Hide texture layout details from the state tracker.
[mesa.git] / src / mesa / state_tracker / st_atom_fixedfunction.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Brian Paul
31 */
32
33 #include "tnl/t_vp_build.h"
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37
38 #include "st_context.h"
39 #include "st_atom.h"
40
41
42 #define TGSI_DEBUG 0
43
44
45 /**
46 * When TnL state has changed, need to generate new vertex program.
47 * This should be done before updating the vertes shader (vs) state.
48 */
49 static void update_tnl( struct st_context *st )
50 {
51 /* Would be good to avoid this when shaders are active:
52 */
53 _tnl_UpdateFixedFunctionProgram( st->ctx );
54 }
55
56
57 const struct st_tracked_state st_update_tnl = {
58 .name = "st_update_tnl",
59 .dirty = {
60 .mesa = TNL_FIXED_FUNCTION_STATE_FLAGS,
61 .st = 0
62 },
63 .update = update_tnl
64 };
65
66