Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
[mesa.git] / src / mesa / state_tracker / st_atom_pixeltransfer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Generate fragment programs to implement pixel transfer ops, such as
30 * scale/bias, colormatrix, colortable, convolution...
31 *
32 * Authors:
33 * Brian Paul
34 */
35
36 #include "main/imports.h"
37 #include "main/image.h"
38 #include "main/macros.h"
39 #include "shader/program.h"
40 #include "shader/prog_instruction.h"
41 #include "shader/prog_parameter.h"
42 #include "shader/prog_print.h"
43
44 #include "st_context.h"
45 #include "st_format.h"
46 #include "st_program.h"
47 #include "st_texture.h"
48 #include "st_inlines.h"
49
50 #include "pipe/p_screen.h"
51 #include "pipe/p_context.h"
52 #include "util/u_pack_color.h"
53
54
55 struct state_key
56 {
57 GLuint scaleAndBias:1;
58 GLuint colorMatrix:1;
59 GLuint colorMatrixPostScaleBias:1;
60 GLuint pixelMaps:1;
61
62 #if 0
63 GLfloat Maps[3][256][4];
64 int NumMaps;
65 GLint NumStages;
66 pipeline_stage Stages[STAGE_MAX];
67 GLboolean StagesUsed[STAGE_MAX];
68 GLfloat Scale1[4], Bias1[4];
69 GLfloat Scale2[4], Bias2[4];
70 #endif
71 };
72
73
74 static GLboolean
75 is_identity(const GLfloat m[16])
76 {
77 GLuint i;
78 for (i = 0; i < 16; i++) {
79 const int row = i % 4, col = i / 4;
80 const float val = (GLfloat)(row == col);
81 if (m[i] != val)
82 return GL_FALSE;
83 }
84 return GL_TRUE;
85 }
86
87
88 static void
89 make_state_key(GLcontext *ctx, struct state_key *key)
90 {
91 static const GLfloat zero[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
92 static const GLfloat one[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
93
94 memset(key, 0, sizeof(*key));
95
96 if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
97 ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
98 ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
99 ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
100 key->scaleAndBias = 1;
101 }
102
103 if (!is_identity(ctx->ColorMatrixStack.Top->m)) {
104 key->colorMatrix = 1;
105 }
106
107 if (!TEST_EQ_4V(ctx->Pixel.PostColorMatrixScale, one) ||
108 !TEST_EQ_4V(ctx->Pixel.PostColorMatrixBias, zero)) {
109 key->colorMatrixPostScaleBias = 1;
110 }
111
112 key->pixelMaps = ctx->Pixel.MapColorFlag;
113 }
114
115
116 static struct pipe_texture *
117 create_color_map_texture(GLcontext *ctx)
118 {
119 struct pipe_context *pipe = ctx->st->pipe;
120 struct pipe_texture *pt;
121 enum pipe_format format;
122 const uint texSize = 256; /* simple, and usually perfect */
123
124 /* find an RGBA texture format */
125 format = st_choose_format(pipe->screen, GL_RGBA,
126 PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER);
127
128 /* create texture for color map/table */
129 pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0,
130 texSize, texSize, 1, PIPE_TEXTURE_USAGE_SAMPLER);
131 return pt;
132 }
133
134
135 /**
136 * Update the pixelmap texture with the contents of the R/G/B/A pixel maps.
137 */
138 static void
139 load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt)
140 {
141 struct pipe_context *pipe = ctx->st->pipe;
142 struct pipe_screen *screen = pipe->screen;
143 struct pipe_transfer *transfer;
144 const GLuint rSize = ctx->PixelMaps.RtoR.Size;
145 const GLuint gSize = ctx->PixelMaps.GtoG.Size;
146 const GLuint bSize = ctx->PixelMaps.BtoB.Size;
147 const GLuint aSize = ctx->PixelMaps.AtoA.Size;
148 const uint texSize = pt->width[0];
149 uint *dest;
150 uint i, j;
151
152 transfer = st_cond_flush_get_tex_transfer(st_context(ctx),
153 pt, 0, 0, 0, PIPE_TRANSFER_WRITE,
154 0, 0, texSize, texSize);
155 dest = (uint *) screen->transfer_map(screen, transfer);
156
157 /* Pack four 1D maps into a 2D texture:
158 * R map is placed horizontally, indexed by S, in channel 0
159 * G map is placed vertically, indexed by T, in channel 1
160 * B map is placed horizontally, indexed by S, in channel 2
161 * A map is placed vertically, indexed by T, in channel 3
162 */
163 for (i = 0; i < texSize; i++) {
164 for (j = 0; j < texSize; j++) {
165 int k = (i * texSize + j);
166 ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize];
167 ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize];
168 ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize];
169 ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize];
170 util_pack_color_ub(r, g, b, a, pt->format, dest + k);
171 }
172 }
173
174 screen->transfer_unmap(screen, transfer);
175 screen->tex_transfer_destroy(transfer);
176 }
177
178
179
180 #define MAX_INST 100
181
182 /**
183 * Returns a fragment program which implements the current pixel transfer ops.
184 */
185 static struct gl_fragment_program *
186 get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key)
187 {
188 struct st_context *st = ctx->st;
189 struct prog_instruction inst[MAX_INST];
190 struct gl_program_parameter_list *params;
191 struct gl_fragment_program *fp;
192 GLuint ic = 0;
193 const GLuint colorTemp = 0;
194
195 fp = (struct gl_fragment_program *)
196 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
197 if (!fp)
198 return NULL;
199
200 params = _mesa_new_parameter_list();
201
202 /*
203 * Get initial pixel color from the texture.
204 * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
205 */
206 _mesa_init_instructions(inst + ic, 1);
207 inst[ic].Opcode = OPCODE_TEX;
208 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
209 inst[ic].DstReg.Index = colorTemp;
210 inst[ic].SrcReg[0].File = PROGRAM_INPUT;
211 inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
212 inst[ic].TexSrcUnit = 0;
213 inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
214 ic++;
215 fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0);
216 fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLOR);
217 fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
218
219 if (key->scaleAndBias) {
220 static const gl_state_index scale_state[STATE_LENGTH] =
221 { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
222 static const gl_state_index bias_state[STATE_LENGTH] =
223 { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
224 GLfloat scale[4], bias[4];
225 GLint scale_p, bias_p;
226
227 scale[0] = ctx->Pixel.RedScale;
228 scale[1] = ctx->Pixel.GreenScale;
229 scale[2] = ctx->Pixel.BlueScale;
230 scale[3] = ctx->Pixel.AlphaScale;
231 bias[0] = ctx->Pixel.RedBias;
232 bias[1] = ctx->Pixel.GreenBias;
233 bias[2] = ctx->Pixel.BlueBias;
234 bias[3] = ctx->Pixel.AlphaBias;
235
236 scale_p = _mesa_add_state_reference(params, scale_state);
237 bias_p = _mesa_add_state_reference(params, bias_state);
238
239 /* MAD colorTemp, colorTemp, scale, bias; */
240 _mesa_init_instructions(inst + ic, 1);
241 inst[ic].Opcode = OPCODE_MAD;
242 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
243 inst[ic].DstReg.Index = colorTemp;
244 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
245 inst[ic].SrcReg[0].Index = colorTemp;
246 inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
247 inst[ic].SrcReg[1].Index = scale_p;
248 inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
249 inst[ic].SrcReg[2].Index = bias_p;
250 ic++;
251 }
252
253 if (key->pixelMaps) {
254 const GLuint temp = 1;
255
256 /* create the colormap/texture now if not already done */
257 if (!st->pixel_xfer.pixelmap_texture) {
258 st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx);
259 }
260
261 /* with a little effort, we can do four pixel map look-ups with
262 * two TEX instructions:
263 */
264
265 /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */
266 _mesa_init_instructions(inst + ic, 1);
267 inst[ic].Opcode = OPCODE_TEX;
268 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
269 inst[ic].DstReg.Index = temp;
270 inst[ic].DstReg.WriteMask = WRITEMASK_XY; /* write R,G */
271 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
272 inst[ic].SrcReg[0].Index = colorTemp;
273 inst[ic].TexSrcUnit = 1;
274 inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
275 ic++;
276
277 /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */
278 _mesa_init_instructions(inst + ic, 1);
279 inst[ic].Opcode = OPCODE_TEX;
280 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
281 inst[ic].DstReg.Index = temp;
282 inst[ic].DstReg.WriteMask = WRITEMASK_ZW; /* write B,A */
283 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
284 inst[ic].SrcReg[0].Index = colorTemp;
285 inst[ic].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W,
286 SWIZZLE_Z, SWIZZLE_W);
287 inst[ic].TexSrcUnit = 1;
288 inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
289 ic++;
290
291 /* MOV colorTemp, temp; */
292 _mesa_init_instructions(inst + ic, 1);
293 inst[ic].Opcode = OPCODE_MOV;
294 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
295 inst[ic].DstReg.Index = colorTemp;
296 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
297 inst[ic].SrcReg[0].Index = temp;
298 ic++;
299
300 fp->Base.SamplersUsed |= (1 << 1); /* sampler 1 is used */
301 }
302
303 if (key->colorMatrix) {
304 static const gl_state_index row0_state[STATE_LENGTH] =
305 { STATE_COLOR_MATRIX, 0, 0, 0, 0 };
306 static const gl_state_index row1_state[STATE_LENGTH] =
307 { STATE_COLOR_MATRIX, 0, 1, 1, 0 };
308 static const gl_state_index row2_state[STATE_LENGTH] =
309 { STATE_COLOR_MATRIX, 0, 2, 2, 0 };
310 static const gl_state_index row3_state[STATE_LENGTH] =
311 { STATE_COLOR_MATRIX, 0, 3, 3, 0 };
312
313 GLint row0_p = _mesa_add_state_reference(params, row0_state);
314 GLint row1_p = _mesa_add_state_reference(params, row1_state);
315 GLint row2_p = _mesa_add_state_reference(params, row2_state);
316 GLint row3_p = _mesa_add_state_reference(params, row3_state);
317 const GLuint temp = 1;
318
319 /* DP4 temp.x, colorTemp, matrow0; */
320 _mesa_init_instructions(inst + ic, 1);
321 inst[ic].Opcode = OPCODE_DP4;
322 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
323 inst[ic].DstReg.Index = temp;
324 inst[ic].DstReg.WriteMask = WRITEMASK_X;
325 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
326 inst[ic].SrcReg[0].Index = colorTemp;
327 inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
328 inst[ic].SrcReg[1].Index = row0_p;
329 ic++;
330
331 /* DP4 temp.y, colorTemp, matrow1; */
332 _mesa_init_instructions(inst + ic, 1);
333 inst[ic].Opcode = OPCODE_DP4;
334 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
335 inst[ic].DstReg.Index = temp;
336 inst[ic].DstReg.WriteMask = WRITEMASK_Y;
337 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
338 inst[ic].SrcReg[0].Index = colorTemp;
339 inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
340 inst[ic].SrcReg[1].Index = row1_p;
341 ic++;
342
343 /* DP4 temp.z, colorTemp, matrow2; */
344 _mesa_init_instructions(inst + ic, 1);
345 inst[ic].Opcode = OPCODE_DP4;
346 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
347 inst[ic].DstReg.Index = temp;
348 inst[ic].DstReg.WriteMask = WRITEMASK_Z;
349 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
350 inst[ic].SrcReg[0].Index = colorTemp;
351 inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
352 inst[ic].SrcReg[1].Index = row2_p;
353 ic++;
354
355 /* DP4 temp.w, colorTemp, matrow3; */
356 _mesa_init_instructions(inst + ic, 1);
357 inst[ic].Opcode = OPCODE_DP4;
358 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
359 inst[ic].DstReg.Index = temp;
360 inst[ic].DstReg.WriteMask = WRITEMASK_W;
361 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
362 inst[ic].SrcReg[0].Index = colorTemp;
363 inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
364 inst[ic].SrcReg[1].Index = row3_p;
365 ic++;
366
367 /* MOV colorTemp, temp; */
368 _mesa_init_instructions(inst + ic, 1);
369 inst[ic].Opcode = OPCODE_MOV;
370 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
371 inst[ic].DstReg.Index = colorTemp;
372 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
373 inst[ic].SrcReg[0].Index = temp;
374 ic++;
375 }
376
377 if (key->colorMatrixPostScaleBias) {
378 static const gl_state_index scale_state[STATE_LENGTH] =
379 { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
380 static const gl_state_index bias_state[STATE_LENGTH] =
381 { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
382 GLint scale_param, bias_param;
383
384 scale_param = _mesa_add_state_reference(params, scale_state);
385 bias_param = _mesa_add_state_reference(params, bias_state);
386
387 _mesa_init_instructions(inst + ic, 1);
388 inst[ic].Opcode = OPCODE_MAD;
389 inst[ic].DstReg.File = PROGRAM_TEMPORARY;
390 inst[ic].DstReg.Index = colorTemp;
391 inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
392 inst[ic].SrcReg[0].Index = colorTemp;
393 inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
394 inst[ic].SrcReg[1].Index = scale_param;
395 inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
396 inst[ic].SrcReg[2].Index = bias_param;
397 ic++;
398 }
399
400 /* Modify last instruction's dst reg to write to result.color */
401 {
402 struct prog_instruction *last = &inst[ic - 1];
403 last->DstReg.File = PROGRAM_OUTPUT;
404 last->DstReg.Index = FRAG_RESULT_COLOR;
405 }
406
407 /* END; */
408 _mesa_init_instructions(inst + ic, 1);
409 inst[ic].Opcode = OPCODE_END;
410 ic++;
411
412 assert(ic <= MAX_INST);
413
414
415 fp->Base.Instructions = _mesa_alloc_instructions(ic);
416 if (!fp->Base.Instructions) {
417 _mesa_error(ctx, GL_OUT_OF_MEMORY,
418 "generating pixel transfer program");
419 return NULL;
420 }
421
422 _mesa_copy_instructions(fp->Base.Instructions, inst, ic);
423 fp->Base.NumInstructions = ic;
424 fp->Base.Parameters = params;
425
426 #if 0
427 printf("========= pixel transfer prog\n");
428 _mesa_print_program(&fp->Base);
429 _mesa_print_parameter_list(fp->Base.Parameters);
430 #endif
431
432 return fp;
433 }
434
435
436
437 /**
438 * Update st->pixel_xfer.program in response to new pixel-transfer state.
439 */
440 static void
441 update_pixel_transfer(struct st_context *st)
442 {
443 GLcontext *ctx = st->ctx;
444 struct state_key key;
445 struct gl_fragment_program *fp;
446
447 make_state_key(st->ctx, &key);
448
449 fp = (struct gl_fragment_program *)
450 _mesa_search_program_cache(st->pixel_xfer.cache, &key, sizeof(key));
451 if (!fp) {
452 fp = get_pixel_transfer_program(st->ctx, &key);
453 _mesa_program_cache_insert(st->ctx, st->pixel_xfer.cache,
454 &key, sizeof(key), &fp->Base);
455 }
456
457 if (ctx->Pixel.MapColorFlag) {
458 load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture);
459 }
460 st->pixel_xfer.pixelmap_enabled = ctx->Pixel.MapColorFlag;
461
462 st->pixel_xfer.program = (struct st_fragment_program *) fp;
463 }
464
465
466
467 const struct st_tracked_state st_update_pixel_transfer = {
468 "st_update_pixel_transfer", /* name */
469 { /* dirty */
470 _NEW_PIXEL | _NEW_COLOR_MATRIX, /* mesa */
471 0, /* st */
472 },
473 update_pixel_transfer /* update */
474 };