1 /**************************************************************************
3 * Copyright 2010 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "st_context.h"
30 #include "pipe/p_screen.h"
31 #include "pipe/p_context.h"
33 #include "st_program.h"
35 #include "cso_cache/cso_context.h"
36 #include "util/u_framebuffer.h"
39 /* Second state atom for user clip planes:
41 static void update_sample_mask( struct st_context
*st
)
43 unsigned sample_mask
= 0xffffffff;
44 struct pipe_framebuffer_state
*framebuffer
= &st
->state
.framebuffer
;
45 /* dependency here on bound surface (or rather, sample count) is worrying */
46 unsigned sample_count
= util_framebuffer_get_num_samples(framebuffer
);
48 if (st
->ctx
->Multisample
.Enabled
&& sample_count
> 1) {
49 /* unlike in gallium/d3d10 the mask is only active if msaa is enabled */
50 if (st
->ctx
->Multisample
.SampleCoverage
) {
53 (st
->ctx
->Multisample
.SampleCoverageValue
* (float)sample_count
);
54 /* there's lot of ways how to do this. We just use first few bits,
55 since we have no knowledge of sample positions here. When
56 app-supplied mask though is used too might need to be smarter.
57 Also, there's a interface restriction here in theory it is
58 encouraged this mask not be the same at each pixel. */
59 sample_mask
= (1 << nr_bits
) - 1;
60 if (st
->ctx
->Multisample
.SampleCoverageInvert
)
61 sample_mask
= ~sample_mask
;
63 if (st
->ctx
->Multisample
.SampleMask
)
64 sample_mask
&= st
->ctx
->Multisample
.SampleMaskValue
;
67 /* mask off unused bits or don't care? */
69 if (sample_mask
!= st
->state
.sample_mask
) {
70 st
->state
.sample_mask
= sample_mask
;
71 cso_set_sample_mask(st
->cso_context
, sample_mask
);
75 static void update_sample_shading( struct st_context
*st
)
80 if (!st
->ctx
->Extensions
.ARB_sample_shading
)
85 _mesa_get_min_invocations_per_fragment(st
->ctx
, &st
->fp
->Base
, false));
88 const struct st_tracked_state st_update_msaa
= {
89 "st_update_msaa", /* name */
91 (_NEW_MULTISAMPLE
| _NEW_BUFFERS
), /* mesa */
92 ST_NEW_FRAMEBUFFER
, /* st */
94 update_sample_mask
/* update */
97 const struct st_tracked_state st_update_sample_shading
= {
98 "st_update_sample_shading", /* name */
100 (_NEW_MULTISAMPLE
| _NEW_PROGRAM
| _NEW_BUFFERS
), /* mesa */
101 ST_NEW_FRAGMENT_PROGRAM
| ST_NEW_FRAMEBUFFER
, /* st */
103 update_sample_shading
/* update */