i965: Delete CACHE_NEW_BLORP_CONST_COLOR_PROG.
[mesa.git] / src / mesa / state_tracker / st_atom_rasterizer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/macros.h"
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "st_program.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "cso_cache/cso_context.h"
40
41
42 static GLuint translate_fill( GLenum mode )
43 {
44 switch (mode) {
45 case GL_POINT:
46 return PIPE_POLYGON_MODE_POINT;
47 case GL_LINE:
48 return PIPE_POLYGON_MODE_LINE;
49 case GL_FILL:
50 return PIPE_POLYGON_MODE_FILL;
51 default:
52 assert(0);
53 return 0;
54 }
55 }
56
57
58
59 static void update_raster_state( struct st_context *st )
60 {
61 struct gl_context *ctx = st->ctx;
62 struct pipe_rasterizer_state *raster = &st->state.rasterizer;
63 const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
64 const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current;
65 uint i;
66
67 memset(raster, 0, sizeof(*raster));
68
69 /* _NEW_POLYGON, _NEW_BUFFERS
70 */
71 {
72 raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
73
74 /*
75 * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the
76 * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs
77 * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
78 * case, we must invert Y and flip the notion of front vs. back.
79 */
80 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
81 /* Drawing to an FBO. The viewport will be inverted. */
82 raster->front_ccw ^= 1;
83 }
84 }
85
86 /* _NEW_LIGHT
87 */
88 raster->flatshade = ctx->Light.ShadeModel == GL_FLAT;
89
90 raster->flatshade_first = ctx->Light.ProvokingVertex ==
91 GL_FIRST_VERTEX_CONVENTION_EXT;
92
93 /* _NEW_LIGHT | _NEW_PROGRAM */
94 raster->light_twoside = ctx->VertexProgram._TwoSideEnabled;
95
96 /*_NEW_LIGHT | _NEW_BUFFERS */
97 raster->clamp_vertex_color = !st->clamp_vert_color_in_shader &&
98 ctx->Light._ClampVertexColor;
99
100 /* _NEW_POLYGON
101 */
102 if (ctx->Polygon.CullFlag) {
103 switch (ctx->Polygon.CullFaceMode) {
104 case GL_FRONT:
105 raster->cull_face = PIPE_FACE_FRONT;
106 break;
107 case GL_BACK:
108 raster->cull_face = PIPE_FACE_BACK;
109 break;
110 case GL_FRONT_AND_BACK:
111 raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
112 break;
113 }
114 }
115 else {
116 raster->cull_face = PIPE_FACE_NONE;
117 }
118
119 /* _NEW_POLYGON
120 */
121 {
122 raster->fill_front = translate_fill( ctx->Polygon.FrontMode );
123 raster->fill_back = translate_fill( ctx->Polygon.BackMode );
124
125 /* Simplify when culling is active:
126 */
127 if (raster->cull_face & PIPE_FACE_FRONT) {
128 raster->fill_front = raster->fill_back;
129 }
130
131 if (raster->cull_face & PIPE_FACE_BACK) {
132 raster->fill_back = raster->fill_front;
133 }
134 }
135
136 /* _NEW_POLYGON
137 */
138 if (ctx->Polygon.OffsetPoint ||
139 ctx->Polygon.OffsetLine ||
140 ctx->Polygon.OffsetFill) {
141 raster->offset_point = ctx->Polygon.OffsetPoint;
142 raster->offset_line = ctx->Polygon.OffsetLine;
143 raster->offset_tri = ctx->Polygon.OffsetFill;
144 raster->offset_units = ctx->Polygon.OffsetUnits;
145 raster->offset_scale = ctx->Polygon.OffsetFactor;
146 }
147
148 raster->poly_smooth = ctx->Polygon.SmoothFlag;
149 raster->poly_stipple_enable = ctx->Polygon.StippleFlag;
150
151 /* _NEW_POINT
152 */
153 raster->point_size = ctx->Point.Size;
154 raster->point_smooth = !ctx->Point.PointSprite && ctx->Point.SmoothFlag;
155
156 /* _NEW_POINT | _NEW_PROGRAM
157 */
158 if (ctx->Point.PointSprite) {
159 /* origin */
160 if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
161 (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
162 raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
163 else
164 raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
165
166 /* Coord replacement flags. If bit 'k' is set that means
167 * that we need to replace GENERIC[k] attrib with an automatically
168 * computed texture coord.
169 */
170 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
171 if (ctx->Point.CoordReplace[i]) {
172 raster->sprite_coord_enable |= 1 << i;
173 }
174 }
175 if (!st->needs_texcoord_semantic &&
176 fragProg->Base.InputsRead & VARYING_BIT_PNTC) {
177 raster->sprite_coord_enable |=
178 1 << st_get_generic_varying_index(st, VARYING_SLOT_PNTC);
179 }
180
181 raster->point_quad_rasterization = 1;
182 }
183
184 /* ST_NEW_VERTEX_PROGRAM
185 */
186 if (vertProg) {
187 if (vertProg->Base.Id == 0) {
188 if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
189 /* generated program which emits point size */
190 raster->point_size_per_vertex = TRUE;
191 }
192 }
193 else if (ctx->VertexProgram.PointSizeEnabled) {
194 /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */
195 raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
196 }
197 }
198 if (!raster->point_size_per_vertex) {
199 /* clamp size now */
200 raster->point_size = CLAMP(ctx->Point.Size,
201 ctx->Point.MinSize,
202 ctx->Point.MaxSize);
203 }
204
205 /* _NEW_LINE
206 */
207 raster->line_smooth = ctx->Line.SmoothFlag;
208 if (ctx->Line.SmoothFlag) {
209 raster->line_width = CLAMP(ctx->Line.Width,
210 ctx->Const.MinLineWidthAA,
211 ctx->Const.MaxLineWidthAA);
212 }
213 else {
214 raster->line_width = CLAMP(ctx->Line.Width,
215 ctx->Const.MinLineWidth,
216 ctx->Const.MaxLineWidth);
217 }
218
219 raster->line_stipple_enable = ctx->Line.StippleFlag;
220 raster->line_stipple_pattern = ctx->Line.StipplePattern;
221 /* GL stipple factor is in [1,256], remap to [0, 255] here */
222 raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
223
224 /* _NEW_MULTISAMPLE */
225 raster->multisample = ctx->Multisample._Enabled;
226
227 /* _NEW_SCISSOR */
228 raster->scissor = ctx->Scissor.EnableFlags;
229
230 /* _NEW_FRAG_CLAMP */
231 raster->clamp_fragment_color = !st->clamp_frag_color_in_shader &&
232 ctx->Color._ClampFragmentColor;
233
234 raster->half_pixel_center = 1;
235 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
236 raster->bottom_edge_rule = 1;
237
238 /* ST_NEW_RASTERIZER */
239 raster->rasterizer_discard = ctx->RasterDiscard;
240
241 if (st->edgeflag_culls_prims) {
242 /* All edge flags are FALSE. Cull the affected faces. */
243 if (raster->fill_front != PIPE_POLYGON_MODE_FILL)
244 raster->cull_face |= PIPE_FACE_FRONT;
245 if (raster->fill_back != PIPE_POLYGON_MODE_FILL)
246 raster->cull_face |= PIPE_FACE_BACK;
247 }
248
249 /* _NEW_TRANSFORM */
250 raster->depth_clip = !ctx->Transform.DepthClamp;
251 raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
252
253 cso_set_rasterizer(st->cso_context, raster);
254 }
255
256 const struct st_tracked_state st_update_rasterizer = {
257 "st_update_rasterizer", /* name */
258 {
259 (_NEW_BUFFERS |
260 _NEW_LIGHT |
261 _NEW_LINE |
262 _NEW_MULTISAMPLE |
263 _NEW_POINT |
264 _NEW_POLYGON |
265 _NEW_PROGRAM |
266 _NEW_SCISSOR |
267 _NEW_FRAG_CLAMP |
268 _NEW_TRANSFORM), /* mesa state dependencies*/
269 (ST_NEW_VERTEX_PROGRAM |
270 ST_NEW_RASTERIZER), /* state tracker dependencies */
271 },
272 update_raster_state /* update function */
273 };