mesa: Eliminate parameters to dd_function_table::Viewport
[mesa.git] / src / mesa / state_tracker / st_atom_msaa.c
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27
28
29 #include "st_context.h"
30 #include "pipe/p_context.h"
31 #include "st_atom.h"
32
33 #include "cso_cache/cso_context.h"
34 #include "util/u_framebuffer.h"
35
36
37 /* Second state atom for user clip planes:
38 */
39 static void update_sample_mask( struct st_context *st )
40 {
41 unsigned sample_mask = 0xffffffff;
42 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
43 /* dependency here on bound surface (or rather, sample count) is worrying */
44 unsigned sample_count = util_framebuffer_get_num_samples(framebuffer);
45
46 if (st->ctx->Multisample.Enabled && sample_count > 1) {
47 /* unlike in gallium/d3d10 the mask is only active if msaa is enabled */
48 if (st->ctx->Multisample.SampleCoverage) {
49 unsigned nr_bits;
50 nr_bits = (unsigned)
51 (st->ctx->Multisample.SampleCoverageValue * (float)sample_count);
52 /* there's lot of ways how to do this. We just use first few bits,
53 since we have no knowledge of sample positions here. When
54 app-supplied mask though is used too might need to be smarter.
55 Also, there's a interface restriction here in theory it is
56 encouraged this mask not be the same at each pixel. */
57 sample_mask = (1 << nr_bits) - 1;
58 if (st->ctx->Multisample.SampleCoverageInvert)
59 sample_mask = ~sample_mask;
60 }
61 if (st->ctx->Multisample.SampleMask)
62 sample_mask &= st->ctx->Multisample.SampleMaskValue;
63 }
64
65 /* mask off unused bits or don't care? */
66
67 if (sample_mask != st->state.sample_mask) {
68 st->state.sample_mask = sample_mask;
69 cso_set_sample_mask(st->cso_context, sample_mask);
70 }
71 }
72
73
74 const struct st_tracked_state st_update_msaa = {
75 "st_update_msaa", /* name */
76 { /* dirty */
77 (_NEW_MULTISAMPLE | _NEW_BUFFERS), /* mesa */
78 ST_NEW_FRAMEBUFFER, /* st */
79 },
80 update_sample_mask /* update */
81 };