st/mesa: remove struct st_tracked_state
[mesa.git] / src / mesa / state_tracker / st_atom_rasterizer.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/macros.h"
34 #include "main/framebuffer.h"
35 #include "st_context.h"
36 #include "st_atom.h"
37 #include "st_debug.h"
38 #include "st_program.h"
39 #include "pipe/p_context.h"
40 #include "pipe/p_defines.h"
41 #include "cso_cache/cso_context.h"
42
43
44 static GLuint translate_fill( GLenum mode )
45 {
46 switch (mode) {
47 case GL_POINT:
48 return PIPE_POLYGON_MODE_POINT;
49 case GL_LINE:
50 return PIPE_POLYGON_MODE_LINE;
51 case GL_FILL:
52 return PIPE_POLYGON_MODE_FILL;
53 case GL_FILL_RECTANGLE_NV:
54 return PIPE_POLYGON_MODE_FILL_RECTANGLE;
55 default:
56 assert(0);
57 return 0;
58 }
59 }
60
61
62
63 void st_update_rasterizer( struct st_context *st )
64 {
65 struct gl_context *ctx = st->ctx;
66 struct pipe_rasterizer_state *raster = &st->state.rasterizer;
67 const struct gl_program *vertProg = ctx->VertexProgram._Current;
68 const struct gl_program *fragProg = ctx->FragmentProgram._Current;
69
70 memset(raster, 0, sizeof(*raster));
71
72 /* _NEW_POLYGON, _NEW_BUFFERS
73 */
74 {
75 raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
76
77 /* _NEW_TRANSFORM */
78 if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) {
79 raster->front_ccw ^= 1;
80 }
81
82 /*
83 * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the
84 * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs
85 * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
86 * case, we must invert Y and flip the notion of front vs. back.
87 */
88 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
89 /* Drawing to an FBO. The viewport will be inverted. */
90 raster->front_ccw ^= 1;
91 }
92 }
93
94 /* _NEW_LIGHT
95 */
96 raster->flatshade = ctx->Light.ShadeModel == GL_FLAT;
97
98 raster->flatshade_first = ctx->Light.ProvokingVertex ==
99 GL_FIRST_VERTEX_CONVENTION_EXT;
100
101 /* _NEW_LIGHT | _NEW_PROGRAM */
102 raster->light_twoside = ctx->VertexProgram._TwoSideEnabled;
103
104 /*_NEW_LIGHT | _NEW_BUFFERS */
105 raster->clamp_vertex_color = !st->clamp_vert_color_in_shader &&
106 ctx->Light._ClampVertexColor;
107
108 /* _NEW_POLYGON
109 */
110 if (ctx->Polygon.CullFlag) {
111 switch (ctx->Polygon.CullFaceMode) {
112 case GL_FRONT:
113 raster->cull_face = PIPE_FACE_FRONT;
114 break;
115 case GL_BACK:
116 raster->cull_face = PIPE_FACE_BACK;
117 break;
118 case GL_FRONT_AND_BACK:
119 raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
120 break;
121 }
122 }
123 else {
124 raster->cull_face = PIPE_FACE_NONE;
125 }
126
127 /* _NEW_POLYGON
128 */
129 {
130 if (ST_DEBUG & DEBUG_WIREFRAME) {
131 raster->fill_front = PIPE_POLYGON_MODE_LINE;
132 raster->fill_back = PIPE_POLYGON_MODE_LINE;
133 }
134 else {
135 raster->fill_front = translate_fill( ctx->Polygon.FrontMode );
136 raster->fill_back = translate_fill( ctx->Polygon.BackMode );
137 }
138
139 /* Simplify when culling is active:
140 */
141 if (raster->cull_face & PIPE_FACE_FRONT) {
142 raster->fill_front = raster->fill_back;
143 }
144
145 if (raster->cull_face & PIPE_FACE_BACK) {
146 raster->fill_back = raster->fill_front;
147 }
148 }
149
150 /* _NEW_POLYGON
151 */
152 if (ctx->Polygon.OffsetPoint ||
153 ctx->Polygon.OffsetLine ||
154 ctx->Polygon.OffsetFill) {
155 raster->offset_point = ctx->Polygon.OffsetPoint;
156 raster->offset_line = ctx->Polygon.OffsetLine;
157 raster->offset_tri = ctx->Polygon.OffsetFill;
158 raster->offset_units = ctx->Polygon.OffsetUnits;
159 raster->offset_scale = ctx->Polygon.OffsetFactor;
160 raster->offset_clamp = ctx->Polygon.OffsetClamp;
161 }
162
163 raster->poly_smooth = ctx->Polygon.SmoothFlag;
164 raster->poly_stipple_enable = ctx->Polygon.StippleFlag;
165
166 /* _NEW_POINT
167 */
168 raster->point_size = ctx->Point.Size;
169 raster->point_smooth = !ctx->Point.PointSprite && ctx->Point.SmoothFlag;
170
171 /* _NEW_POINT | _NEW_PROGRAM
172 */
173 if (ctx->Point.PointSprite) {
174 /* origin */
175 if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
176 (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
177 raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
178 else
179 raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
180
181 /* Coord replacement flags. If bit 'k' is set that means
182 * that we need to replace GENERIC[k] attrib with an automatically
183 * computed texture coord.
184 */
185 raster->sprite_coord_enable = ctx->Point.CoordReplace &
186 ((1u << MAX_TEXTURE_COORD_UNITS) - 1);
187 if (!st->needs_texcoord_semantic &&
188 fragProg->info.inputs_read & VARYING_BIT_PNTC) {
189 raster->sprite_coord_enable |=
190 1 << st_get_generic_varying_index(st, VARYING_SLOT_PNTC);
191 }
192
193 raster->point_quad_rasterization = 1;
194 }
195
196 /* ST_NEW_VERTEX_PROGRAM
197 */
198 if (vertProg) {
199 if (vertProg->Id == 0) {
200 if (vertProg->info.outputs_written &
201 BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
202 /* generated program which emits point size */
203 raster->point_size_per_vertex = TRUE;
204 }
205 }
206 else if (ctx->API != API_OPENGLES2) {
207 /* PointSizeEnabled is always set in ES2 contexts */
208 raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
209 }
210 else {
211 /* ST_NEW_TESSEVAL_PROGRAM | ST_NEW_GEOMETRY_PROGRAM */
212 /* We have to check the last bound stage and see if it writes psize */
213 struct gl_program *last = NULL;
214 if (ctx->GeometryProgram._Current)
215 last = ctx->GeometryProgram._Current;
216 else if (ctx->TessEvalProgram._Current)
217 last = ctx->TessEvalProgram._Current;
218 else if (ctx->VertexProgram._Current)
219 last = ctx->VertexProgram._Current;
220 if (last)
221 raster->point_size_per_vertex =
222 !!(last->info.outputs_written &
223 BITFIELD64_BIT(VARYING_SLOT_PSIZ));
224 }
225 }
226 if (!raster->point_size_per_vertex) {
227 /* clamp size now */
228 raster->point_size = CLAMP(ctx->Point.Size,
229 ctx->Point.MinSize,
230 ctx->Point.MaxSize);
231 }
232
233 /* _NEW_LINE
234 */
235 raster->line_smooth = ctx->Line.SmoothFlag;
236 if (ctx->Line.SmoothFlag) {
237 raster->line_width = CLAMP(ctx->Line.Width,
238 ctx->Const.MinLineWidthAA,
239 ctx->Const.MaxLineWidthAA);
240 }
241 else {
242 raster->line_width = CLAMP(ctx->Line.Width,
243 ctx->Const.MinLineWidth,
244 ctx->Const.MaxLineWidth);
245 }
246
247 raster->line_stipple_enable = ctx->Line.StippleFlag;
248 raster->line_stipple_pattern = ctx->Line.StipplePattern;
249 /* GL stipple factor is in [1,256], remap to [0, 255] here */
250 raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
251
252 /* _NEW_MULTISAMPLE */
253 raster->multisample = _mesa_is_multisample_enabled(ctx);
254
255 /* _NEW_MULTISAMPLE | _NEW_BUFFERS */
256 raster->force_persample_interp =
257 !st->force_persample_in_shader &&
258 raster->multisample &&
259 ctx->Multisample.SampleShading &&
260 ctx->Multisample.MinSampleShadingValue *
261 _mesa_geometric_samples(ctx->DrawBuffer) > 1;
262
263 /* _NEW_SCISSOR */
264 raster->scissor = ctx->Scissor.EnableFlags;
265
266 /* _NEW_FRAG_CLAMP */
267 raster->clamp_fragment_color = !st->clamp_frag_color_in_shader &&
268 ctx->Color._ClampFragmentColor;
269
270 raster->half_pixel_center = 1;
271 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
272 raster->bottom_edge_rule = 1;
273 /* _NEW_TRANSFORM */
274 if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT)
275 raster->bottom_edge_rule ^= 1;
276
277 /* ST_NEW_RASTERIZER */
278 raster->rasterizer_discard = ctx->RasterDiscard;
279
280 if (st->edgeflag_culls_prims) {
281 /* All edge flags are FALSE. Cull the affected faces. */
282 if (raster->fill_front != PIPE_POLYGON_MODE_FILL)
283 raster->cull_face |= PIPE_FACE_FRONT;
284 if (raster->fill_back != PIPE_POLYGON_MODE_FILL)
285 raster->cull_face |= PIPE_FACE_BACK;
286 }
287
288 /* _NEW_TRANSFORM */
289 raster->depth_clip = !ctx->Transform.DepthClamp;
290 raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
291 raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE);
292
293 cso_set_rasterizer(st->cso_context, raster);
294 }