st/mesa: handling lower flatshading for NIR drivers.
[mesa.git] / src / mesa / state_tracker / st_atom_rasterizer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/macros.h"
34 #include "main/framebuffer.h"
35 #include "main/state.h"
36 #include "st_context.h"
37 #include "st_atom.h"
38 #include "st_debug.h"
39 #include "st_program.h"
40 #include "st_util.h"
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "cso_cache/cso_context.h"
44
45
46 static GLuint
47 translate_fill(GLenum mode)
48 {
49 switch (mode) {
50 case GL_POINT:
51 return PIPE_POLYGON_MODE_POINT;
52 case GL_LINE:
53 return PIPE_POLYGON_MODE_LINE;
54 case GL_FILL:
55 return PIPE_POLYGON_MODE_FILL;
56 case GL_FILL_RECTANGLE_NV:
57 return PIPE_POLYGON_MODE_FILL_RECTANGLE;
58 default:
59 assert(0);
60 return 0;
61 }
62 }
63
64
65 void
66 st_update_rasterizer(struct st_context *st)
67 {
68 struct gl_context *ctx = st->ctx;
69 struct pipe_rasterizer_state *raster = &st->state.rasterizer;
70 const struct gl_program *vertProg = ctx->VertexProgram._Current;
71 const struct gl_program *fragProg = ctx->FragmentProgram._Current;
72
73 memset(raster, 0, sizeof(*raster));
74
75 /* _NEW_POLYGON, _NEW_BUFFERS
76 */
77 {
78 raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
79
80 /* _NEW_TRANSFORM */
81 if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) {
82 raster->front_ccw ^= 1;
83 }
84
85 /*
86 * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the
87 * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs
88 * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
89 * case, we must invert Y and flip the notion of front vs. back.
90 */
91 if (st->state.fb_orientation == Y_0_BOTTOM) {
92 /* Drawing to an FBO. The viewport will be inverted. */
93 raster->front_ccw ^= 1;
94 }
95 }
96
97 /* _NEW_LIGHT
98 */
99 raster->flatshade = !st->lower_flatshade &&
100 ctx->Light.ShadeModel == GL_FLAT;
101
102 raster->flatshade_first = ctx->Light.ProvokingVertex ==
103 GL_FIRST_VERTEX_CONVENTION_EXT;
104
105 /* _NEW_LIGHT | _NEW_PROGRAM */
106 raster->light_twoside = _mesa_vertex_program_two_side_enabled(ctx);
107
108 /*_NEW_LIGHT | _NEW_BUFFERS */
109 raster->clamp_vertex_color = !st->clamp_vert_color_in_shader &&
110 ctx->Light._ClampVertexColor;
111
112 /* _NEW_POLYGON
113 */
114 if (ctx->Polygon.CullFlag) {
115 switch (ctx->Polygon.CullFaceMode) {
116 case GL_FRONT:
117 raster->cull_face = PIPE_FACE_FRONT;
118 break;
119 case GL_BACK:
120 raster->cull_face = PIPE_FACE_BACK;
121 break;
122 case GL_FRONT_AND_BACK:
123 raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
124 break;
125 }
126 }
127 else {
128 raster->cull_face = PIPE_FACE_NONE;
129 }
130
131 /* _NEW_POLYGON
132 */
133 {
134 if (ST_DEBUG & DEBUG_WIREFRAME) {
135 raster->fill_front = PIPE_POLYGON_MODE_LINE;
136 raster->fill_back = PIPE_POLYGON_MODE_LINE;
137 }
138 else {
139 raster->fill_front = translate_fill(ctx->Polygon.FrontMode);
140 raster->fill_back = translate_fill(ctx->Polygon.BackMode);
141 }
142
143 /* Simplify when culling is active:
144 */
145 if (raster->cull_face & PIPE_FACE_FRONT) {
146 raster->fill_front = raster->fill_back;
147 }
148
149 if (raster->cull_face & PIPE_FACE_BACK) {
150 raster->fill_back = raster->fill_front;
151 }
152 }
153
154 /* _NEW_POLYGON
155 */
156 if (ctx->Polygon.OffsetPoint ||
157 ctx->Polygon.OffsetLine ||
158 ctx->Polygon.OffsetFill) {
159 raster->offset_point = ctx->Polygon.OffsetPoint;
160 raster->offset_line = ctx->Polygon.OffsetLine;
161 raster->offset_tri = ctx->Polygon.OffsetFill;
162 raster->offset_units = ctx->Polygon.OffsetUnits;
163 raster->offset_scale = ctx->Polygon.OffsetFactor;
164 raster->offset_clamp = ctx->Polygon.OffsetClamp;
165 }
166
167 raster->poly_smooth = ctx->Polygon.SmoothFlag;
168 raster->poly_stipple_enable = ctx->Polygon.StippleFlag;
169
170 /* _NEW_POINT
171 */
172 raster->point_size = ctx->Point.Size;
173 raster->point_smooth = !ctx->Point.PointSprite && ctx->Point.SmoothFlag;
174
175 /* _NEW_POINT | _NEW_PROGRAM
176 */
177 if (ctx->Point.PointSprite) {
178 /* origin */
179 if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
180 (st->state.fb_orientation == Y_0_BOTTOM))
181 raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
182 else
183 raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
184
185 /* Coord replacement flags. If bit 'k' is set that means
186 * that we need to replace GENERIC[k] attrib with an automatically
187 * computed texture coord.
188 */
189 raster->sprite_coord_enable = ctx->Point.CoordReplace &
190 ((1u << MAX_TEXTURE_COORD_UNITS) - 1);
191 if (!st->needs_texcoord_semantic &&
192 fragProg->info.inputs_read & VARYING_BIT_PNTC) {
193 raster->sprite_coord_enable |=
194 1 << st_get_generic_varying_index(st, VARYING_SLOT_PNTC);
195 }
196
197 raster->point_quad_rasterization = 1;
198 }
199
200 /* ST_NEW_VERTEX_PROGRAM
201 */
202 if (vertProg) {
203 if (vertProg->Id == 0) {
204 if (vertProg->info.outputs_written &
205 BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
206 /* generated program which emits point size */
207 raster->point_size_per_vertex = TRUE;
208 }
209 }
210 else if (ctx->API != API_OPENGLES2) {
211 /* PointSizeEnabled is always set in ES2 contexts */
212 raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
213 }
214 else {
215 /* ST_NEW_TESSEVAL_PROGRAM | ST_NEW_GEOMETRY_PROGRAM */
216 /* We have to check the last bound stage and see if it writes psize */
217 struct gl_program *last = NULL;
218 if (ctx->GeometryProgram._Current)
219 last = ctx->GeometryProgram._Current;
220 else if (ctx->TessEvalProgram._Current)
221 last = ctx->TessEvalProgram._Current;
222 else if (ctx->VertexProgram._Current)
223 last = ctx->VertexProgram._Current;
224 if (last)
225 raster->point_size_per_vertex =
226 !!(last->info.outputs_written &
227 BITFIELD64_BIT(VARYING_SLOT_PSIZ));
228 }
229 }
230 if (!raster->point_size_per_vertex) {
231 /* clamp size now */
232 raster->point_size = CLAMP(ctx->Point.Size,
233 ctx->Point.MinSize,
234 ctx->Point.MaxSize);
235 }
236
237 /* _NEW_LINE
238 */
239 raster->line_smooth = ctx->Line.SmoothFlag;
240 if (ctx->Line.SmoothFlag) {
241 raster->line_width = CLAMP(ctx->Line.Width,
242 ctx->Const.MinLineWidthAA,
243 ctx->Const.MaxLineWidthAA);
244 }
245 else {
246 raster->line_width = CLAMP(ctx->Line.Width,
247 ctx->Const.MinLineWidth,
248 ctx->Const.MaxLineWidth);
249 }
250
251 raster->line_stipple_enable = ctx->Line.StippleFlag;
252 raster->line_stipple_pattern = ctx->Line.StipplePattern;
253 /* GL stipple factor is in [1,256], remap to [0, 255] here */
254 raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
255
256 /* _NEW_MULTISAMPLE */
257 raster->multisample = _mesa_is_multisample_enabled(ctx);
258
259 /* _NEW_MULTISAMPLE | _NEW_BUFFERS */
260 raster->force_persample_interp =
261 !st->force_persample_in_shader &&
262 raster->multisample &&
263 ctx->Multisample.SampleShading &&
264 ctx->Multisample.MinSampleShadingValue *
265 _mesa_geometric_samples(ctx->DrawBuffer) > 1;
266
267 /* _NEW_SCISSOR */
268 raster->scissor = !!ctx->Scissor.EnableFlags;
269
270 /* _NEW_FRAG_CLAMP */
271 raster->clamp_fragment_color = !st->clamp_frag_color_in_shader &&
272 ctx->Color._ClampFragmentColor;
273
274 raster->half_pixel_center = 1;
275 if (st->state.fb_orientation == Y_0_TOP)
276 raster->bottom_edge_rule = 1;
277
278 /* _NEW_TRANSFORM */
279 if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT)
280 raster->bottom_edge_rule ^= 1;
281
282 /* ST_NEW_RASTERIZER */
283 raster->rasterizer_discard = ctx->RasterDiscard;
284 if (ctx->TileRasterOrderFixed) {
285 raster->tile_raster_order_fixed = true;
286 raster->tile_raster_order_increasing_x = ctx->TileRasterOrderIncreasingX;
287 raster->tile_raster_order_increasing_y = ctx->TileRasterOrderIncreasingY;
288 }
289
290 if (st->edgeflag_culls_prims) {
291 /* All edge flags are FALSE. Cull the affected faces. */
292 if (raster->fill_front != PIPE_POLYGON_MODE_FILL)
293 raster->cull_face |= PIPE_FACE_FRONT;
294 if (raster->fill_back != PIPE_POLYGON_MODE_FILL)
295 raster->cull_face |= PIPE_FACE_BACK;
296 }
297
298 /* _NEW_TRANSFORM */
299 raster->depth_clip_near = st->clamp_frag_depth_in_shader ||
300 !ctx->Transform.DepthClampNear;
301 raster->depth_clip_far = st->clamp_frag_depth_in_shader ||
302 !ctx->Transform.DepthClampFar;
303 raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
304 raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE);
305
306 /* ST_NEW_RASTERIZER */
307 if (ctx->ConservativeRasterization) {
308 if (ctx->ConservativeRasterMode == GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV)
309 raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_POST_SNAP;
310 else
311 raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_PRE_SNAP;
312 } else if (ctx->IntelConservativeRasterization) {
313 raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_POST_SNAP;
314 } else {
315 raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_OFF;
316 }
317
318 raster->conservative_raster_dilate = ctx->ConservativeRasterDilate;
319
320 raster->subpixel_precision_x = ctx->SubpixelPrecisionBias[0];
321 raster->subpixel_precision_y = ctx->SubpixelPrecisionBias[1];
322
323 cso_set_rasterizer(st->cso_context, raster);
324 }