checkpoint: implement z/depth testing
[mesa.git] / src / mesa / state_tracker / st_atom_framebuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "pipe/p_context.h"
37
38
39 extern struct pipe_surface *
40 xmesa_get_color_surface(GLcontext *ctx, GLuint i);
41
42 extern struct pipe_surface *
43 xmesa_get_z_surface(GLcontext *ctx, GLuint i);
44
45 extern struct pipe_surface *
46 xmesa_get_stencil_surface(GLcontext *ctx, GLuint i);
47
48
49 /**
50 * Update framebuffer state (color, depth, stencil, etc. buffers)
51 * XXX someday: separate draw/read buffers.
52 */
53 static void
54 update_framebuffer_state( struct st_context *st )
55 {
56 struct pipe_framebuffer_state framebuffer;
57 GLuint i;
58
59 /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
60 * to determine which surfaces to draw to
61 */
62 framebuffer.num_cbufs = st->ctx->DrawBuffer->_NumColorDrawBuffers[0];
63 for (i = 0; i < framebuffer.num_cbufs; i++) {
64 framebuffer.cbufs[i] = xmesa_get_color_surface(st->ctx, i);
65 }
66
67 if (st->ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer) {
68 framebuffer.zbuf = xmesa_get_z_surface(st->ctx, i);
69 }
70
71 if (st->ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer) {
72 framebuffer.sbuf = xmesa_get_stencil_surface(st->ctx, i);
73 }
74
75 if (memcmp(&framebuffer, &st->state.framebuffer, sizeof(framebuffer)) != 0) {
76 st->state.framebuffer = framebuffer;
77 st->pipe->set_framebuffer_state( st->pipe, &framebuffer );
78 }
79 }
80
81
82 const struct st_tracked_state st_update_framebuffer = {
83 .dirty = {
84 .mesa = _NEW_BUFFERS,
85 .st = 0,
86 },
87 .update = update_framebuffer_state
88 };
89