glsl: move variables in to ir_variable::data, part II
[mesa.git] / src / mesa / state_tracker / st_atom_rasterizer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/macros.h"
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "cso_cache/cso_context.h"
39
40
41 static GLuint translate_fill( GLenum mode )
42 {
43 switch (mode) {
44 case GL_POINT:
45 return PIPE_POLYGON_MODE_POINT;
46 case GL_LINE:
47 return PIPE_POLYGON_MODE_LINE;
48 case GL_FILL:
49 return PIPE_POLYGON_MODE_FILL;
50 default:
51 assert(0);
52 return 0;
53 }
54 }
55
56
57
58 static void update_raster_state( struct st_context *st )
59 {
60 struct gl_context *ctx = st->ctx;
61 struct pipe_rasterizer_state *raster = &st->state.rasterizer;
62 const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
63 const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current;
64 uint i;
65
66 memset(raster, 0, sizeof(*raster));
67
68 /* _NEW_POLYGON, _NEW_BUFFERS
69 */
70 {
71 raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
72
73 /*
74 * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the
75 * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs
76 * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
77 * case, we must invert Y and flip the notion of front vs. back.
78 */
79 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
80 /* Drawing to an FBO. The viewport will be inverted. */
81 raster->front_ccw ^= 1;
82 }
83 }
84
85 /* _NEW_LIGHT
86 */
87 raster->flatshade = ctx->Light.ShadeModel == GL_FLAT;
88
89 raster->flatshade_first = ctx->Light.ProvokingVertex ==
90 GL_FIRST_VERTEX_CONVENTION_EXT;
91
92 /* _NEW_LIGHT | _NEW_PROGRAM */
93 raster->light_twoside = ctx->VertexProgram._TwoSideEnabled;
94
95 /*_NEW_LIGHT | _NEW_BUFFERS */
96 raster->clamp_vertex_color = !st->clamp_vert_color_in_shader &&
97 ctx->Light._ClampVertexColor;
98
99 /* _NEW_POLYGON
100 */
101 if (ctx->Polygon.CullFlag) {
102 switch (ctx->Polygon.CullFaceMode) {
103 case GL_FRONT:
104 raster->cull_face = PIPE_FACE_FRONT;
105 break;
106 case GL_BACK:
107 raster->cull_face = PIPE_FACE_BACK;
108 break;
109 case GL_FRONT_AND_BACK:
110 raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
111 break;
112 }
113 }
114 else {
115 raster->cull_face = PIPE_FACE_NONE;
116 }
117
118 /* _NEW_POLYGON
119 */
120 {
121 raster->fill_front = translate_fill( ctx->Polygon.FrontMode );
122 raster->fill_back = translate_fill( ctx->Polygon.BackMode );
123
124 /* Simplify when culling is active:
125 */
126 if (raster->cull_face & PIPE_FACE_FRONT) {
127 raster->fill_front = raster->fill_back;
128 }
129
130 if (raster->cull_face & PIPE_FACE_BACK) {
131 raster->fill_back = raster->fill_front;
132 }
133 }
134
135 /* _NEW_POLYGON
136 */
137 if (ctx->Polygon.OffsetPoint ||
138 ctx->Polygon.OffsetLine ||
139 ctx->Polygon.OffsetFill) {
140 raster->offset_point = ctx->Polygon.OffsetPoint;
141 raster->offset_line = ctx->Polygon.OffsetLine;
142 raster->offset_tri = ctx->Polygon.OffsetFill;
143 raster->offset_units = ctx->Polygon.OffsetUnits;
144 raster->offset_scale = ctx->Polygon.OffsetFactor;
145 }
146
147 raster->poly_smooth = ctx->Polygon.SmoothFlag;
148 raster->poly_stipple_enable = ctx->Polygon.StippleFlag;
149
150 /* _NEW_POINT
151 */
152 raster->point_size = ctx->Point.Size;
153 raster->point_smooth = !ctx->Point.PointSprite && ctx->Point.SmoothFlag;
154
155 /* _NEW_POINT | _NEW_PROGRAM
156 */
157 if (ctx->Point.PointSprite) {
158 /* origin */
159 if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
160 (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
161 raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
162 else
163 raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
164
165 /* Coord replacement flags. If bit 'k' is set that means
166 * that we need to replace GENERIC[k] attrib with an automatically
167 * computed texture coord.
168 */
169 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
170 if (ctx->Point.CoordReplace[i]) {
171 raster->sprite_coord_enable |= 1 << i;
172 }
173 }
174 if (fragProg->Base.InputsRead & VARYING_BIT_PNTC) {
175 raster->sprite_coord_enable |=
176 1 << (VARYING_SLOT_PNTC - VARYING_SLOT_TEX0);
177 }
178
179 raster->point_quad_rasterization = 1;
180 }
181
182 /* ST_NEW_VERTEX_PROGRAM
183 */
184 if (vertProg) {
185 if (vertProg->Base.Id == 0) {
186 if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
187 /* generated program which emits point size */
188 raster->point_size_per_vertex = TRUE;
189 }
190 }
191 else if (ctx->VertexProgram.PointSizeEnabled) {
192 /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */
193 raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
194 }
195 }
196 if (!raster->point_size_per_vertex) {
197 /* clamp size now */
198 raster->point_size = CLAMP(ctx->Point.Size,
199 ctx->Point.MinSize,
200 ctx->Point.MaxSize);
201 }
202
203 /* _NEW_LINE
204 */
205 raster->line_smooth = ctx->Line.SmoothFlag;
206 if (ctx->Line.SmoothFlag) {
207 raster->line_width = CLAMP(ctx->Line.Width,
208 ctx->Const.MinLineWidthAA,
209 ctx->Const.MaxLineWidthAA);
210 }
211 else {
212 raster->line_width = CLAMP(ctx->Line.Width,
213 ctx->Const.MinLineWidth,
214 ctx->Const.MaxLineWidth);
215 }
216
217 raster->line_stipple_enable = ctx->Line.StippleFlag;
218 raster->line_stipple_pattern = ctx->Line.StipplePattern;
219 /* GL stipple factor is in [1,256], remap to [0, 255] here */
220 raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
221
222 /* _NEW_MULTISAMPLE */
223 raster->multisample = ctx->Multisample._Enabled;
224
225 /* _NEW_SCISSOR */
226 raster->scissor = ctx->Scissor.Enabled;
227
228 /* _NEW_FRAG_CLAMP */
229 raster->clamp_fragment_color = !st->clamp_frag_color_in_shader &&
230 ctx->Color._ClampFragmentColor;
231
232 raster->half_pixel_center = 1;
233 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
234 raster->bottom_edge_rule = 1;
235
236 /* ST_NEW_RASTERIZER */
237 raster->rasterizer_discard = ctx->RasterDiscard;
238
239 /* _NEW_TRANSFORM */
240 raster->depth_clip = ctx->Transform.DepthClamp == GL_FALSE;
241 raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
242
243 cso_set_rasterizer(st->cso_context, raster);
244 }
245
246 const struct st_tracked_state st_update_rasterizer = {
247 "st_update_rasterizer", /* name */
248 {
249 (_NEW_BUFFERS |
250 _NEW_LIGHT |
251 _NEW_LINE |
252 _NEW_MULTISAMPLE |
253 _NEW_POINT |
254 _NEW_POLYGON |
255 _NEW_PROGRAM |
256 _NEW_SCISSOR |
257 _NEW_FRAG_CLAMP |
258 _NEW_TRANSFORM), /* mesa state dependencies*/
259 (ST_NEW_VERTEX_PROGRAM |
260 ST_NEW_RASTERIZER), /* state tracker dependencies */
261 },
262 update_raster_state /* update function */
263 };