7b84a86ba485d35762b8888cec48c776760c7b8b
[mesa.git] / src / mesa / state_tracker / st_atom_sampler.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34
35 #include "main/macros.h"
36
37 #include "st_context.h"
38 #include "st_cb_texture.h"
39 #include "st_atom.h"
40 #include "st_program.h"
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43
44 #include "cso_cache/cso_context.h"
45
46
47 /**
48 * Convert GLenum texcoord wrap tokens to pipe tokens.
49 */
50 static GLuint
51 gl_wrap_xlate(GLenum wrap)
52 {
53 switch (wrap) {
54 case GL_REPEAT:
55 return PIPE_TEX_WRAP_REPEAT;
56 case GL_CLAMP:
57 return PIPE_TEX_WRAP_CLAMP;
58 case GL_CLAMP_TO_EDGE:
59 return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
60 case GL_CLAMP_TO_BORDER:
61 return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
62 case GL_MIRRORED_REPEAT:
63 return PIPE_TEX_WRAP_MIRROR_REPEAT;
64 case GL_MIRROR_CLAMP_EXT:
65 return PIPE_TEX_WRAP_MIRROR_CLAMP;
66 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
67 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
68 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
69 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
70 default:
71 assert(0);
72 return 0;
73 }
74 }
75
76
77 static GLuint
78 gl_filter_to_mip_filter(GLenum filter)
79 {
80 switch (filter) {
81 case GL_NEAREST:
82 case GL_LINEAR:
83 return PIPE_TEX_MIPFILTER_NONE;
84
85 case GL_NEAREST_MIPMAP_NEAREST:
86 case GL_LINEAR_MIPMAP_NEAREST:
87 return PIPE_TEX_MIPFILTER_NEAREST;
88
89 case GL_NEAREST_MIPMAP_LINEAR:
90 case GL_LINEAR_MIPMAP_LINEAR:
91 return PIPE_TEX_MIPFILTER_LINEAR;
92
93 default:
94 assert(0);
95 return PIPE_TEX_MIPFILTER_NONE;
96 }
97 }
98
99
100 static GLuint
101 gl_filter_to_img_filter(GLenum filter)
102 {
103 switch (filter) {
104 case GL_NEAREST:
105 case GL_NEAREST_MIPMAP_NEAREST:
106 case GL_NEAREST_MIPMAP_LINEAR:
107 return PIPE_TEX_FILTER_NEAREST;
108
109 case GL_LINEAR:
110 case GL_LINEAR_MIPMAP_NEAREST:
111 case GL_LINEAR_MIPMAP_LINEAR:
112 return PIPE_TEX_FILTER_LINEAR;
113
114 default:
115 assert(0);
116 return PIPE_TEX_FILTER_NEAREST;
117 }
118 }
119
120
121 static void
122 xlate_border_color(const GLfloat *colorIn, GLenum baseFormat, GLfloat *colorOut)
123 {
124 switch (baseFormat) {
125 case GL_RGB:
126 colorOut[0] = colorIn[0];
127 colorOut[1] = colorIn[1];
128 colorOut[2] = colorIn[2];
129 colorOut[3] = 1.0F;
130 break;
131 case GL_ALPHA:
132 colorOut[0] = colorOut[1] = colorOut[2] = 0.0;
133 colorOut[3] = colorIn[3];
134 break;
135 case GL_LUMINANCE:
136 colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
137 colorOut[3] = 1.0;
138 break;
139 case GL_LUMINANCE_ALPHA:
140 colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
141 colorOut[3] = colorIn[3];
142 break;
143 case GL_INTENSITY:
144 colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0];
145 break;
146 default:
147 COPY_4V(colorOut, colorIn);
148 }
149 }
150
151
152 static void
153 update_samplers(struct st_context *st)
154 {
155 struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
156 struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
157 const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
158 fprog->Base.SamplersUsed);
159 GLuint su;
160
161 st->state.num_samplers = 0;
162
163 /* loop over sampler units (aka tex image units) */
164 for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
165 struct pipe_sampler_state *sampler = st->state.samplers + su;
166
167 memset(sampler, 0, sizeof(*sampler));
168
169 if (samplersUsed & (1 << su)) {
170 struct gl_texture_object *texobj;
171 struct gl_texture_image *teximg;
172 GLuint texUnit;
173
174 if (fprog->Base.SamplersUsed & (1 << su))
175 texUnit = fprog->Base.SamplerUnits[su];
176 else
177 texUnit = vprog->Base.SamplerUnits[su];
178
179 texobj = st->ctx->Texture.Unit[texUnit]._Current;
180 if (!texobj) {
181 texobj = st_get_default_texture(st);
182 }
183
184 teximg = texobj->Image[0][texobj->BaseLevel];
185
186 sampler->wrap_s = gl_wrap_xlate(texobj->WrapS);
187 sampler->wrap_t = gl_wrap_xlate(texobj->WrapT);
188 sampler->wrap_r = gl_wrap_xlate(texobj->WrapR);
189
190 sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
191 sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
192 sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
193
194 if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
195 sampler->normalized_coords = 1;
196
197 sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
198 sampler->min_lod = MAX2(0.0f, texobj->MinLod);
199 sampler->max_lod = MIN2(texobj->MaxLevel - texobj->BaseLevel,
200 texobj->MaxLod);
201 if (sampler->max_lod < sampler->min_lod) {
202 /* The GL spec doesn't seem to specify what to do in this case.
203 * Swap the values.
204 */
205 float tmp = sampler->max_lod;
206 sampler->max_lod = sampler->min_lod;
207 sampler->min_lod = tmp;
208 assert(sampler->min_lod <= sampler->max_lod);
209 }
210
211 xlate_border_color(texobj->BorderColor.f,
212 teximg ? teximg->_BaseFormat : GL_RGBA,
213 sampler->border_color);
214
215 sampler->max_anisotropy = texobj->MaxAnisotropy;
216
217 /* only care about ARB_shadow, not SGI shadow */
218 if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
219 sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
220 sampler->compare_func
221 = st_compare_func_to_pipe(texobj->CompareFunc);
222 }
223
224 st->state.num_samplers = su + 1;
225
226 /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
227 cso_single_sampler(st->cso_context, su, sampler);
228 if (su < st->ctx->Const.MaxVertexTextureImageUnits) {
229 cso_single_vertex_sampler(st->cso_context, su, sampler);
230 }
231 }
232 else {
233 /*printf("%s su=%u null\n", __FUNCTION__, su);*/
234 cso_single_sampler(st->cso_context, su, NULL);
235 if (su < st->ctx->Const.MaxVertexTextureImageUnits) {
236 cso_single_vertex_sampler(st->cso_context, su, NULL);
237 }
238 }
239 }
240
241 cso_single_sampler_done(st->cso_context);
242 if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
243 cso_single_vertex_sampler_done(st->cso_context);
244 }
245 }
246
247
248 const struct st_tracked_state st_update_sampler = {
249 "st_update_sampler", /* name */
250 { /* dirty */
251 _NEW_TEXTURE, /* mesa */
252 0, /* st */
253 },
254 update_samplers /* update */
255 };