st/mesa: remove trailing NULL colorbuffers
[mesa.git] / src / mesa / state_tracker / st_atom_framebuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 * Brian Paul
32 */
33
34 #include <limits.h>
35
36 #include "st_context.h"
37 #include "st_atom.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_fbo.h"
40 #include "st_texture.h"
41 #include "pipe/p_context.h"
42 #include "cso_cache/cso_context.h"
43 #include "util/u_math.h"
44 #include "util/u_inlines.h"
45 #include "util/u_format.h"
46
47
48 /**
49 * Update framebuffer size.
50 *
51 * We need to derive pipe_framebuffer size from the bound pipe_surfaces here
52 * instead of copying gl_framebuffer size because for certain target types
53 * (like PIPE_TEXTURE_1D_ARRAY) gl_framebuffer::Height has the number of layers
54 * instead of 1.
55 */
56 static void
57 update_framebuffer_size(struct pipe_framebuffer_state *framebuffer,
58 struct pipe_surface *surface)
59 {
60 assert(surface);
61 assert(surface->width < UINT_MAX);
62 assert(surface->height < UINT_MAX);
63 framebuffer->width = MIN2(framebuffer->width, surface->width);
64 framebuffer->height = MIN2(framebuffer->height, surface->height);
65 }
66
67
68 /**
69 * Update framebuffer state (color, depth, stencil, etc. buffers)
70 */
71 static void
72 update_framebuffer_state( struct st_context *st )
73 {
74 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
75 struct gl_framebuffer *fb = st->ctx->DrawBuffer;
76 struct st_renderbuffer *strb;
77 GLuint i;
78
79 st_flush_bitmap_cache(st);
80
81 st->state.fb_orientation = st_fb_orientation(fb);
82 framebuffer->width = UINT_MAX;
83 framebuffer->height = UINT_MAX;
84
85 /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
86
87 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
88 * to determine which surfaces to draw to
89 */
90 framebuffer->nr_cbufs = fb->_NumColorDrawBuffers;
91
92 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
93 pipe_surface_reference(&framebuffer->cbufs[i], NULL);
94
95 strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
96
97 if (strb) {
98 if (strb->is_rtt || (strb->texture &&
99 _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB)) {
100 /* rendering to a GL texture, may have to update surface */
101 st_update_renderbuffer_surface(st, strb);
102 }
103
104 if (strb->surface) {
105 pipe_surface_reference(&framebuffer->cbufs[i], strb->surface);
106 update_framebuffer_size(framebuffer, strb->surface);
107 }
108 strb->defined = GL_TRUE; /* we'll be drawing something */
109 }
110 }
111
112 for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
113 pipe_surface_reference(&framebuffer->cbufs[i], NULL);
114 }
115
116 /* Remove trailing GL_NONE draw buffers. */
117 while (framebuffer->nr_cbufs &&
118 !framebuffer->cbufs[framebuffer->nr_cbufs-1]) {
119 framebuffer->nr_cbufs--;
120 }
121
122 /*
123 * Depth/Stencil renderbuffer/surface.
124 */
125 strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
126 if (strb) {
127 if (strb->is_rtt) {
128 /* rendering to a GL texture, may have to update surface */
129 st_update_renderbuffer_surface(st, strb);
130 }
131 pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
132 update_framebuffer_size(framebuffer, strb->surface);
133 }
134 else {
135 strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
136 if (strb) {
137 assert(strb->surface);
138 pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
139 update_framebuffer_size(framebuffer, strb->surface);
140 }
141 else
142 pipe_surface_reference(&framebuffer->zsbuf, NULL);
143 }
144
145 #ifdef DEBUG
146 /* Make sure the resource binding flags were set properly */
147 for (i = 0; i < framebuffer->nr_cbufs; i++) {
148 assert(!framebuffer->cbufs[i] ||
149 framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
150 }
151 if (framebuffer->zsbuf) {
152 assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
153 }
154 #endif
155
156 if (framebuffer->width == UINT_MAX)
157 framebuffer->width = 0;
158 if (framebuffer->height == UINT_MAX)
159 framebuffer->height = 0;
160
161 cso_set_framebuffer(st->cso_context, framebuffer);
162 }
163
164
165 const struct st_tracked_state st_update_framebuffer = {
166 "st_update_framebuffer", /* name */
167 { /* dirty */
168 _NEW_BUFFERS, /* mesa */
169 ST_NEW_FRAMEBUFFER, /* st */
170 },
171 update_framebuffer_state /* update */
172 };
173