Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / state_tracker / st_atom_constbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "main/imports.h"
35 #include "shader/prog_parameter.h"
36 #include "shader/prog_print.h"
37
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "pipe/p_inlines.h"
41
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_inlines.h"
47
48
49 /**
50 * Pass the given program parameters to the graphics pipe as a
51 * constant buffer.
52 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
53 */
54 void st_upload_constants( struct st_context *st,
55 struct gl_program_parameter_list *params,
56 unsigned shader_type)
57 {
58 struct pipe_context *pipe = st->pipe;
59 struct pipe_constant_buffer *cbuf = &st->state.constants[shader_type];
60
61 assert(shader_type == PIPE_SHADER_VERTEX ||
62 shader_type == PIPE_SHADER_FRAGMENT);
63
64 /* update constants */
65 if (params && params->NumParameters) {
66 const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
67
68 _mesa_load_state_parameters(st->ctx, params);
69
70 /* We always need to get a new buffer, to keep the drivers simple and
71 * avoid gratuitous rendering synchronization.
72 */
73 pipe_buffer_reference(&cbuf->buffer, NULL );
74 cbuf->buffer = pipe_buffer_create(pipe->screen, 16,
75 PIPE_BUFFER_USAGE_CONSTANT,
76 paramBytes );
77
78 if (0) {
79 debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
80 __FUNCTION__, shader_type, params->NumParameters,
81 params->StateFlags);
82 _mesa_print_parameter_list(params);
83 }
84
85 /* load Mesa constants into the constant buffer */
86 if (cbuf->buffer)
87 st_no_flush_pipe_buffer_write(st, cbuf->buffer,
88 0, paramBytes,
89 params->ParameterValues);
90
91 st->pipe->set_constant_buffer(st->pipe, shader_type, 0, cbuf);
92 }
93 else {
94 st->constants.tracked_state[shader_type].dirty.mesa = 0x0;
95 }
96 }
97
98
99 /**
100 * Vertex shader:
101 */
102 static void update_vs_constants(struct st_context *st )
103 {
104 struct st_vertex_program *vp = st->vp;
105 struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
106
107 st_upload_constants( st, params, PIPE_SHADER_VERTEX );
108 }
109
110
111 const struct st_tracked_state st_update_vs_constants = {
112 "st_update_vs_constants", /* name */
113 { /* dirty */
114 (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */
115 ST_NEW_VERTEX_PROGRAM, /* st */
116 },
117 update_vs_constants /* update */
118 };
119
120
121
122 /**
123 * Fragment shader:
124 */
125 static void update_fs_constants(struct st_context *st )
126 {
127 struct st_fragment_program *fp = st->fp;
128 struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
129
130 st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
131 }
132
133
134 const struct st_tracked_state st_update_fs_constants = {
135 "st_update_fs_constants", /* name */
136 { /* dirty */
137 (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */
138 ST_NEW_FRAGMENT_PROGRAM, /* st */
139 },
140 update_fs_constants /* update */
141 };
142