i965: fix bugs in projective texture coordinates
[mesa.git] / src / mesa / state_tracker / st_atom_constbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "shader/prog_parameter.h"
35 #include "shader/prog_print.h"
36
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_inlines.h"
40
41 #include "st_context.h"
42 #include "st_atom.h"
43 #include "st_atom_constbuf.h"
44 #include "st_program.h"
45 #include "st_inlines.h"
46
47 /**
48 * Pass the given program parameters to the graphics pipe as a
49 * constant buffer.
50 * \param id either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
51 */
52 void st_upload_constants( struct st_context *st,
53 struct gl_program_parameter_list *params,
54 unsigned id)
55 {
56 struct pipe_context *pipe = st->pipe;
57 struct pipe_constant_buffer *cbuf = &st->state.constants[id];
58
59 assert(id == PIPE_SHADER_VERTEX || id == PIPE_SHADER_FRAGMENT);
60
61 /* update constants */
62 if (params && params->NumParameters) {
63 const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
64
65 _mesa_load_state_parameters(st->ctx, params);
66
67 /* We always need to get a new buffer, to keep the drivers simple and
68 * avoid gratuitous rendering synchronization.
69 */
70 pipe_buffer_reference(&cbuf->buffer, NULL );
71 cbuf->buffer = pipe_buffer_create(pipe->screen, 16, PIPE_BUFFER_USAGE_CONSTANT,
72 paramBytes );
73
74 if (0)
75 {
76 printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
77 __FUNCTION__, id, params->NumParameters, params->StateFlags);
78 _mesa_print_parameter_list(params);
79 }
80
81 /* load Mesa constants into the constant buffer */
82 if (cbuf->buffer)
83 st_no_flush_pipe_buffer_write(st, cbuf->buffer,
84 0, paramBytes,
85 params->ParameterValues);
86
87 st->pipe->set_constant_buffer(st->pipe, id, 0, cbuf);
88 }
89 else {
90 st->constants.tracked_state[id].dirty.mesa = 0;
91 // st->pipe->set_constant_buffer(st->pipe, id, 0, NULL);
92 }
93 }
94
95 /* Vertex shader:
96 */
97 static void update_vs_constants(struct st_context *st )
98 {
99 struct st_vertex_program *vp = st->vp;
100 struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
101
102 st_upload_constants( st, params, PIPE_SHADER_VERTEX );
103 }
104
105 const struct st_tracked_state st_update_vs_constants = {
106 "st_update_vs_constants", /* name */
107 { /* dirty */
108 (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */
109 ST_NEW_VERTEX_PROGRAM, /* st */
110 },
111 update_vs_constants /* update */
112 };
113
114 /* Fragment shader:
115 */
116 static void update_fs_constants(struct st_context *st )
117 {
118 struct st_fragment_program *fp = st->fp;
119 struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
120
121 st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
122 }
123
124 const struct st_tracked_state st_update_fs_constants = {
125 "st_update_fs_constants", /* name */
126 { /* dirty */
127 (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */
128 ST_NEW_FRAGMENT_PROGRAM, /* st */
129 },
130 update_fs_constants /* update */
131 };
132