gallium: remove remaining references to origin_lower_left
[mesa.git] / src / mesa / state_tracker / st_atom_rasterizer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/macros.h"
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "cso_cache/cso_context.h"
39
40
41 static GLuint translate_fill( GLenum mode )
42 {
43 switch (mode) {
44 case GL_POINT:
45 return PIPE_POLYGON_MODE_POINT;
46 case GL_LINE:
47 return PIPE_POLYGON_MODE_LINE;
48 case GL_FILL:
49 return PIPE_POLYGON_MODE_FILL;
50 default:
51 assert(0);
52 return 0;
53 }
54 }
55
56 static GLboolean get_offset_flag( GLuint fill_mode,
57 const struct gl_polygon_attrib *p )
58 {
59 switch (fill_mode) {
60 case PIPE_POLYGON_MODE_POINT:
61 return p->OffsetPoint;
62 case PIPE_POLYGON_MODE_LINE:
63 return p->OffsetLine;
64 case PIPE_POLYGON_MODE_FILL:
65 return p->OffsetFill;
66 default:
67 assert(0);
68 return 0;
69 }
70 }
71
72
73 static void update_raster_state( struct st_context *st )
74 {
75 GLcontext *ctx = st->ctx;
76 struct pipe_rasterizer_state *raster = &st->state.rasterizer;
77 const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
78 uint i;
79
80 memset(raster, 0, sizeof(*raster));
81
82 /* _NEW_POLYGON, _NEW_BUFFERS
83 */
84 {
85 if (ctx->Polygon.FrontFace == GL_CCW)
86 raster->front_winding = PIPE_WINDING_CCW;
87 else
88 raster->front_winding = PIPE_WINDING_CW;
89
90 /* XXX
91 * I think the intention here is that user-created framebuffer objects
92 * use Y=0=TOP layout instead of OpenGL's normal Y=0=bottom layout.
93 * Flipping Y changes CW to CCW and vice-versa.
94 * But this is an implementation/driver-specific artifact - remove...
95 */
96 if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
97 raster->front_winding ^= PIPE_WINDING_BOTH;
98 }
99
100 /* _NEW_LIGHT
101 */
102 if (ctx->Light.ShadeModel == GL_FLAT)
103 raster->flatshade = 1;
104
105 /* _NEW_LIGHT | _NEW_PROGRAM
106 *
107 * Back-face colors can come from traditional lighting (when
108 * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when
109 * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
110 */
111 if (ctx->VertexProgram._Current) {
112 if (ctx->VertexProgram._Enabled ||
113 (ctx->Shader.CurrentProgram &&
114 ctx->Shader.CurrentProgram->VertexProgram &&
115 ctx->Shader.CurrentProgram->LinkStatus)) {
116 /* user-defined vertex program or shader */
117 raster->light_twoside = ctx->VertexProgram.TwoSideEnabled;
118 }
119 else {
120 /* TNL-generated program */
121 raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
122 }
123 }
124 else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
125 raster->light_twoside = 1;
126 }
127
128 /* _NEW_POLYGON
129 */
130 if (ctx->Polygon.CullFlag) {
131 if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
132 raster->cull_mode = PIPE_WINDING_BOTH;
133 }
134 else if (ctx->Polygon.CullFaceMode == GL_FRONT) {
135 raster->cull_mode = raster->front_winding;
136 }
137 else {
138 raster->cull_mode = raster->front_winding ^ PIPE_WINDING_BOTH;
139 }
140 }
141
142 /* _NEW_POLYGON
143 */
144 {
145 GLuint fill_front = translate_fill( ctx->Polygon.FrontMode );
146 GLuint fill_back = translate_fill( ctx->Polygon.BackMode );
147
148 if (raster->front_winding == PIPE_WINDING_CW) {
149 raster->fill_cw = fill_front;
150 raster->fill_ccw = fill_back;
151 }
152 else {
153 raster->fill_cw = fill_back;
154 raster->fill_ccw = fill_front;
155 }
156
157 /* Simplify when culling is active:
158 */
159 if (raster->cull_mode & PIPE_WINDING_CW) {
160 raster->fill_cw = raster->fill_ccw;
161 }
162
163 if (raster->cull_mode & PIPE_WINDING_CCW) {
164 raster->fill_ccw = raster->fill_cw;
165 }
166 }
167
168 /* _NEW_POLYGON
169 */
170 if (ctx->Polygon.OffsetUnits != 0.0 ||
171 ctx->Polygon.OffsetFactor != 0.0) {
172 raster->offset_cw = get_offset_flag( raster->fill_cw, &ctx->Polygon );
173 raster->offset_ccw = get_offset_flag( raster->fill_ccw, &ctx->Polygon );
174 raster->offset_units = ctx->Polygon.OffsetUnits;
175 raster->offset_scale = ctx->Polygon.OffsetFactor;
176 }
177
178 if (ctx->Polygon.SmoothFlag)
179 raster->poly_smooth = 1;
180
181 if (ctx->Polygon.StippleFlag)
182 raster->poly_stipple_enable = 1;
183
184
185 /* _NEW_BUFFERS, _NEW_POLYGON
186 */
187 if (raster->fill_cw != PIPE_POLYGON_MODE_FILL ||
188 raster->fill_ccw != PIPE_POLYGON_MODE_FILL)
189 {
190 GLfloat mrd = (ctx->DrawBuffer ?
191 ctx->DrawBuffer->_MRD :
192 1.0f);
193
194 raster->offset_units = ctx->Polygon.OffsetFactor * mrd;
195 raster->offset_scale = (ctx->Polygon.OffsetUnits * mrd *
196 st->polygon_offset_scale);
197 }
198
199 /* _NEW_POINT
200 */
201 raster->point_size = ctx->Point.Size;
202
203 raster->point_size_min = 0; /* temporary, will go away */
204 raster->point_size_max = 1000; /* temporary, will go away */
205
206 raster->point_smooth = ctx->Point.SmoothFlag;
207 raster->point_sprite = ctx->Point.PointSprite;
208 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
209 if (ctx->Point.CoordReplace[i]) {
210 if (ctx->Point.SpriteOrigin == GL_UPPER_LEFT)
211 raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT;
212 else
213 raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT;
214 }
215 else {
216 raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_NONE;
217 }
218 }
219
220 /* ST_NEW_VERTEX_PROGRAM
221 */
222 if (vertProg) {
223 if (vertProg->Base.Id == 0) {
224 if (vertProg->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) {
225 /* generated program which emits point size */
226 raster->point_size_per_vertex = TRUE;
227 }
228 }
229 else if (ctx->VertexProgram.PointSizeEnabled) {
230 /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */
231 raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
232 }
233 }
234 if (!raster->point_size_per_vertex) {
235 /* clamp size now */
236 raster->point_size = CLAMP(ctx->Point.Size,
237 ctx->Point.MinSize,
238 ctx->Point.MaxSize);
239 }
240
241 /* _NEW_LINE
242 */
243 raster->line_smooth = ctx->Line.SmoothFlag;
244 if (ctx->Line.SmoothFlag) {
245 raster->line_width = CLAMP(ctx->Line.Width,
246 ctx->Const.MinLineWidthAA,
247 ctx->Const.MaxLineWidthAA);
248 }
249 else {
250 raster->line_width = CLAMP(ctx->Line.Width,
251 ctx->Const.MinLineWidth,
252 ctx->Const.MaxLineWidth);
253 }
254
255 raster->line_stipple_enable = ctx->Line.StippleFlag;
256 raster->line_stipple_pattern = ctx->Line.StipplePattern;
257 /* GL stipple factor is in [1,256], remap to [0, 255] here */
258 raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
259
260 /* _NEW_MULTISAMPLE */
261 if (ctx->Multisample._Enabled || st->force_msaa)
262 raster->multisample = 1;
263
264 /* _NEW_SCISSOR */
265 if (ctx->Scissor.Enabled)
266 raster->scissor = 1;
267
268 raster->gl_rasterization_rules = 1;
269
270 cso_set_rasterizer(st->cso_context, raster);
271 }
272
273 const struct st_tracked_state st_update_rasterizer = {
274 "st_update_rasterizer", /* name */
275 {
276 (_NEW_BUFFERS |
277 _NEW_LIGHT |
278 _NEW_LINE |
279 _NEW_MULTISAMPLE |
280 _NEW_POINT |
281 _NEW_POLYGON |
282 _NEW_PROGRAM |
283 _NEW_SCISSOR), /* mesa state dependencies*/
284 ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */
285 },
286 update_raster_state /* update function */
287 };