Remove stray references to struct pipe_region.
[mesa.git] / src / mesa / state_tracker / st_atom_rasterizer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "st_context.h"
35 #include "st_cache.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "st_atom.h"
39
40 static GLuint translate_fill( GLenum mode )
41 {
42 switch (mode) {
43 case GL_POINT:
44 return PIPE_POLYGON_MODE_POINT;
45 case GL_LINE:
46 return PIPE_POLYGON_MODE_LINE;
47 case GL_FILL:
48 return PIPE_POLYGON_MODE_FILL;
49 default:
50 assert(0);
51 return 0;
52 }
53 }
54
55 static GLboolean get_offset_flag( GLuint fill_mode,
56 const struct gl_polygon_attrib *p )
57 {
58 switch (fill_mode) {
59 case PIPE_POLYGON_MODE_POINT:
60 return p->OffsetPoint;
61 case PIPE_POLYGON_MODE_LINE:
62 return p->OffsetLine;
63 case PIPE_POLYGON_MODE_FILL:
64 return p->OffsetFill;
65 default:
66 assert(0);
67 return 0;
68 }
69 }
70
71
72 static void update_raster_state( struct st_context *st )
73 {
74 GLcontext *ctx = st->ctx;
75 struct pipe_rasterizer_state raster;
76 const struct cso_rasterizer *cso;
77 uint i;
78
79 memset(&raster, 0, sizeof(raster));
80
81 /* _NEW_POLYGON, _NEW_BUFFERS
82 */
83 {
84 if (ctx->Polygon.FrontFace == GL_CCW)
85 raster.front_winding = PIPE_WINDING_CCW;
86 else
87 raster.front_winding = PIPE_WINDING_CW;
88
89 /* XXX
90 * I think the intention here is that user-created framebuffer objects
91 * use Y=0=TOP layout instead of OpenGL's normal Y=0=bottom layout.
92 * Flipping Y changes CW to CCW and vice-versa.
93 * But this is an implementation/driver-specific artifact - remove...
94 */
95 if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
96 raster.front_winding ^= PIPE_WINDING_BOTH;
97 }
98
99 /* _NEW_LIGHT
100 */
101 if (ctx->Light.ShadeModel == GL_FLAT)
102 raster.flatshade = 1;
103
104 /* _NEW_LIGHT | _NEW_PROGRAM
105 *
106 * Back-face colors can come from traditional lighting (when
107 * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs (when
108 * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
109 */
110 if (ctx->VertexProgram._Enabled) {
111 raster.light_twoside = ctx->VertexProgram.TwoSideEnabled;
112 }
113 else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
114 raster.light_twoside = 1;
115 }
116
117 /* _NEW_POLYGON
118 */
119 if (ctx->Polygon.CullFlag) {
120 if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
121 raster.cull_mode = PIPE_WINDING_BOTH;
122 }
123 else if (ctx->Polygon.CullFaceMode == GL_FRONT) {
124 raster.cull_mode = raster.front_winding;
125 }
126 else {
127 raster.cull_mode = raster.front_winding ^ PIPE_WINDING_BOTH;
128 }
129 }
130
131 /* _NEW_POLYGON
132 */
133 {
134 GLuint fill_front = translate_fill( ctx->Polygon.FrontMode );
135 GLuint fill_back = translate_fill( ctx->Polygon.BackMode );
136
137 if (raster.front_winding == PIPE_WINDING_CW) {
138 raster.fill_cw = fill_front;
139 raster.fill_ccw = fill_back;
140 }
141 else {
142 raster.fill_cw = fill_back;
143 raster.fill_ccw = fill_front;
144 }
145
146 /* Simplify when culling is active:
147 */
148 if (raster.cull_mode & PIPE_WINDING_CW) {
149 raster.fill_cw = raster.fill_ccw;
150 }
151
152 if (raster.cull_mode & PIPE_WINDING_CCW) {
153 raster.fill_ccw = raster.fill_cw;
154 }
155 }
156
157 /* _NEW_POLYGON
158 */
159 if (ctx->Polygon.OffsetUnits != 0.0 ||
160 ctx->Polygon.OffsetFactor != 0.0) {
161 raster.offset_cw = get_offset_flag( raster.fill_cw, &ctx->Polygon );
162 raster.offset_ccw = get_offset_flag( raster.fill_ccw, &ctx->Polygon );
163 raster.offset_units = ctx->Polygon.OffsetUnits;
164 raster.offset_scale = ctx->Polygon.OffsetFactor;
165 }
166
167 if (ctx->Polygon.SmoothFlag)
168 raster.poly_smooth = 1;
169
170 if (ctx->Polygon.StippleFlag)
171 raster.poly_stipple_enable = 1;
172
173
174 /* _NEW_BUFFERS, _NEW_POLYGON
175 */
176 if (raster.fill_cw != PIPE_POLYGON_MODE_FILL ||
177 raster.fill_ccw != PIPE_POLYGON_MODE_FILL)
178 {
179 GLfloat mrd = (ctx->DrawBuffer ?
180 ctx->DrawBuffer->_MRD :
181 1.0);
182
183 raster.offset_units = ctx->Polygon.OffsetFactor * mrd;
184 raster.offset_scale = (ctx->Polygon.OffsetUnits * mrd *
185 st->polygon_offset_scale);
186 }
187
188 /* _NEW_POINT
189 */
190 raster.point_size = ctx->Point.Size;
191 raster.point_smooth = ctx->Point.SmoothFlag;
192 raster.point_sprite = ctx->Point.PointSprite;
193 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
194 if (ctx->Point.CoordReplace[i]) {
195 if (ctx->Point.SpriteOrigin == GL_UPPER_LEFT)
196 raster.sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT;
197 else
198 raster.sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT;
199 }
200 else {
201 raster.sprite_coord_mode[i] = PIPE_SPRITE_COORD_NONE;
202 }
203 }
204 raster.point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
205
206 /* _NEW_LINE
207 */
208 raster.line_width = ctx->Line.Width;
209 raster.line_smooth = ctx->Line.SmoothFlag;
210 raster.line_stipple_enable = ctx->Line.StippleFlag;
211 raster.line_stipple_pattern = ctx->Line.StipplePattern;
212 /* GL stipple factor is in [1,256], remap to [0, 255] here */
213 raster.line_stipple_factor = ctx->Line.StippleFactor - 1;
214
215 /* _NEW_MULTISAMPLE */
216 if (ctx->Multisample.Enabled)
217 raster.multisample = 1;
218
219 /* _NEW_SCISSOR */
220 if (ctx->Scissor.Enabled)
221 raster.scissor = 1;
222
223 cso = st_cached_rasterizer_state(st, &raster);
224 if (st->state.rasterizer != cso) {
225 st->state.rasterizer = cso;
226 st->pipe->bind_rasterizer_state(st->pipe, cso->data);
227 }
228 }
229
230 const struct st_tracked_state st_update_rasterizer = {
231 .name = "st_update_rasterizer",
232 .dirty = {
233 .mesa = (_NEW_LIGHT | _NEW_POLYGON | _NEW_LINE | _NEW_SCISSOR |
234 _NEW_POINT | _NEW_BUFFERS | _NEW_MULTISAMPLE),
235 .st = 0,
236 },
237 .update = update_raster_state
238 };