1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "st_context.h"
36 #include "st_cb_bitmap.h"
37 #include "st_cb_fbo.h"
38 #include "st_texture.h"
39 #include "pipe/p_context.h"
40 #include "cso_cache/cso_context.h"
41 #include "util/u_math.h"
42 #include "util/u_inlines.h"
43 #include "util/u_format.h"
47 * Update framebuffer state (color, depth, stencil, etc. buffers)
50 update_framebuffer_state( struct st_context
*st
)
52 struct pipe_framebuffer_state
*framebuffer
= &st
->state
.framebuffer
;
53 struct gl_framebuffer
*fb
= st
->ctx
->DrawBuffer
;
54 struct st_renderbuffer
*strb
;
57 st_flush_bitmap_cache(st
);
59 st
->state
.fb_orientation
= st_fb_orientation(fb
);
60 framebuffer
->width
= fb
->Width
;
61 framebuffer
->height
= fb
->Height
;
63 /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
65 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
66 * to determine which surfaces to draw to
68 framebuffer
->nr_cbufs
= 0;
69 for (i
= 0; i
< fb
->_NumColorDrawBuffers
; i
++) {
70 strb
= st_renderbuffer(fb
->_ColorDrawBuffers
[i
]);
73 /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
75 (strb
->texture
&& util_format_is_srgb(strb
->texture
->format
))) {
76 /* rendering to a GL texture, may have to update surface */
77 st_update_renderbuffer_surface(st
, strb
);
81 pipe_surface_reference(&framebuffer
->cbufs
[framebuffer
->nr_cbufs
],
83 framebuffer
->nr_cbufs
++;
85 strb
->defined
= GL_TRUE
; /* we'll be drawing something */
88 for (i
= framebuffer
->nr_cbufs
; i
< PIPE_MAX_COLOR_BUFS
; i
++) {
89 pipe_surface_reference(&framebuffer
->cbufs
[i
], NULL
);
93 * Depth/Stencil renderbuffer/surface.
95 strb
= st_renderbuffer(fb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
);
98 /* rendering to a GL texture, may have to update surface */
99 st_update_renderbuffer_surface(st
, strb
);
101 pipe_surface_reference(&framebuffer
->zsbuf
, strb
->surface
);
104 strb
= st_renderbuffer(fb
->Attachment
[BUFFER_STENCIL
].Renderbuffer
);
106 assert(strb
->surface
);
107 pipe_surface_reference(&framebuffer
->zsbuf
, strb
->surface
);
110 pipe_surface_reference(&framebuffer
->zsbuf
, NULL
);
114 /* Make sure the resource binding flags were set properly */
115 for (i
= 0; i
< framebuffer
->nr_cbufs
; i
++) {
116 assert(framebuffer
->cbufs
[i
]->texture
->bind
& PIPE_BIND_RENDER_TARGET
);
118 if (framebuffer
->zsbuf
) {
119 assert(framebuffer
->zsbuf
->texture
->bind
& PIPE_BIND_DEPTH_STENCIL
);
123 cso_set_framebuffer(st
->cso_context
, framebuffer
);
127 const struct st_tracked_state st_update_framebuffer
= {
128 "st_update_framebuffer", /* name */
130 _NEW_BUFFERS
, /* mesa */
131 ST_NEW_FRAMEBUFFER
, /* st */
133 update_framebuffer_state
/* update */