1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keithw@vmware.com>
34 #include "main/imports.h"
35 #include "program/prog_parameter.h"
36 #include "program/prog_print.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "util/u_inlines.h"
41 #include "util/u_upload_mgr.h"
42 #include "cso_cache/cso_context.h"
45 #include "st_context.h"
47 #include "st_atom_constbuf.h"
48 #include "st_program.h"
49 #include "st_cb_bufferobjects.h"
52 * Pass the given program parameters to the graphics pipe as a
54 * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
56 void st_upload_constants( struct st_context
*st
,
57 struct gl_program_parameter_list
*params
,
60 assert(shader_type
== PIPE_SHADER_VERTEX
||
61 shader_type
== PIPE_SHADER_FRAGMENT
||
62 shader_type
== PIPE_SHADER_GEOMETRY
||
63 shader_type
== PIPE_SHADER_TESS_CTRL
||
64 shader_type
== PIPE_SHADER_TESS_EVAL
);
66 /* update constants */
67 if (params
&& params
->NumParameters
) {
68 struct pipe_constant_buffer cb
;
69 const uint paramBytes
= params
->NumParameters
* sizeof(GLfloat
) * 4;
71 /* Update the constants which come from fixed-function state, such as
72 * transformation matrices, fog factors, etc. The rest of the values in
73 * the parameters list are explicitly set by the user with glUniform,
74 * glProgramParameter(), etc.
76 if (params
->StateFlags
)
77 _mesa_load_state_parameters(st
->ctx
, params
);
79 /* We always need to get a new buffer, to keep the drivers simple and
80 * avoid gratuitous rendering synchronization.
81 * Let's use a user buffer to avoid an unnecessary copy.
83 if (st
->constbuf_uploader
) {
85 cb
.user_buffer
= NULL
;
86 u_upload_data(st
->constbuf_uploader
, 0, paramBytes
,
87 st
->ctx
->Const
.UniformBufferOffsetAlignment
,
88 params
->ParameterValues
, &cb
.buffer_offset
, &cb
.buffer
);
89 u_upload_unmap(st
->constbuf_uploader
);
92 cb
.user_buffer
= params
->ParameterValues
;
95 cb
.buffer_size
= paramBytes
;
97 if (ST_DEBUG
& DEBUG_CONSTANTS
) {
98 debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
99 __func__
, shader_type
, params
->NumParameters
,
101 _mesa_print_parameter_list(params
);
104 cso_set_constant_buffer(st
->cso_context
, shader_type
, 0, &cb
);
105 pipe_resource_reference(&cb
.buffer
, NULL
);
107 st
->state
.constants
[shader_type
].ptr
= params
->ParameterValues
;
108 st
->state
.constants
[shader_type
].size
= paramBytes
;
110 else if (st
->state
.constants
[shader_type
].ptr
) {
112 st
->state
.constants
[shader_type
].ptr
= NULL
;
113 st
->state
.constants
[shader_type
].size
= 0;
114 cso_set_constant_buffer(st
->cso_context
, shader_type
, 0, NULL
);
122 static void update_vs_constants(struct st_context
*st
)
124 struct st_vertex_program
*vp
= st
->vp
;
125 struct gl_program_parameter_list
*params
= vp
->Base
.Base
.Parameters
;
127 st_upload_constants( st
, params
, PIPE_SHADER_VERTEX
);
131 const struct st_tracked_state st_update_vs_constants
= {
132 "st_update_vs_constants", /* name */
134 _NEW_PROGRAM_CONSTANTS
, /* mesa */
135 ST_NEW_VERTEX_PROGRAM
, /* st */
137 update_vs_constants
/* update */
145 static void update_fs_constants(struct st_context
*st
)
147 struct st_fragment_program
*fp
= st
->fp
;
148 struct gl_program_parameter_list
*params
= fp
->Base
.Base
.Parameters
;
150 st_upload_constants( st
, params
, PIPE_SHADER_FRAGMENT
);
154 const struct st_tracked_state st_update_fs_constants
= {
155 "st_update_fs_constants", /* name */
157 _NEW_PROGRAM_CONSTANTS
, /* mesa */
158 ST_NEW_FRAGMENT_PROGRAM
, /* st */
160 update_fs_constants
/* update */
165 static void update_gs_constants(struct st_context
*st
)
167 struct st_geometry_program
*gp
= st
->gp
;
168 struct gl_program_parameter_list
*params
;
171 params
= gp
->Base
.Base
.Parameters
;
172 st_upload_constants( st
, params
, PIPE_SHADER_GEOMETRY
);
176 const struct st_tracked_state st_update_gs_constants
= {
177 "st_update_gs_constants", /* name */
179 _NEW_PROGRAM_CONSTANTS
, /* mesa */
180 ST_NEW_GEOMETRY_PROGRAM
, /* st */
182 update_gs_constants
/* update */
185 /* Tessellation control shader:
187 static void update_tcs_constants(struct st_context
*st
)
189 struct st_tessctrl_program
*tcp
= st
->tcp
;
190 struct gl_program_parameter_list
*params
;
193 params
= tcp
->Base
.Base
.Parameters
;
194 st_upload_constants( st
, params
, PIPE_SHADER_TESS_CTRL
);
198 const struct st_tracked_state st_update_tcs_constants
= {
199 "st_update_tcs_constants", /* name */
201 _NEW_PROGRAM_CONSTANTS
, /* mesa */
202 ST_NEW_TESSCTRL_PROGRAM
, /* st */
204 update_tcs_constants
/* update */
207 /* Tessellation evaluation shader:
209 static void update_tes_constants(struct st_context
*st
)
211 struct st_tesseval_program
*tep
= st
->tep
;
212 struct gl_program_parameter_list
*params
;
215 params
= tep
->Base
.Base
.Parameters
;
216 st_upload_constants( st
, params
, PIPE_SHADER_TESS_EVAL
);
220 const struct st_tracked_state st_update_tes_constants
= {
221 "st_update_tes_constants", /* name */
223 _NEW_PROGRAM_CONSTANTS
, /* mesa */
224 ST_NEW_TESSEVAL_PROGRAM
, /* st */
226 update_tes_constants
/* update */
229 static void st_bind_ubos(struct st_context
*st
,
230 struct gl_shader
*shader
,
231 unsigned shader_type
)
234 struct pipe_constant_buffer cb
= { 0 };
239 for (i
= 0; i
< shader
->NumUniformBlocks
; i
++) {
240 struct gl_uniform_buffer_binding
*binding
;
241 struct st_buffer_object
*st_obj
;
243 binding
= &st
->ctx
->UniformBufferBindings
[shader
->UniformBlocks
[i
]->Binding
];
244 st_obj
= st_buffer_object(binding
->BufferObject
);
246 cb
.buffer
= st_obj
->buffer
;
249 cb
.buffer_offset
= binding
->Offset
;
250 cb
.buffer_size
= cb
.buffer
->width0
- binding
->Offset
;
252 /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
253 * Take the minimum just to be sure.
255 if (!binding
->AutomaticSize
)
256 cb
.buffer_size
= MIN2(cb
.buffer_size
, (unsigned) binding
->Size
);
259 cb
.buffer_offset
= 0;
263 cso_set_constant_buffer(st
->cso_context
, shader_type
, 1 + i
, &cb
);
267 static void bind_vs_ubos(struct st_context
*st
)
269 struct gl_shader_program
*prog
=
270 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
];
275 st_bind_ubos(st
, prog
->_LinkedShaders
[MESA_SHADER_VERTEX
], PIPE_SHADER_VERTEX
);
278 const struct st_tracked_state st_bind_vs_ubos
= {
282 ST_NEW_VERTEX_PROGRAM
| ST_NEW_UNIFORM_BUFFER
,
287 static void bind_fs_ubos(struct st_context
*st
)
289 struct gl_shader_program
*prog
=
290 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_FRAGMENT
];
295 st_bind_ubos(st
, prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
], PIPE_SHADER_FRAGMENT
);
298 const struct st_tracked_state st_bind_fs_ubos
= {
302 ST_NEW_FRAGMENT_PROGRAM
| ST_NEW_UNIFORM_BUFFER
,
307 static void bind_gs_ubos(struct st_context
*st
)
309 struct gl_shader_program
*prog
=
310 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_GEOMETRY
];
315 st_bind_ubos(st
, prog
->_LinkedShaders
[MESA_SHADER_GEOMETRY
], PIPE_SHADER_GEOMETRY
);
318 const struct st_tracked_state st_bind_gs_ubos
= {
322 ST_NEW_GEOMETRY_PROGRAM
| ST_NEW_UNIFORM_BUFFER
,
327 static void bind_tcs_ubos(struct st_context
*st
)
329 struct gl_shader_program
*prog
=
330 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_TESS_CTRL
];
335 st_bind_ubos(st
, prog
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
], PIPE_SHADER_TESS_CTRL
);
338 const struct st_tracked_state st_bind_tcs_ubos
= {
342 ST_NEW_TESSCTRL_PROGRAM
| ST_NEW_UNIFORM_BUFFER
,
347 static void bind_tes_ubos(struct st_context
*st
)
349 struct gl_shader_program
*prog
=
350 st
->ctx
->_Shader
->CurrentProgram
[MESA_SHADER_TESS_EVAL
];
355 st_bind_ubos(st
, prog
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
], PIPE_SHADER_TESS_EVAL
);
358 const struct st_tracked_state st_bind_tes_ubos
= {
362 ST_NEW_TESSEVAL_PROGRAM
| ST_NEW_UNIFORM_BUFFER
,