Convert depth_stencil state to the new semantics.
[mesa.git] / src / mesa / state_tracker / st_atom_depth.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
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8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 * Zack Rusin
33 */
34
35
36 #include "st_context.h"
37 #include "st_cache.h"
38 #include "st_atom.h"
39 #include "pipe/p_context.h"
40 #include "pipe/p_defines.h"
41
42
43 /**
44 * Convert GLenum stencil func tokens to pipe tokens.
45 */
46 static GLuint
47 gl_stencil_func_to_sp(GLenum func)
48 {
49 /* Same values, just biased */
50 assert(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER);
51 assert(PIPE_FUNC_LESS == GL_LESS - GL_NEVER);
52 assert(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER);
53 assert(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER);
54 assert(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER);
55 assert(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER);
56 assert(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER);
57 assert(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER);
58 assert(func >= GL_NEVER);
59 assert(func <= GL_ALWAYS);
60 return func - GL_NEVER;
61 }
62
63
64 /**
65 * Convert GLenum stencil op tokens to pipe tokens.
66 */
67 static GLuint
68 gl_stencil_op_to_sp(GLenum func)
69 {
70 switch (func) {
71 case GL_KEEP:
72 return PIPE_STENCIL_OP_KEEP;
73 case GL_ZERO:
74 return PIPE_STENCIL_OP_ZERO;
75 case GL_REPLACE:
76 return PIPE_STENCIL_OP_REPLACE;
77 case GL_INCR:
78 return PIPE_STENCIL_OP_INCR;
79 case GL_DECR:
80 return PIPE_STENCIL_OP_DECR;
81 case GL_INCR_WRAP:
82 return PIPE_STENCIL_OP_INCR_WRAP;
83 case GL_DECR_WRAP:
84 return PIPE_STENCIL_OP_DECR_WRAP;
85 case GL_INVERT:
86 return PIPE_STENCIL_OP_INVERT;
87 default:
88 assert("invalid GL token in gl_stencil_op_to_sp()" == NULL);
89 return 0;
90 }
91 }
92
93 /**
94 * Convert GLenum depth func tokens to pipe tokens.
95 */
96 static GLuint
97 gl_depth_func_to_sp(GLenum func)
98 {
99 /* Same values, just biased */
100 assert(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER);
101 assert(PIPE_FUNC_LESS == GL_LESS - GL_NEVER);
102 assert(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER);
103 assert(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER);
104 assert(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER);
105 assert(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER);
106 assert(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER);
107 assert(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER);
108 assert(func >= GL_NEVER);
109 assert(func <= GL_ALWAYS);
110 return func - GL_NEVER;
111 }
112
113
114 static void
115 update_depth_stencil(struct st_context *st)
116 {
117 struct pipe_depth_stencil_state depth_stencil;
118 const struct cso_depth_stencil *cso;
119
120 memset(&depth_stencil, 0, sizeof(depth_stencil));
121
122 depth_stencil.depth.enabled = st->ctx->Depth.Test;
123 depth_stencil.depth.writemask = st->ctx->Depth.Mask;
124 depth_stencil.depth.func = gl_depth_func_to_sp(st->ctx->Depth.Func);
125 depth_stencil.depth.clear = st->ctx->Depth.Clear;
126
127 if (st->ctx->Query.CurrentOcclusionObject &&
128 st->ctx->Query.CurrentOcclusionObject->Active)
129 depth_stencil.depth.occlusion_count = 1;
130
131 if (st->ctx->Stencil.Enabled) {
132 depth_stencil.stencil.front_enabled = 1;
133 depth_stencil.stencil.front_func = gl_stencil_func_to_sp(st->ctx->Stencil.Function[0]);
134 depth_stencil.stencil.front_fail_op = gl_stencil_op_to_sp(st->ctx->Stencil.FailFunc[0]);
135 depth_stencil.stencil.front_zfail_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZFailFunc[0]);
136 depth_stencil.stencil.front_zpass_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZPassFunc[0]);
137 depth_stencil.stencil.ref_value[0] = st->ctx->Stencil.Ref[0] & 0xff;
138 depth_stencil.stencil.value_mask[0] = st->ctx->Stencil.ValueMask[0] & 0xff;
139 depth_stencil.stencil.write_mask[0] = st->ctx->Stencil.WriteMask[0] & 0xff;
140 if (st->ctx->Stencil.TestTwoSide) {
141 depth_stencil.stencil.back_enabled = 1;
142 depth_stencil.stencil.back_func = gl_stencil_func_to_sp(st->ctx->Stencil.Function[1]);
143 depth_stencil.stencil.back_fail_op = gl_stencil_op_to_sp(st->ctx->Stencil.FailFunc[1]);
144 depth_stencil.stencil.back_zfail_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZFailFunc[1]);
145 depth_stencil.stencil.back_zpass_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZPassFunc[1]);
146 depth_stencil.stencil.ref_value[1] = st->ctx->Stencil.Ref[1] & 0xff;
147 depth_stencil.stencil.value_mask[1] = st->ctx->Stencil.ValueMask[1] & 0xff;
148 depth_stencil.stencil.write_mask[1] = st->ctx->Stencil.WriteMask[1] & 0xff;
149 }
150 depth_stencil.stencil.clear_value = st->ctx->Stencil.Clear & 0xff;
151 }
152
153 cso = st_cached_depth_stencil_state(st, &depth_stencil);
154 if (st->state.depth_stencil != cso) {
155 /* state has changed */
156 st->state.depth_stencil = cso;
157 st->pipe->bind_depth_stencil_state(st->pipe, cso->data); /* bind new state */
158 }
159 }
160
161
162 const struct st_tracked_state st_update_depth_stencil = {
163 .name = "st_update_depth_stencil",
164 .dirty = {
165 .mesa = (_NEW_DEPTH|_NEW_STENCIL),
166 .st = 0,
167 },
168 .update = update_depth_stencil
169 };