Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / state_tracker / st_atom_framebuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "st_cb_fbo.h"
37 #include "st_texture.h"
38 #include "pipe/p_context.h"
39 #include "cso_cache/cso_context.h"
40 #include "util/u_math.h"
41 #include "util/u_inlines.h"
42
43
44
45 /**
46 * When doing GL render to texture, we have to be sure that finalize_texture()
47 * didn't yank out the pipe_resource that we earlier created a surface for.
48 * Check for that here and create a new surface if needed.
49 */
50 static void
51 update_renderbuffer_surface(struct st_context *st,
52 struct st_renderbuffer *strb)
53 {
54 struct pipe_context *pipe = st->pipe;
55 struct pipe_resource *resource = strb->rtt->pt;
56 int rtt_width = strb->Base.Width;
57 int rtt_height = strb->Base.Height;
58
59 if (!strb->surface ||
60 strb->surface->texture != resource ||
61 strb->surface->width != rtt_width ||
62 strb->surface->height != rtt_height) {
63 GLuint level;
64 /* find matching mipmap level size */
65 for (level = 0; level <= resource->last_level; level++) {
66 if (u_minify(resource->width0, level) == rtt_width &&
67 u_minify(resource->height0, level) == rtt_height) {
68 struct pipe_surface surf_tmpl;
69 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
70 surf_tmpl.format = resource->format;
71 surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
72 surf_tmpl.u.tex.level = level;
73 surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
74 surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
75
76 pipe_surface_reference(&strb->surface, NULL);
77
78 strb->surface = pipe->create_surface(pipe,
79 resource,
80 &surf_tmpl);
81 #if 0
82 printf("-- alloc new surface %d x %d into tex %p\n",
83 strb->surface->width, strb->surface->height,
84 texture);
85 #endif
86 break;
87 }
88 }
89 }
90 }
91
92
93 /**
94 * Update framebuffer state (color, depth, stencil, etc. buffers)
95 */
96 static void
97 update_framebuffer_state( struct st_context *st )
98 {
99 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
100 struct gl_framebuffer *fb = st->ctx->DrawBuffer;
101 struct st_renderbuffer *strb;
102 GLuint i;
103
104 framebuffer->width = fb->Width;
105 framebuffer->height = fb->Height;
106
107 /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
108
109 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
110 * to determine which surfaces to draw to
111 */
112 framebuffer->nr_cbufs = 0;
113 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
114 strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
115
116 if (strb) {
117 /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
118 if (strb->rtt) {
119 /* rendering to a GL texture, may have to update surface */
120 update_renderbuffer_surface(st, strb);
121 }
122
123 if (strb->surface) {
124 pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs],
125 strb->surface);
126 framebuffer->nr_cbufs++;
127 }
128 strb->defined = GL_TRUE; /* we'll be drawing something */
129 }
130 }
131 for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
132 pipe_surface_reference(&framebuffer->cbufs[i], NULL);
133 }
134
135 /*
136 * Depth/Stencil renderbuffer/surface.
137 */
138 strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
139 if (strb) {
140 strb = st_renderbuffer(strb->Base.Wrapped);
141 if (strb->rtt) {
142 /* rendering to a GL texture, may have to update surface */
143 update_renderbuffer_surface(st, strb);
144 }
145 pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
146 }
147 else {
148 strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
149 if (strb) {
150 strb = st_renderbuffer(strb->Base.Wrapped);
151 assert(strb->surface);
152 pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
153 }
154 else
155 pipe_surface_reference(&framebuffer->zsbuf, NULL);
156 }
157
158 #ifdef DEBUG
159 /* Make sure the resource binding flags were set properly */
160 for (i = 0; i < framebuffer->nr_cbufs; i++) {
161 assert(framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
162 }
163 if (framebuffer->zsbuf) {
164 assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
165 }
166 #endif
167
168 cso_set_framebuffer(st->cso_context, framebuffer);
169 }
170
171
172 const struct st_tracked_state st_update_framebuffer = {
173 "st_update_framebuffer", /* name */
174 { /* dirty */
175 _NEW_BUFFERS, /* mesa */
176 ST_NEW_FRAMEBUFFER, /* st */
177 },
178 update_framebuffer_state /* update */
179 };
180