Adapt for winsys interface changes.
[mesa.git] / src / mesa / state_tracker / st_atom_constbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Brian Paul
31 */
32
33 #include "main/imports.h"
34 #include "shader/prog_parameter.h"
35 #include "shader/prog_print.h"
36
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_winsys.h"
40
41 #include "st_context.h"
42 #include "st_atom.h"
43 #include "st_atom_constbuf.h"
44 #include "st_program.h"
45
46
47 /**
48 * Pass the given program parameters to the graphics pipe as a
49 * constant buffer.
50 * \param id either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
51 */
52 void st_upload_constants( struct st_context *st,
53 struct gl_program_parameter_list *params,
54 unsigned id)
55 {
56 struct pipe_winsys *ws = st->pipe->winsys;
57 struct pipe_constant_buffer *cbuf = &st->state.constants[id];
58
59 assert(id == PIPE_SHADER_VERTEX || id == PIPE_SHADER_FRAGMENT);
60
61 /* update constants */
62 if (params && params->NumParameters) {
63 const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
64
65 /* Update our own dependency flags. This works because this
66 * function will also be called whenever the program changes.
67 */
68 st->constants.tracked_state[id].dirty.mesa = params->StateFlags;
69
70 _mesa_load_state_parameters(st->ctx, params);
71
72 if (!cbuf->buffer)
73 cbuf->buffer = ws->buffer_create(ws, 1, 0, 0);
74
75 if (0)
76 {
77 printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
78 __FUNCTION__, id, params->NumParameters, params->StateFlags);
79 _mesa_print_parameter_list(params);
80 }
81
82 /* load Mesa constants into the constant buffer */
83 ws->buffer_data(ws, cbuf->buffer, paramBytes, params->ParameterValues,
84 PIPE_BUFFER_USAGE_CONSTANT);
85
86 cbuf->size = paramBytes;
87
88 st->pipe->set_constant_buffer(st->pipe, id, 0, cbuf);
89 }
90 else {
91 st->constants.tracked_state[id].dirty.mesa = 0;
92 // st->pipe->set_constant_buffer(st->pipe, id, 0, NULL);
93 }
94 }
95
96 /* Vertex shader:
97 */
98 static void update_vs_constants(struct st_context *st )
99 {
100 struct st_vertex_program *vp = st->vp;
101 struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
102
103 st_upload_constants( st, params, PIPE_SHADER_VERTEX );
104 }
105
106 const struct st_tracked_state st_update_vs_constants = {
107 .name = "st_update_vs_constants",
108 .dirty = {
109 .mesa = 0,
110 .st = ST_NEW_VERTEX_PROGRAM,
111 },
112 .update = update_vs_constants
113 };
114
115 /* Fragment shader:
116 */
117 static void update_fs_constants(struct st_context *st )
118 {
119 struct st_fragment_program *fp = st->fp;
120 struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
121
122 st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
123 }
124
125 const struct st_tracked_state st_update_fs_constants = {
126 .name = "st_update_fs_constants",
127 .dirty = {
128 .mesa = 0,
129 .st = ST_NEW_FRAGMENT_PROGRAM,
130 },
131 .update = update_fs_constants
132 };
133