gallium: fix multi drawbuffer fb state
[mesa.git] / src / mesa / state_tracker / st_atom_framebuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "st_cb_fbo.h"
37 #include "pipe/p_context.h"
38 #include "cso_cache/cso_context.h"
39
40
41 /**
42 * Update framebuffer state (color, depth, stencil, etc. buffers)
43 * XXX someday: separate draw/read buffers.
44 */
45 static void
46 update_framebuffer_state( struct st_context *st )
47 {
48 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
49 struct gl_framebuffer *fb = st->ctx->DrawBuffer;
50 struct st_renderbuffer *strb;
51 GLuint i, j;
52
53 memset(framebuffer, 0, sizeof(*framebuffer));
54
55 framebuffer->width = fb->Width;
56 framebuffer->height = fb->Height;
57
58 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
59 * to determine which surfaces to draw to
60 */
61 framebuffer->num_cbufs = 0;
62 for (j = 0; j < MAX_DRAW_BUFFERS; j++) {
63 for (i = 0; i < fb->_NumColorDrawBuffers[j]; i++) {
64 strb = st_renderbuffer(fb->_ColorDrawBuffers[j][i]);
65 assert(strb->surface);
66 framebuffer->cbufs[framebuffer->num_cbufs] = strb->surface;
67 framebuffer->num_cbufs++;
68 }
69 }
70
71 strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
72 if (strb) {
73 strb = st_renderbuffer(strb->Base.Wrapped);
74 assert(strb->surface);
75 framebuffer->zsbuf = strb->surface;
76 }
77 else {
78 strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
79 if (strb) {
80 strb = st_renderbuffer(strb->Base.Wrapped);
81 assert(strb->surface);
82 framebuffer->zsbuf = strb->surface;
83 }
84 }
85
86 cso_set_framebuffer(st->cso_context, framebuffer);
87
88 if (fb->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT) {
89 if (st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) {
90 /* XXX copy back buf to front? */
91 }
92 /* we're assuming we'll really draw to the front buffer */
93 st->frontbuffer_status = FRONT_STATUS_DIRTY;
94 }
95 }
96
97
98 const struct st_tracked_state st_update_framebuffer = {
99 .name = "st_update_framebuffer",
100 .dirty = {
101 .mesa = _NEW_BUFFERS,
102 .st = 0,
103 },
104 .update = update_framebuffer_state
105 };
106