a8d47ea4f4f63235d97e06d07a2c9bc119d1520a
[mesa.git] / src / mesa / state_tracker / st_atom_framebuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "pipe/p_context.h"
37
38
39 /**
40 * Update framebuffer state (color, depth, stencil, etc. buffers)
41 * XXX someday: separate draw/read buffers.
42 */
43 static void
44 update_framebuffer_state( struct st_context *st )
45 {
46 struct pipe_framebuffer_state framebuffer;
47 struct gl_renderbuffer *rb;
48 GLuint i;
49
50 memset(&framebuffer, 0, sizeof(framebuffer));
51
52 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
53 * to determine which surfaces to draw to
54 */
55 framebuffer.num_cbufs = st->ctx->DrawBuffer->_NumColorDrawBuffers[0];
56 for (i = 0; i < framebuffer.num_cbufs; i++) {
57 rb = st->ctx->DrawBuffer->_ColorDrawBuffers[0][i];
58 assert(rb->surface);
59 framebuffer.cbufs[i] = rb->surface;
60 }
61
62 rb = st->ctx->DrawBuffer->_DepthBuffer;
63 if (rb) {
64 assert(rb->surface);
65 framebuffer.zbuf = rb->Wrapped->surface;
66 }
67
68 rb = st->ctx->DrawBuffer->_StencilBuffer;
69 if (rb) {
70 assert(rb->surface);
71 framebuffer.sbuf = rb->Wrapped->surface;
72 }
73
74 if (memcmp(&framebuffer, &st->state.framebuffer, sizeof(framebuffer)) != 0) {
75 st->state.framebuffer = framebuffer;
76 st->pipe->set_framebuffer_state( st->pipe, &framebuffer );
77 }
78 }
79
80
81 const struct st_tracked_state st_update_framebuffer = {
82 .dirty = {
83 .mesa = _NEW_BUFFERS,
84 .st = 0,
85 },
86 .update = update_framebuffer_state
87 };
88