st/mesa: assert that binding flags are properly set for drawing surfaces
[mesa.git] / src / mesa / state_tracker / st_atom_framebuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "st_cb_fbo.h"
37 #include "st_texture.h"
38 #include "pipe/p_context.h"
39 #include "cso_cache/cso_context.h"
40 #include "util/u_math.h"
41 #include "util/u_inlines.h"
42
43
44
45 /**
46 * When doing GL render to texture, we have to be sure that finalize_texture()
47 * didn't yank out the pipe_resource that we earlier created a surface for.
48 * Check for that here and create a new surface if needed.
49 */
50 static void
51 update_renderbuffer_surface(struct st_context *st,
52 struct st_renderbuffer *strb)
53 {
54 struct pipe_screen *screen = st->pipe->screen;
55 struct pipe_resource *resource = strb->rtt->pt;
56 int rtt_width = strb->Base.Width;
57 int rtt_height = strb->Base.Height;
58
59 if (!strb->surface ||
60 strb->surface->texture != resource ||
61 strb->surface->width != rtt_width ||
62 strb->surface->height != rtt_height) {
63 GLuint level;
64 /* find matching mipmap level size */
65 for (level = 0; level <= resource->last_level; level++) {
66 if (u_minify(resource->width0, level) == rtt_width &&
67 u_minify(resource->height0, level) == rtt_height) {
68
69 pipe_surface_reference(&strb->surface, NULL);
70
71 strb->surface = screen->get_tex_surface(screen,
72 resource,
73 strb->rtt_face,
74 level,
75 strb->rtt_slice,
76 PIPE_BIND_RENDER_TARGET |
77 PIPE_BIND_BLIT_SOURCE |
78 PIPE_BIND_BLIT_DESTINATION );
79 #if 0
80 printf("-- alloc new surface %d x %d into tex %p\n",
81 strb->surface->width, strb->surface->height,
82 texture);
83 #endif
84 break;
85 }
86 }
87 }
88 }
89
90
91 /**
92 * Update framebuffer state (color, depth, stencil, etc. buffers)
93 */
94 static void
95 update_framebuffer_state( struct st_context *st )
96 {
97 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
98 struct gl_framebuffer *fb = st->ctx->DrawBuffer;
99 struct st_renderbuffer *strb;
100 GLuint i;
101
102 framebuffer->width = fb->Width;
103 framebuffer->height = fb->Height;
104
105 /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
106
107 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
108 * to determine which surfaces to draw to
109 */
110 framebuffer->nr_cbufs = 0;
111 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
112 strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
113
114 if (strb) {
115 /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
116 if (strb->rtt) {
117 /* rendering to a GL texture, may have to update surface */
118 update_renderbuffer_surface(st, strb);
119 }
120
121 if (strb->surface) {
122 pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs],
123 strb->surface);
124 framebuffer->nr_cbufs++;
125 }
126 strb->defined = GL_TRUE; /* we'll be drawing something */
127 }
128 }
129 for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
130 pipe_surface_reference(&framebuffer->cbufs[i], NULL);
131 }
132
133 /*
134 * Depth/Stencil renderbuffer/surface.
135 */
136 strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
137 if (strb) {
138 strb = st_renderbuffer(strb->Base.Wrapped);
139 if (strb->rtt) {
140 /* rendering to a GL texture, may have to update surface */
141 update_renderbuffer_surface(st, strb);
142 }
143 pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
144 }
145 else {
146 strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
147 if (strb) {
148 strb = st_renderbuffer(strb->Base.Wrapped);
149 assert(strb->surface);
150 pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
151 }
152 else
153 pipe_surface_reference(&framebuffer->zsbuf, NULL);
154 }
155
156 #ifdef DEBUG
157 /* Make sure the resource binding flags were set properly */
158 for (i = 0; i < framebuffer->nr_cbufs; i++) {
159 assert(framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
160 }
161 if (framebuffer->zsbuf) {
162 assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
163 }
164 #endif
165
166 cso_set_framebuffer(st->cso_context, framebuffer);
167 }
168
169
170 const struct st_tracked_state st_update_framebuffer = {
171 "st_update_framebuffer", /* name */
172 { /* dirty */
173 _NEW_BUFFERS, /* mesa */
174 ST_NEW_FRAMEBUFFER, /* st */
175 },
176 update_framebuffer_state /* update */
177 };
178