st/mesa: remove st_tracked_state::name
[mesa.git] / src / mesa / state_tracker / st_atom_constbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 * Brian Paul
32 */
33
34 #include "main/imports.h"
35 #include "program/prog_parameter.h"
36 #include "program/prog_print.h"
37
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "util/u_inlines.h"
41 #include "util/u_upload_mgr.h"
42 #include "cso_cache/cso_context.h"
43
44 #include "st_debug.h"
45 #include "st_context.h"
46 #include "st_atom.h"
47 #include "st_atom_constbuf.h"
48 #include "st_program.h"
49 #include "st_cb_bufferobjects.h"
50
51 /**
52 * Pass the given program parameters to the graphics pipe as a
53 * constant buffer.
54 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
55 */
56 void st_upload_constants( struct st_context *st,
57 struct gl_program_parameter_list *params,
58 unsigned shader_type)
59 {
60 assert(shader_type == PIPE_SHADER_VERTEX ||
61 shader_type == PIPE_SHADER_FRAGMENT ||
62 shader_type == PIPE_SHADER_GEOMETRY ||
63 shader_type == PIPE_SHADER_TESS_CTRL ||
64 shader_type == PIPE_SHADER_TESS_EVAL ||
65 shader_type == PIPE_SHADER_COMPUTE);
66
67 /* update the ATI constants before rendering */
68 if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) {
69 struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
70 unsigned c;
71
72 for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) {
73 if (ati_fs->LocalConstDef & (1 << c))
74 memcpy(params->ParameterValues[c],
75 ati_fs->Constants[c], sizeof(GLfloat) * 4);
76 else
77 memcpy(params->ParameterValues[c],
78 st->ctx->ATIFragmentShader.GlobalConstants[c], sizeof(GLfloat) * 4);
79 }
80 }
81
82 /* update constants */
83 if (params && params->NumParameters) {
84 struct pipe_constant_buffer cb;
85 const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
86
87 /* Update the constants which come from fixed-function state, such as
88 * transformation matrices, fog factors, etc. The rest of the values in
89 * the parameters list are explicitly set by the user with glUniform,
90 * glProgramParameter(), etc.
91 */
92 if (params->StateFlags)
93 _mesa_load_state_parameters(st->ctx, params);
94
95 /* We always need to get a new buffer, to keep the drivers simple and
96 * avoid gratuitous rendering synchronization.
97 * Let's use a user buffer to avoid an unnecessary copy.
98 */
99 if (st->constbuf_uploader) {
100 cb.buffer = NULL;
101 cb.user_buffer = NULL;
102 u_upload_data(st->constbuf_uploader, 0, paramBytes,
103 st->ctx->Const.UniformBufferOffsetAlignment,
104 params->ParameterValues, &cb.buffer_offset, &cb.buffer);
105 u_upload_unmap(st->constbuf_uploader);
106 } else {
107 cb.buffer = NULL;
108 cb.user_buffer = params->ParameterValues;
109 cb.buffer_offset = 0;
110 }
111 cb.buffer_size = paramBytes;
112
113 if (ST_DEBUG & DEBUG_CONSTANTS) {
114 debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
115 __func__, shader_type, params->NumParameters,
116 params->StateFlags);
117 _mesa_print_parameter_list(params);
118 }
119
120 cso_set_constant_buffer(st->cso_context, shader_type, 0, &cb);
121 pipe_resource_reference(&cb.buffer, NULL);
122
123 st->state.constants[shader_type].ptr = params->ParameterValues;
124 st->state.constants[shader_type].size = paramBytes;
125 }
126 else if (st->state.constants[shader_type].ptr) {
127 /* Unbind. */
128 st->state.constants[shader_type].ptr = NULL;
129 st->state.constants[shader_type].size = 0;
130 cso_set_constant_buffer(st->cso_context, shader_type, 0, NULL);
131 }
132 }
133
134
135 /**
136 * Vertex shader:
137 */
138 static void update_vs_constants(struct st_context *st )
139 {
140 struct st_vertex_program *vp = st->vp;
141 struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
142
143 st_upload_constants( st, params, PIPE_SHADER_VERTEX );
144 }
145
146
147 const struct st_tracked_state st_update_vs_constants = {
148 { /* dirty */
149 _NEW_PROGRAM_CONSTANTS, /* mesa */
150 ST_NEW_VERTEX_PROGRAM, /* st */
151 },
152 update_vs_constants /* update */
153 };
154
155
156
157 /**
158 * Fragment shader:
159 */
160 static void update_fs_constants(struct st_context *st )
161 {
162 struct st_fragment_program *fp = st->fp;
163 struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
164
165 st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
166 }
167
168
169 const struct st_tracked_state st_update_fs_constants = {
170 { /* dirty */
171 _NEW_PROGRAM_CONSTANTS, /* mesa */
172 ST_NEW_FRAGMENT_PROGRAM, /* st */
173 },
174 update_fs_constants /* update */
175 };
176
177 /* Geometry shader:
178 */
179 static void update_gs_constants(struct st_context *st )
180 {
181 struct st_geometry_program *gp = st->gp;
182 struct gl_program_parameter_list *params;
183
184 if (gp) {
185 params = gp->Base.Base.Parameters;
186 st_upload_constants( st, params, PIPE_SHADER_GEOMETRY );
187 }
188 }
189
190 const struct st_tracked_state st_update_gs_constants = {
191 { /* dirty */
192 _NEW_PROGRAM_CONSTANTS, /* mesa */
193 ST_NEW_GEOMETRY_PROGRAM, /* st */
194 },
195 update_gs_constants /* update */
196 };
197
198 /* Tessellation control shader:
199 */
200 static void update_tcs_constants(struct st_context *st )
201 {
202 struct st_tessctrl_program *tcp = st->tcp;
203 struct gl_program_parameter_list *params;
204
205 if (tcp) {
206 params = tcp->Base.Base.Parameters;
207 st_upload_constants( st, params, PIPE_SHADER_TESS_CTRL );
208 }
209 }
210
211 const struct st_tracked_state st_update_tcs_constants = {
212 { /* dirty */
213 _NEW_PROGRAM_CONSTANTS, /* mesa */
214 ST_NEW_TESSCTRL_PROGRAM, /* st */
215 },
216 update_tcs_constants /* update */
217 };
218
219 /* Tessellation evaluation shader:
220 */
221 static void update_tes_constants(struct st_context *st )
222 {
223 struct st_tesseval_program *tep = st->tep;
224 struct gl_program_parameter_list *params;
225
226 if (tep) {
227 params = tep->Base.Base.Parameters;
228 st_upload_constants( st, params, PIPE_SHADER_TESS_EVAL );
229 }
230 }
231
232 const struct st_tracked_state st_update_tes_constants = {
233 { /* dirty */
234 _NEW_PROGRAM_CONSTANTS, /* mesa */
235 ST_NEW_TESSEVAL_PROGRAM, /* st */
236 },
237 update_tes_constants /* update */
238 };
239
240 /* Compute shader:
241 */
242 static void update_cs_constants(struct st_context *st )
243 {
244 struct st_compute_program *cp = st->cp;
245 struct gl_program_parameter_list *params;
246
247 if (cp) {
248 params = cp->Base.Base.Parameters;
249 st_upload_constants( st, params, PIPE_SHADER_COMPUTE );
250 }
251 }
252
253 const struct st_tracked_state st_update_cs_constants = {
254 { /* dirty */
255 _NEW_PROGRAM_CONSTANTS, /* mesa */
256 ST_NEW_COMPUTE_PROGRAM, /* st */
257 },
258 update_cs_constants /* update */
259 };
260
261 static void st_bind_ubos(struct st_context *st,
262 struct gl_linked_shader *shader,
263 unsigned shader_type)
264 {
265 unsigned i;
266 struct pipe_constant_buffer cb = { 0 };
267
268 if (!shader)
269 return;
270
271 for (i = 0; i < shader->NumUniformBlocks; i++) {
272 struct gl_uniform_buffer_binding *binding;
273 struct st_buffer_object *st_obj;
274
275 binding = &st->ctx->UniformBufferBindings[shader->UniformBlocks[i]->Binding];
276 st_obj = st_buffer_object(binding->BufferObject);
277
278 cb.buffer = st_obj->buffer;
279
280 if (cb.buffer) {
281 cb.buffer_offset = binding->Offset;
282 cb.buffer_size = cb.buffer->width0 - binding->Offset;
283
284 /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
285 * Take the minimum just to be sure.
286 */
287 if (!binding->AutomaticSize)
288 cb.buffer_size = MIN2(cb.buffer_size, (unsigned) binding->Size);
289 }
290 else {
291 cb.buffer_offset = 0;
292 cb.buffer_size = 0;
293 }
294
295 cso_set_constant_buffer(st->cso_context, shader_type, 1 + i, &cb);
296 }
297 }
298
299 static void bind_vs_ubos(struct st_context *st)
300 {
301 struct gl_shader_program *prog =
302 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
303
304 if (!prog)
305 return;
306
307 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX], PIPE_SHADER_VERTEX);
308 }
309
310 const struct st_tracked_state st_bind_vs_ubos = {
311 {
312 0,
313 ST_NEW_VERTEX_PROGRAM | ST_NEW_UNIFORM_BUFFER,
314 },
315 bind_vs_ubos
316 };
317
318 static void bind_fs_ubos(struct st_context *st)
319 {
320 struct gl_shader_program *prog =
321 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
322
323 if (!prog)
324 return;
325
326 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT], PIPE_SHADER_FRAGMENT);
327 }
328
329 const struct st_tracked_state st_bind_fs_ubos = {
330 {
331 0,
332 ST_NEW_FRAGMENT_PROGRAM | ST_NEW_UNIFORM_BUFFER,
333 },
334 bind_fs_ubos
335 };
336
337 static void bind_gs_ubos(struct st_context *st)
338 {
339 struct gl_shader_program *prog =
340 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
341
342 if (!prog)
343 return;
344
345 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY], PIPE_SHADER_GEOMETRY);
346 }
347
348 const struct st_tracked_state st_bind_gs_ubos = {
349 {
350 0,
351 ST_NEW_GEOMETRY_PROGRAM | ST_NEW_UNIFORM_BUFFER,
352 },
353 bind_gs_ubos
354 };
355
356 static void bind_tcs_ubos(struct st_context *st)
357 {
358 struct gl_shader_program *prog =
359 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
360
361 if (!prog)
362 return;
363
364 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL], PIPE_SHADER_TESS_CTRL);
365 }
366
367 const struct st_tracked_state st_bind_tcs_ubos = {
368 {
369 0,
370 ST_NEW_TESSCTRL_PROGRAM | ST_NEW_UNIFORM_BUFFER,
371 },
372 bind_tcs_ubos
373 };
374
375 static void bind_tes_ubos(struct st_context *st)
376 {
377 struct gl_shader_program *prog =
378 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
379
380 if (!prog)
381 return;
382
383 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL], PIPE_SHADER_TESS_EVAL);
384 }
385
386 const struct st_tracked_state st_bind_tes_ubos = {
387 {
388 0,
389 ST_NEW_TESSEVAL_PROGRAM | ST_NEW_UNIFORM_BUFFER,
390 },
391 bind_tes_ubos
392 };
393
394 static void bind_cs_ubos(struct st_context *st)
395 {
396 struct gl_shader_program *prog =
397 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
398
399 if (!prog)
400 return;
401
402 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE],
403 PIPE_SHADER_COMPUTE);
404 }
405
406 const struct st_tracked_state st_bind_cs_ubos = {
407 {
408 0,
409 ST_NEW_COMPUTE_PROGRAM | ST_NEW_UNIFORM_BUFFER,
410 },
411 bind_cs_ubos
412 };