Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / mesa / state_tracker / st_atom_framebuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "st_cb_fbo.h"
37 #include "st_texture.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_inlines.h"
40 #include "cso_cache/cso_context.h"
41
42
43
44 /**
45 * When doing GL render to texture, we have to be sure that finalize_texture()
46 * didn't yank out the pipe_texture that we earlier created a surface for.
47 * Check for that here and create a new surface if needed.
48 */
49 static void
50 update_renderbuffer_surface(struct st_context *st,
51 struct st_renderbuffer *strb)
52 {
53 struct pipe_screen *screen = st->pipe->screen;
54 struct pipe_texture *texture = strb->rtt->pt;
55 int rtt_width = strb->Base.Width;
56 int rtt_height = strb->Base.Height;
57
58 if (!strb->surface ||
59 strb->surface->texture != texture ||
60 strb->surface->width != rtt_width ||
61 strb->surface->height != rtt_height) {
62 GLuint level;
63 /* find matching mipmap level size */
64 for (level = 0; level <= texture->last_level; level++) {
65 if (texture->width[level] == rtt_width &&
66 texture->height[level] == rtt_height) {
67
68 pipe_surface_reference(&strb->surface, NULL);
69
70 strb->surface = screen->get_tex_surface(screen,
71 texture,
72 strb->rtt_face,
73 level,
74 strb->rtt_slice,
75 PIPE_BUFFER_USAGE_GPU_READ |
76 PIPE_BUFFER_USAGE_GPU_WRITE);
77 #if 0
78 printf("-- alloc new surface %d x %d into tex %p\n",
79 strb->surface->width, strb->surface->height,
80 texture);
81 #endif
82 break;
83 }
84 }
85 }
86 }
87
88
89 /**
90 * Update framebuffer state (color, depth, stencil, etc. buffers)
91 */
92 static void
93 update_framebuffer_state( struct st_context *st )
94 {
95 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
96 struct gl_framebuffer *fb = st->ctx->DrawBuffer;
97 struct st_renderbuffer *strb;
98 GLuint i;
99
100 memset(framebuffer, 0, sizeof(*framebuffer));
101
102 framebuffer->width = fb->Width;
103 framebuffer->height = fb->Height;
104
105 /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
106
107 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
108 * to determine which surfaces to draw to
109 */
110 framebuffer->num_cbufs = 0;
111 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
112 strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
113
114 /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
115 if (strb->rtt) {
116 /* rendering to a GL texture, may have to update surface */
117 update_renderbuffer_surface(st, strb);
118 }
119
120 assert(strb->surface);
121 framebuffer->cbufs[framebuffer->num_cbufs] = strb->surface;
122 framebuffer->num_cbufs++;
123 }
124
125 strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
126 if (strb) {
127 strb = st_renderbuffer(strb->Base.Wrapped);
128 if (strb->rtt) {
129 /* rendering to a GL texture, may have to update surface */
130 update_renderbuffer_surface(st, strb);
131 }
132
133 assert(strb->surface);
134 framebuffer->zsbuf = strb->surface;
135 }
136 else {
137 strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
138 if (strb) {
139 strb = st_renderbuffer(strb->Base.Wrapped);
140 assert(strb->surface);
141 framebuffer->zsbuf = strb->surface;
142 }
143 }
144
145 cso_set_framebuffer(st->cso_context, framebuffer);
146
147 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
148 if (st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) {
149 /* XXX copy back buf to front? */
150 }
151 /* we're assuming we'll really draw to the front buffer */
152 st->frontbuffer_status = FRONT_STATUS_DIRTY;
153 }
154 }
155
156
157 const struct st_tracked_state st_update_framebuffer = {
158 "st_update_framebuffer", /* name */
159 { /* dirty */
160 _NEW_BUFFERS, /* mesa */
161 ST_NEW_FRAMEBUFFER, /* st */
162 },
163 update_framebuffer_state /* update */
164 };
165