1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
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18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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26 **************************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "tnl/t_vp_build.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
38 #include "st_context.h"
46 * When TnL state has changed, need to generate new vertex program.
47 * This should be done before updating the vertes shader (vs) state.
49 static void update_tnl( struct st_context
*st
)
51 /* Would be good to avoid this when shaders are active:
53 _tnl_UpdateFixedFunctionProgram( st
->ctx
);
57 const struct st_tracked_state st_update_tnl
= {
58 .name
= "st_update_tnl",
60 .mesa
= TNL_FIXED_FUNCTION_STATE_FLAGS
,