gallium: change pipe_image_view::first_element/last_element -> offset/size
[mesa.git] / src / mesa / state_tracker / st_atom_image.c
1 /**************************************************************************
2 *
3 * Copyright 2016 Ilia Mirkin. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #include "main/imports.h"
28 #include "main/shaderimage.h"
29 #include "program/prog_parameter.h"
30 #include "program/prog_print.h"
31 #include "compiler/glsl/ir_uniform.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
36 #include "util/u_surface.h"
37 #include "cso_cache/cso_context.h"
38
39 #include "st_cb_texture.h"
40 #include "st_debug.h"
41 #include "st_texture.h"
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_program.h"
45 #include "st_format.h"
46
47 static void
48 st_bind_images(struct st_context *st, struct gl_linked_shader *shader,
49 unsigned shader_type)
50 {
51 unsigned i;
52 struct pipe_image_view images[MAX_IMAGE_UNIFORMS];
53 struct gl_program_constants *c;
54
55 if (!shader || !st->pipe->set_shader_images)
56 return;
57
58 c = &st->ctx->Const.Program[shader->Stage];
59
60 for (i = 0; i < shader->NumImages; i++) {
61 struct gl_image_unit *u = &st->ctx->ImageUnits[shader->ImageUnits[i]];
62 struct st_texture_object *stObj = st_texture_object(u->TexObj);
63 struct pipe_image_view *img = &images[i];
64
65 if (!_mesa_is_image_unit_valid(st->ctx, u) ||
66 !st_finalize_texture(st->ctx, st->pipe, u->TexObj) ||
67 !stObj->pt) {
68 memset(img, 0, sizeof(*img));
69 continue;
70 }
71
72 img->resource = stObj->pt;
73 img->format = st_mesa_format_to_pipe_format(st, u->_ActualFormat);
74
75 switch (u->Access) {
76 case GL_READ_ONLY:
77 img->access = PIPE_IMAGE_ACCESS_READ;
78 break;
79 case GL_WRITE_ONLY:
80 img->access = PIPE_IMAGE_ACCESS_WRITE;
81 break;
82 case GL_READ_WRITE:
83 img->access = PIPE_IMAGE_ACCESS_READ_WRITE;
84 break;
85 default:
86 unreachable("bad gl_image_unit::Access");
87 }
88
89 if (stObj->pt->target == PIPE_BUFFER) {
90 unsigned base, size;
91
92 base = stObj->base.BufferOffset;
93 assert(base < stObj->pt->width0);
94 size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
95
96 img->u.buf.offset = base;
97 img->u.buf.size = size;
98 } else {
99 img->u.tex.level = u->Level + stObj->base.MinLevel;
100 if (stObj->pt->target == PIPE_TEXTURE_3D) {
101 if (u->Layered) {
102 img->u.tex.first_layer = 0;
103 img->u.tex.last_layer = u_minify(stObj->pt->depth0, img->u.tex.level) - 1;
104 } else {
105 img->u.tex.first_layer = u->_Layer;
106 img->u.tex.last_layer = u->_Layer;
107 }
108 } else {
109 img->u.tex.first_layer = u->_Layer + stObj->base.MinLayer;
110 img->u.tex.last_layer = u->_Layer + stObj->base.MinLayer;
111 if (u->Layered && img->resource->array_size > 1) {
112 if (stObj->base.Immutable)
113 img->u.tex.last_layer += stObj->base.NumLayers - 1;
114 else
115 img->u.tex.last_layer += img->resource->array_size - 1;
116 }
117 }
118 }
119 }
120 cso_set_shader_images(st->cso_context, shader_type, 0, shader->NumImages,
121 images);
122 /* clear out any stale shader images */
123 if (shader->NumImages < c->MaxImageUniforms)
124 cso_set_shader_images(
125 st->cso_context, shader_type,
126 shader->NumImages,
127 c->MaxImageUniforms - shader->NumImages,
128 NULL);
129 }
130
131 static void bind_vs_images(struct st_context *st)
132 {
133 struct gl_shader_program *prog =
134 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
135
136 if (!prog)
137 return;
138
139 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_VERTEX], PIPE_SHADER_VERTEX);
140 }
141
142 const struct st_tracked_state st_bind_vs_images = {
143 bind_vs_images
144 };
145
146 static void bind_fs_images(struct st_context *st)
147 {
148 struct gl_shader_program *prog =
149 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
150
151 if (!prog)
152 return;
153
154 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT], PIPE_SHADER_FRAGMENT);
155 }
156
157 const struct st_tracked_state st_bind_fs_images = {
158 bind_fs_images
159 };
160
161 static void bind_gs_images(struct st_context *st)
162 {
163 struct gl_shader_program *prog =
164 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
165
166 if (!prog)
167 return;
168
169 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY], PIPE_SHADER_GEOMETRY);
170 }
171
172 const struct st_tracked_state st_bind_gs_images = {
173 bind_gs_images
174 };
175
176 static void bind_tcs_images(struct st_context *st)
177 {
178 struct gl_shader_program *prog =
179 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
180
181 if (!prog)
182 return;
183
184 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL], PIPE_SHADER_TESS_CTRL);
185 }
186
187 const struct st_tracked_state st_bind_tcs_images = {
188 bind_tcs_images
189 };
190
191 static void bind_tes_images(struct st_context *st)
192 {
193 struct gl_shader_program *prog =
194 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
195
196 if (!prog)
197 return;
198
199 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL], PIPE_SHADER_TESS_EVAL);
200 }
201
202 const struct st_tracked_state st_bind_tes_images = {
203 bind_tes_images
204 };
205
206 static void bind_cs_images(struct st_context *st)
207 {
208 struct gl_shader_program *prog =
209 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
210
211 if (!prog)
212 return;
213
214 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE], PIPE_SHADER_COMPUTE);
215 }
216
217 const struct st_tracked_state st_bind_cs_images = {
218 bind_cs_images
219 };