st/mesa: fix polygon offset state translation logic
[mesa.git] / src / mesa / state_tracker / st_atom_rasterizer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/macros.h"
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "cso_cache/cso_context.h"
39
40
41 static GLuint translate_fill( GLenum mode )
42 {
43 switch (mode) {
44 case GL_POINT:
45 return PIPE_POLYGON_MODE_POINT;
46 case GL_LINE:
47 return PIPE_POLYGON_MODE_LINE;
48 case GL_FILL:
49 return PIPE_POLYGON_MODE_FILL;
50 default:
51 assert(0);
52 return 0;
53 }
54 }
55
56
57
58 static void update_raster_state( struct st_context *st )
59 {
60 struct gl_context *ctx = st->ctx;
61 struct pipe_rasterizer_state *raster = &st->state.rasterizer;
62 const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
63 const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current;
64 uint i;
65
66 memset(raster, 0, sizeof(*raster));
67
68 /* _NEW_POLYGON, _NEW_BUFFERS
69 */
70 {
71 raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
72
73 /*
74 * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the
75 * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs
76 * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
77 * case, we must invert Y and flip the notion of front vs. back.
78 */
79 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
80 /* Drawing to an FBO. The viewport will be inverted. */
81 raster->front_ccw ^= 1;
82 }
83 }
84
85 /* _NEW_LIGHT
86 */
87 if (ctx->Light.ShadeModel == GL_FLAT)
88 raster->flatshade = 1;
89
90 if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)
91 raster->flatshade_first = 1;
92
93 /* _NEW_LIGHT | _NEW_PROGRAM */
94 raster->light_twoside = ctx->VertexProgram._TwoSideEnabled;
95
96 /*_NEW_LIGHT | _NEW_BUFFERS */
97 raster->clamp_vertex_color = !st->clamp_vert_color_in_shader &&
98 ctx->Light._ClampVertexColor;
99
100 /* _NEW_POLYGON
101 */
102 if (ctx->Polygon.CullFlag) {
103 switch (ctx->Polygon.CullFaceMode) {
104 case GL_FRONT:
105 raster->cull_face = PIPE_FACE_FRONT;
106 break;
107 case GL_BACK:
108 raster->cull_face = PIPE_FACE_BACK;
109 break;
110 case GL_FRONT_AND_BACK:
111 raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
112 break;
113 }
114 }
115 else {
116 raster->cull_face = PIPE_FACE_NONE;
117 }
118
119 /* _NEW_POLYGON
120 */
121 {
122 raster->fill_front = translate_fill( ctx->Polygon.FrontMode );
123 raster->fill_back = translate_fill( ctx->Polygon.BackMode );
124
125 /* Simplify when culling is active:
126 */
127 if (raster->cull_face & PIPE_FACE_FRONT) {
128 raster->fill_front = raster->fill_back;
129 }
130
131 if (raster->cull_face & PIPE_FACE_BACK) {
132 raster->fill_back = raster->fill_front;
133 }
134 }
135
136 /* _NEW_POLYGON
137 */
138 if (ctx->Polygon.OffsetPoint ||
139 ctx->Polygon.OffsetLine ||
140 ctx->Polygon.OffsetFill) {
141 raster->offset_point = ctx->Polygon.OffsetPoint;
142 raster->offset_line = ctx->Polygon.OffsetLine;
143 raster->offset_tri = ctx->Polygon.OffsetFill;
144 raster->offset_units = ctx->Polygon.OffsetUnits;
145 raster->offset_scale = ctx->Polygon.OffsetFactor;
146 }
147
148 if (ctx->Polygon.SmoothFlag)
149 raster->poly_smooth = 1;
150
151 if (ctx->Polygon.StippleFlag)
152 raster->poly_stipple_enable = 1;
153
154 /* _NEW_POINT
155 */
156 raster->point_size = ctx->Point.Size;
157
158 if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag)
159 raster->point_smooth = 1;
160
161 /* _NEW_POINT | _NEW_PROGRAM
162 */
163 if (ctx->Point.PointSprite) {
164 /* origin */
165 if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
166 (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
167 raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
168 else
169 raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
170
171 /* Coord replacement flags. If bit 'k' is set that means
172 * that we need to replace GENERIC[k] attrib with an automatically
173 * computed texture coord.
174 */
175 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
176 if (ctx->Point.CoordReplace[i]) {
177 raster->sprite_coord_enable |= 1 << i;
178 }
179 }
180 if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) {
181 raster->sprite_coord_enable |=
182 1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0);
183 }
184
185 raster->point_quad_rasterization = 1;
186 }
187
188 /* ST_NEW_VERTEX_PROGRAM
189 */
190 if (vertProg) {
191 if (vertProg->Base.Id == 0) {
192 if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
193 /* generated program which emits point size */
194 raster->point_size_per_vertex = TRUE;
195 }
196 }
197 else if (ctx->VertexProgram.PointSizeEnabled) {
198 /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */
199 raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
200 }
201 }
202 if (!raster->point_size_per_vertex) {
203 /* clamp size now */
204 raster->point_size = CLAMP(ctx->Point.Size,
205 ctx->Point.MinSize,
206 ctx->Point.MaxSize);
207 }
208
209 /* _NEW_LINE
210 */
211 raster->line_smooth = ctx->Line.SmoothFlag;
212 if (ctx->Line.SmoothFlag) {
213 raster->line_width = CLAMP(ctx->Line.Width,
214 ctx->Const.MinLineWidthAA,
215 ctx->Const.MaxLineWidthAA);
216 }
217 else {
218 raster->line_width = CLAMP(ctx->Line.Width,
219 ctx->Const.MinLineWidth,
220 ctx->Const.MaxLineWidth);
221 }
222
223 raster->line_stipple_enable = ctx->Line.StippleFlag;
224 raster->line_stipple_pattern = ctx->Line.StipplePattern;
225 /* GL stipple factor is in [1,256], remap to [0, 255] here */
226 raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
227
228 /* _NEW_MULTISAMPLE */
229 raster->multisample = ctx->Multisample._Enabled;
230
231 /* _NEW_SCISSOR */
232 if (ctx->Scissor.Enabled)
233 raster->scissor = 1;
234
235 /* _NEW_FRAG_CLAMP */
236 raster->clamp_fragment_color = !st->clamp_frag_color_in_shader &&
237 ctx->Color._ClampFragmentColor &&
238 !ctx->DrawBuffer->_IntegerColor;
239 raster->gl_rasterization_rules = 1;
240
241 /* _NEW_RASTERIZER_DISCARD */
242 raster->rasterizer_discard = ctx->RasterDiscard;
243
244 /* _NEW_TRANSFORM */
245 raster->depth_clip = ctx->Transform.DepthClamp == GL_FALSE;
246 raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
247
248 cso_set_rasterizer(st->cso_context, raster);
249 }
250
251 const struct st_tracked_state st_update_rasterizer = {
252 "st_update_rasterizer", /* name */
253 {
254 (_NEW_BUFFERS |
255 _NEW_LIGHT |
256 _NEW_LINE |
257 _NEW_MULTISAMPLE |
258 _NEW_POINT |
259 _NEW_POLYGON |
260 _NEW_PROGRAM |
261 _NEW_SCISSOR |
262 _NEW_FRAG_CLAMP |
263 _NEW_RASTERIZER_DISCARD |
264 _NEW_TRANSFORM), /* mesa state dependencies*/
265 ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */
266 },
267 update_raster_state /* update function */
268 };