1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "st_context.h"
36 #include "st_cb_fbo.h"
37 #include "pipe/p_context.h"
38 #include "cso_cache/cso_context.h"
42 * Update framebuffer state (color, depth, stencil, etc. buffers)
43 * XXX someday: separate draw/read buffers.
46 update_framebuffer_state( struct st_context
*st
)
48 struct pipe_framebuffer_state
*framebuffer
= &st
->state
.framebuffer
;
49 struct gl_framebuffer
*fb
= st
->ctx
->DrawBuffer
;
50 struct st_renderbuffer
*strb
;
53 memset(framebuffer
, 0, sizeof(*framebuffer
));
55 framebuffer
->width
= fb
->Width
;
56 framebuffer
->height
= fb
->Height
;
58 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
59 * to determine which surfaces to draw to
61 framebuffer
->num_cbufs
= 0;
62 for (j
= 0; j
< MAX_DRAW_BUFFERS
; j
++) {
63 for (i
= 0; i
< fb
->_NumColorDrawBuffers
[j
]; i
++) {
64 strb
= st_renderbuffer(fb
->_ColorDrawBuffers
[j
][i
]);
65 assert(strb
->surface
);
66 framebuffer
->cbufs
[framebuffer
->num_cbufs
] = strb
->surface
;
67 framebuffer
->num_cbufs
++;
71 strb
= st_renderbuffer(fb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
);
73 strb
= st_renderbuffer(strb
->Base
.Wrapped
);
74 assert(strb
->surface
);
75 framebuffer
->zsbuf
= strb
->surface
;
78 strb
= st_renderbuffer(fb
->Attachment
[BUFFER_STENCIL
].Renderbuffer
);
80 strb
= st_renderbuffer(strb
->Base
.Wrapped
);
81 assert(strb
->surface
);
82 framebuffer
->zsbuf
= strb
->surface
;
86 cso_set_framebuffer(st
->cso_context
, framebuffer
);
88 if (fb
->_ColorDrawBufferMask
[0] & BUFFER_BIT_FRONT_LEFT
) {
89 if (st
->frontbuffer_status
== FRONT_STATUS_COPY_OF_BACK
) {
90 /* XXX copy back buf to front? */
92 /* we're assuming we'll really draw to the front buffer */
93 st
->frontbuffer_status
= FRONT_STATUS_DIRTY
;
98 const struct st_tracked_state st_update_framebuffer
= {
99 .name
= "st_update_framebuffer",
101 .mesa
= _NEW_BUFFERS
,
104 .update
= update_framebuffer_state