tcs_constants
= {
198 "st_update_tcs_constants", /* name */
200 _NEW_PROGRAM_CONSTANTS
, /* mesa */
201 ST_NEW_TESSCTRL_PROGRAM
, /* st */
203 update_tcs_constants
/* update */
206 /* Tessellation evaluation shader:
208 static void update_tes_constants(struct st_context
*st
)
210 struct st_tesseval_program
*tep
= st
->tep
;
211 struct gl_program_parameter_list
*params
;
214 params
= tep
->Base
.Base
.Parameters
;
215 st_upload_constants( st
, params
, PIPE_SHADER_TESS_EVAL
);
219 const struct st_tracked_state st_update_tes_constants
= {
220 "st_update_tes_constants", /* name */
222 _NEW_PROGRAM_CONSTANTS
, /* mesa */
223 ST_NEW_TESSEVAL_PROGRAM
, /* st */
225 update_tes_constants
/* update */
228 static void st_bind_ubos(struct st_context
*st
,
229 struct gl_shader
*shader
,
230 unsigned shader_type
)
233 struct pipe_constant_buffer cb
= { 0 };
238 for (i
= 0; i
< shader
->NumUniformBlocks
; i
++) {
239 struct gl_uniform_buffer_binding
*binding
;
240 struct st_buffer_object
*st_obj
;
242 binding
= &st
->ctx
->UniformBufferBindings
[shader
->UniformBlocks
[i
]->Binding
];
243 st_obj
= st_buffer_object(binding
->BufferObject
);
245 cb
.buffer
= st_obj
->buffer
;
248 cb
.buffer_offset
= binding
->Offset
;
249 cb
.buffer_size
= cb
.buffer
->width0
- binding
->Offset
;
251 /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
252 * Take the minimum just to be sure.
254 if (!binding
->AutomaticSize
)
255 cb
.buffer_size
= MIN2(cb
.buffer_size
, (unsigned) binding
->Size
);
258 cb
.buffer_offset
= 0;
262 cso_set_constant_buffer(st
->cso_context
, shader_type
, 1 + i
, &cb
);
266 static void bind_vs_ubos(struct st_context
*st
)
268 struct gl_shader_program
*prog
=
269 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
];
274 st_bind_ubos(st
, prog
->_LinkedShaders
[MESA_SHADER_VERTEX
], PIPE_SHADER_VERTEX
);
277 const struct st_tracked_state st_bind_vs_ubos
= {
281 ST_NEW_VERTEX_PROGRAM
| ST_NEW_UNIFORM_BUFFER
,
286 static void bind_fs_ubos(struct st_context
*st
)
288 struct gl_shader_program
*prog
=
289 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_FRAGMENT
];
294 st_bind_ubos(st
, prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
], PIPE_SHADER_FRAGMENT
);
297 const struct st_tracked_state st_bind_fs_ubos
= {
301 ST_NEW_FRAGMENT_PROGRAM
| ST_NEW_UNIFORM_BUFFER
,
306 static void bind_gs_ubos(struct st_context
*st
)
308 struct gl_shader_program
*prog
=
309 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_GEOMETRY
];
314 st_bind_ubos(st
, prog
->_LinkedShaders
[MESA_SHADER_GEOMETRY
], PIPE_SHADER_GEOMETRY
);
317 const struct st_tracked_state st_bind_gs_ubos
= {
321 ST_NEW_GEOMETRY_PROGRAM
| ST_NEW_UNIFORM_BUFFER
,
326 static void bind_tcs_ubos(struct st_context
*st
)
328 struct gl_shader_program
*prog
=
329 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_TESS_CTRL
];
334 st_bind_ubos(st
, prog
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
], PIPE_SHADER_TESS_CTRL
);
337 const struct st_tracked_state st_bind_tcs_ubos
= {
341 ST_NEW_TESSCTRL_PROGRAM
| ST_NEW_UNIFORM_BUFFER
,
346 static void bind_tes_ubos(struct st_context
*st
)
348 struct gl_shader_program
*prog
=
349 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_TESS_EVAL
];
354 st_bind_ubos(st
, prog
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
], PIPE_SHADER_TESS_EVAL
);
357 const struct st_tracked_state st_bind_tes_ubos
= {
361 ST_NEW_TESSEVAL_PROGRAM
| ST_NEW_UNIFORM_BUFFER
,