st/mesa: Use the new _mesa_init_transform_feedback_object() helper.
[mesa.git] / src / mesa / state_tracker / st_atom_constbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "main/imports.h"
35 #include "program/prog_parameter.h"
36 #include "program/prog_print.h"
37
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "util/u_inlines.h"
41 #include "util/u_upload_mgr.h"
42 #include "cso_cache/cso_context.h"
43
44 #include "st_debug.h"
45 #include "st_context.h"
46 #include "st_atom.h"
47 #include "st_atom_constbuf.h"
48 #include "st_program.h"
49 #include "st_cb_bufferobjects.h"
50
51 /**
52 * Pass the given program parameters to the graphics pipe as a
53 * constant buffer.
54 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
55 */
56 void st_upload_constants( struct st_context *st,
57 struct gl_program_parameter_list *params,
58 unsigned shader_type)
59 {
60 assert(shader_type == PIPE_SHADER_VERTEX ||
61 shader_type == PIPE_SHADER_FRAGMENT ||
62 shader_type == PIPE_SHADER_GEOMETRY);
63
64 /* update constants */
65 if (params && params->NumParameters) {
66 struct pipe_constant_buffer cb;
67 const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
68
69 /* Update the constants which come from fixed-function state, such as
70 * transformation matrices, fog factors, etc. The rest of the values in
71 * the parameters list are explicitly set by the user with glUniform,
72 * glProgramParameter(), etc.
73 */
74 _mesa_load_state_parameters(st->ctx, params);
75
76 /* We always need to get a new buffer, to keep the drivers simple and
77 * avoid gratuitous rendering synchronization.
78 * Let's use a user buffer to avoid an unnecessary copy.
79 */
80 if (st->constbuf_uploader) {
81 cb.buffer = NULL;
82 cb.user_buffer = NULL;
83 u_upload_data(st->constbuf_uploader, 0, paramBytes,
84 params->ParameterValues, &cb.buffer_offset, &cb.buffer);
85 u_upload_unmap(st->constbuf_uploader);
86 } else {
87 cb.buffer = NULL;
88 cb.user_buffer = params->ParameterValues;
89 cb.buffer_offset = 0;
90 }
91 cb.buffer_size = paramBytes;
92
93 if (ST_DEBUG & DEBUG_CONSTANTS) {
94 debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
95 __FUNCTION__, shader_type, params->NumParameters,
96 params->StateFlags);
97 _mesa_print_parameter_list(params);
98 }
99
100 cso_set_constant_buffer(st->cso_context, shader_type, 0, &cb);
101 pipe_resource_reference(&cb.buffer, NULL);
102
103 st->state.constants[shader_type].ptr = params->ParameterValues;
104 st->state.constants[shader_type].size = paramBytes;
105 }
106 else if (st->state.constants[shader_type].ptr) {
107 /* Unbind. */
108 st->state.constants[shader_type].ptr = NULL;
109 st->state.constants[shader_type].size = 0;
110 cso_set_constant_buffer(st->cso_context, shader_type, 0, NULL);
111 }
112 }
113
114
115 /**
116 * Vertex shader:
117 */
118 static void update_vs_constants(struct st_context *st )
119 {
120 struct st_vertex_program *vp = st->vp;
121 struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
122
123 st_upload_constants( st, params, PIPE_SHADER_VERTEX );
124 }
125
126
127 const struct st_tracked_state st_update_vs_constants = {
128 "st_update_vs_constants", /* name */
129 { /* dirty */
130 _NEW_PROGRAM_CONSTANTS, /* mesa */
131 ST_NEW_VERTEX_PROGRAM, /* st */
132 },
133 update_vs_constants /* update */
134 };
135
136
137
138 /**
139 * Fragment shader:
140 */
141 static void update_fs_constants(struct st_context *st )
142 {
143 struct st_fragment_program *fp = st->fp;
144 struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
145
146 st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
147 }
148
149
150 const struct st_tracked_state st_update_fs_constants = {
151 "st_update_fs_constants", /* name */
152 { /* dirty */
153 _NEW_PROGRAM_CONSTANTS, /* mesa */
154 ST_NEW_FRAGMENT_PROGRAM, /* st */
155 },
156 update_fs_constants /* update */
157 };
158
159 /* Geometry shader:
160 */
161 static void update_gs_constants(struct st_context *st )
162 {
163 struct st_geometry_program *gp = st->gp;
164 struct gl_program_parameter_list *params;
165
166 if (gp) {
167 params = gp->Base.Base.Parameters;
168 st_upload_constants( st, params, PIPE_SHADER_GEOMETRY );
169 }
170 }
171
172 const struct st_tracked_state st_update_gs_constants = {
173 "st_update_gs_constants", /* name */
174 { /* dirty */
175 _NEW_PROGRAM_CONSTANTS, /* mesa */
176 ST_NEW_GEOMETRY_PROGRAM, /* st */
177 },
178 update_gs_constants /* update */
179 };
180
181 static void st_bind_ubos(struct st_context *st,
182 struct gl_shader *shader,
183 unsigned shader_type)
184 {
185 unsigned i;
186 struct pipe_constant_buffer cb = { 0 };
187
188 if (!shader)
189 return;
190
191 for (i = 0; i < shader->NumUniformBlocks; i++) {
192 struct gl_uniform_buffer_binding *binding;
193 struct st_buffer_object *st_obj;
194
195 binding = &st->ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];
196 st_obj = st_buffer_object(binding->BufferObject);
197
198 cb.buffer = st_obj->buffer;
199
200 if (cb.buffer) {
201 cb.buffer_offset = binding->Offset;
202 cb.buffer_size = cb.buffer->width0 - binding->Offset;
203
204 /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
205 * Take the minimum just to be sure.
206 */
207 if (!binding->AutomaticSize)
208 cb.buffer_size = MIN2(cb.buffer_size, (unsigned) binding->Size);
209 }
210 else {
211 cb.buffer_offset = 0;
212 cb.buffer_size = 0;
213 }
214
215 cso_set_constant_buffer(st->cso_context, shader_type, 1 + i, &cb);
216 }
217 }
218
219 static void bind_vs_ubos(struct st_context *st)
220 {
221 struct gl_shader_program *prog = st->ctx->Shader.CurrentVertexProgram;
222
223 if (!prog)
224 return;
225
226 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX], PIPE_SHADER_VERTEX);
227 }
228
229 const struct st_tracked_state st_bind_vs_ubos = {
230 "st_bind_vs_ubos",
231 {
232 0,
233 ST_NEW_VERTEX_PROGRAM | ST_NEW_UNIFORM_BUFFER,
234 },
235 bind_vs_ubos
236 };
237
238 static void bind_fs_ubos(struct st_context *st)
239 {
240 struct gl_shader_program *prog = st->ctx->Shader.CurrentFragmentProgram;
241
242 if (!prog)
243 return;
244
245 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT], PIPE_SHADER_FRAGMENT);
246 }
247
248 const struct st_tracked_state st_bind_fs_ubos = {
249 "st_bind_fs_ubos",
250 {
251 0,
252 ST_NEW_FRAGMENT_PROGRAM | ST_NEW_UNIFORM_BUFFER,
253 },
254 bind_fs_ubos
255 };
256
257 static void bind_gs_ubos(struct st_context *st)
258 {
259 struct gl_shader_program *prog = st->ctx->Shader.CurrentGeometryProgram;
260
261 if (!prog)
262 return;
263
264 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY], PIPE_SHADER_GEOMETRY);
265 }
266
267 const struct st_tracked_state st_bind_gs_ubos = {
268 "st_bind_gs_ubos",
269 {
270 0,
271 ST_NEW_GEOMETRY_PROGRAM | ST_NEW_UNIFORM_BUFFER,
272 },
273 bind_gs_ubos
274 };