don't apply pixelzoom to bitmaps
[mesa.git] / src / mesa / state_tracker / st_atom_framebuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "st_cb_fbo.h"
37 #include "pipe/p_context.h"
38
39
40 /**
41 * Update framebuffer state (color, depth, stencil, etc. buffers)
42 * XXX someday: separate draw/read buffers.
43 */
44 static void
45 update_framebuffer_state( struct st_context *st )
46 {
47 struct pipe_framebuffer_state framebuffer;
48 struct st_renderbuffer *strb;
49 GLuint i;
50
51 memset(&framebuffer, 0, sizeof(framebuffer));
52
53 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
54 * to determine which surfaces to draw to
55 */
56 framebuffer.num_cbufs = st->ctx->DrawBuffer->_NumColorDrawBuffers[0];
57 for (i = 0; i < framebuffer.num_cbufs; i++) {
58 strb = st_renderbuffer(st->ctx->DrawBuffer->_ColorDrawBuffers[0][i]);
59 assert(strb->surface);
60 framebuffer.cbufs[i] = strb->surface;
61 }
62
63 strb = st_renderbuffer(st->ctx->DrawBuffer->_DepthBuffer);
64 if (strb) {
65 strb = st_renderbuffer(strb->Base.Wrapped);
66 assert(strb->surface);
67 framebuffer.zbuf = strb->surface;
68 }
69
70 strb = st_renderbuffer(st->ctx->DrawBuffer->_StencilBuffer);
71 if (strb) {
72 strb = st_renderbuffer(strb->Base.Wrapped);
73 assert(strb->surface);
74 framebuffer.sbuf = strb->surface;
75 }
76
77 /* XXX: The memcmp is insufficient for eliminating redundant state changes,
78 * but we should probably do more work here to that end.
79 */
80 if (1 /*memcmp(&framebuffer, &st->state.framebuffer, sizeof(framebuffer)) != 0*/) {
81 st->state.framebuffer = framebuffer;
82 st->pipe->set_framebuffer_state( st->pipe, &framebuffer );
83 }
84 }
85
86
87 const struct st_tracked_state st_update_framebuffer = {
88 .name = "st_update_framebuffer",
89 .dirty = {
90 .mesa = _NEW_BUFFERS,
91 .st = 0,
92 },
93 .update = update_framebuffer_state
94 };
95