mesa: rename various buffer bindings to one struct.
[mesa.git] / src / mesa / state_tracker / st_atom_constbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 * Brian Paul
32 */
33
34 #include "main/imports.h"
35 #include "program/prog_parameter.h"
36 #include "program/prog_print.h"
37 #include "main/shaderapi.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "util/u_inlines.h"
41 #include "util/u_upload_mgr.h"
42 #include "cso_cache/cso_context.h"
43
44 #include "st_debug.h"
45 #include "st_context.h"
46 #include "st_atom.h"
47 #include "st_atom_constbuf.h"
48 #include "st_program.h"
49 #include "st_cb_bufferobjects.h"
50
51 /**
52 * Pass the given program parameters to the graphics pipe as a
53 * constant buffer.
54 */
55 void st_upload_constants(struct st_context *st, struct gl_program *prog)
56 {
57 gl_shader_stage stage = prog->info.stage;
58 struct gl_program_parameter_list *params = prog->Parameters;
59 enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage);
60
61 assert(shader_type == PIPE_SHADER_VERTEX ||
62 shader_type == PIPE_SHADER_FRAGMENT ||
63 shader_type == PIPE_SHADER_GEOMETRY ||
64 shader_type == PIPE_SHADER_TESS_CTRL ||
65 shader_type == PIPE_SHADER_TESS_EVAL ||
66 shader_type == PIPE_SHADER_COMPUTE);
67
68 /* update the ATI constants before rendering */
69 if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) {
70 struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
71 unsigned c;
72
73 for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) {
74 if (ati_fs->LocalConstDef & (1 << c))
75 memcpy(params->ParameterValues[c],
76 ati_fs->Constants[c], sizeof(GLfloat) * 4);
77 else
78 memcpy(params->ParameterValues[c],
79 st->ctx->ATIFragmentShader.GlobalConstants[c], sizeof(GLfloat) * 4);
80 }
81 }
82
83 /* Make all bindless samplers/images bound texture/image units resident in
84 * the context.
85 */
86 st_make_bound_samplers_resident(st, prog);
87 st_make_bound_images_resident(st, prog);
88
89 /* update constants */
90 if (params && params->NumParameters) {
91 struct pipe_constant_buffer cb;
92 const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
93
94 /* Update the constants which come from fixed-function state, such as
95 * transformation matrices, fog factors, etc. The rest of the values in
96 * the parameters list are explicitly set by the user with glUniform,
97 * glProgramParameter(), etc.
98 */
99 if (params->StateFlags)
100 _mesa_load_state_parameters(st->ctx, params);
101
102 _mesa_shader_write_subroutine_indices(st->ctx, stage);
103
104 /* We always need to get a new buffer, to keep the drivers simple and
105 * avoid gratuitous rendering synchronization.
106 * Let's use a user buffer to avoid an unnecessary copy.
107 */
108 if (!st->has_user_constbuf) {
109 cb.buffer = NULL;
110 cb.user_buffer = NULL;
111 u_upload_data(st->pipe->const_uploader, 0, paramBytes,
112 st->ctx->Const.UniformBufferOffsetAlignment,
113 params->ParameterValues, &cb.buffer_offset, &cb.buffer);
114 u_upload_unmap(st->pipe->const_uploader);
115 } else {
116 cb.buffer = NULL;
117 cb.user_buffer = params->ParameterValues;
118 cb.buffer_offset = 0;
119 }
120 cb.buffer_size = paramBytes;
121
122 if (ST_DEBUG & DEBUG_CONSTANTS) {
123 debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
124 __func__, shader_type, params->NumParameters,
125 params->StateFlags);
126 _mesa_print_parameter_list(params);
127 }
128
129 cso_set_constant_buffer(st->cso_context, shader_type, 0, &cb);
130 pipe_resource_reference(&cb.buffer, NULL);
131
132 st->state.constants[shader_type].ptr = params->ParameterValues;
133 st->state.constants[shader_type].size = paramBytes;
134 }
135 else if (st->state.constants[shader_type].ptr) {
136 /* Unbind. */
137 st->state.constants[shader_type].ptr = NULL;
138 st->state.constants[shader_type].size = 0;
139 cso_set_constant_buffer(st->cso_context, shader_type, 0, NULL);
140 }
141 }
142
143
144 /**
145 * Vertex shader:
146 */
147 void st_update_vs_constants(struct st_context *st )
148 {
149 st_upload_constants(st, &st->vp->Base);
150 }
151
152 /**
153 * Fragment shader:
154 */
155 void st_update_fs_constants(struct st_context *st )
156 {
157 st_upload_constants(st, &st->fp->Base);
158 }
159
160
161 /* Geometry shader:
162 */
163 void st_update_gs_constants(struct st_context *st )
164 {
165 struct st_common_program *gp = st->gp;
166
167 if (gp)
168 st_upload_constants(st, &gp->Base);
169 }
170
171 /* Tessellation control shader:
172 */
173 void st_update_tcs_constants(struct st_context *st )
174 {
175 struct st_common_program *tcp = st->tcp;
176
177 if (tcp)
178 st_upload_constants(st, &tcp->Base);
179 }
180
181 /* Tessellation evaluation shader:
182 */
183 void st_update_tes_constants(struct st_context *st )
184 {
185 struct st_common_program *tep = st->tep;
186
187 if (tep)
188 st_upload_constants(st, &tep->Base);
189 }
190
191 /* Compute shader:
192 */
193 void st_update_cs_constants(struct st_context *st )
194 {
195 struct st_compute_program *cp = st->cp;
196
197 if (cp)
198 st_upload_constants(st, &cp->Base);
199 }
200
201 static void st_bind_ubos(struct st_context *st, struct gl_program *prog,
202 unsigned shader_type)
203 {
204 unsigned i;
205 struct pipe_constant_buffer cb = { 0 };
206
207 if (!prog)
208 return;
209
210 for (i = 0; i < prog->info.num_ubos; i++) {
211 struct gl_buffer_binding *binding;
212 struct st_buffer_object *st_obj;
213
214 binding =
215 &st->ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
216 st_obj = st_buffer_object(binding->BufferObject);
217
218 cb.buffer = st_obj->buffer;
219
220 if (cb.buffer) {
221 cb.buffer_offset = binding->Offset;
222 cb.buffer_size = cb.buffer->width0 - binding->Offset;
223
224 /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
225 * Take the minimum just to be sure.
226 */
227 if (!binding->AutomaticSize)
228 cb.buffer_size = MIN2(cb.buffer_size, (unsigned) binding->Size);
229 }
230 else {
231 cb.buffer_offset = 0;
232 cb.buffer_size = 0;
233 }
234
235 cso_set_constant_buffer(st->cso_context, shader_type, 1 + i, &cb);
236 }
237 }
238
239 void st_bind_vs_ubos(struct st_context *st)
240 {
241 struct gl_program *prog =
242 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
243
244 st_bind_ubos(st, prog, PIPE_SHADER_VERTEX);
245 }
246
247 void st_bind_fs_ubos(struct st_context *st)
248 {
249 struct gl_program *prog =
250 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
251
252 st_bind_ubos(st, prog, PIPE_SHADER_FRAGMENT);
253 }
254
255 void st_bind_gs_ubos(struct st_context *st)
256 {
257 struct gl_program *prog =
258 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
259
260 st_bind_ubos(st, prog, PIPE_SHADER_GEOMETRY);
261 }
262
263 void st_bind_tcs_ubos(struct st_context *st)
264 {
265 struct gl_program *prog =
266 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
267
268 st_bind_ubos(st, prog, PIPE_SHADER_TESS_CTRL);
269 }
270
271 void st_bind_tes_ubos(struct st_context *st)
272 {
273 struct gl_program *prog =
274 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
275
276 st_bind_ubos(st, prog, PIPE_SHADER_TESS_EVAL);
277 }
278
279 void st_bind_cs_ubos(struct st_context *st)
280 {
281 struct gl_program *prog =
282 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
283
284 st_bind_ubos(st, prog, PIPE_SHADER_COMPUTE);
285 }