9abd0b3531d90d8b71b0fa263d3569e62d929121
[mesa.git] / src / mesa / state_tracker / st_atom_sampler.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34
35 #include "main/macros.h"
36
37 #include "st_context.h"
38 #include "st_atom.h"
39 #include "st_program.h"
40 #include "pipe/p_context.h"
41 #include "pipe/p_defines.h"
42
43 #include "cso_cache/cso_context.h"
44
45
46 /**
47 * Convert GLenum texcoord wrap tokens to pipe tokens.
48 */
49 static GLuint
50 gl_wrap_to_sp(GLenum wrap)
51 {
52 switch (wrap) {
53 case GL_REPEAT:
54 return PIPE_TEX_WRAP_REPEAT;
55 case GL_CLAMP:
56 return PIPE_TEX_WRAP_CLAMP;
57 case GL_CLAMP_TO_EDGE:
58 return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
59 case GL_CLAMP_TO_BORDER:
60 return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
61 case GL_MIRRORED_REPEAT:
62 return PIPE_TEX_WRAP_MIRROR_REPEAT;
63 case GL_MIRROR_CLAMP_EXT:
64 return PIPE_TEX_WRAP_MIRROR_CLAMP;
65 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
66 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
67 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
68 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
69 default:
70 abort();
71 return 0;
72 }
73 }
74
75
76 static GLuint
77 gl_filter_to_mip_filter(GLenum filter)
78 {
79 switch (filter) {
80 case GL_NEAREST:
81 case GL_LINEAR:
82 return PIPE_TEX_MIPFILTER_NONE;
83
84 case GL_NEAREST_MIPMAP_NEAREST:
85 case GL_LINEAR_MIPMAP_NEAREST:
86 return PIPE_TEX_MIPFILTER_NEAREST;
87
88 case GL_NEAREST_MIPMAP_LINEAR:
89 case GL_LINEAR_MIPMAP_LINEAR:
90 return PIPE_TEX_MIPFILTER_LINEAR;
91
92 default:
93 assert(0);
94 return PIPE_TEX_MIPFILTER_NONE;
95 }
96 }
97
98
99 static GLuint
100 gl_filter_to_img_filter(GLenum filter)
101 {
102 switch (filter) {
103 case GL_NEAREST:
104 case GL_NEAREST_MIPMAP_NEAREST:
105 case GL_NEAREST_MIPMAP_LINEAR:
106 return PIPE_TEX_FILTER_NEAREST;
107
108 case GL_LINEAR:
109 case GL_LINEAR_MIPMAP_NEAREST:
110 case GL_LINEAR_MIPMAP_LINEAR:
111 return PIPE_TEX_FILTER_LINEAR;
112
113 default:
114 assert(0);
115 return PIPE_TEX_FILTER_NEAREST;
116 }
117 }
118
119
120 static void
121 update_samplers(struct st_context *st)
122 {
123 const struct st_fragment_program *fs = st->fp;
124 GLuint su;
125
126 st->state.num_samplers = 0;
127
128 /* loop over sampler units (aka tex image units) */
129 for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
130 struct pipe_sampler_state *sampler = st->state.samplers + su;
131
132 memset(sampler, 0, sizeof(*sampler));
133
134 if (fs->Base.Base.SamplersUsed & (1 << su)) {
135 GLuint texUnit = fs->Base.Base.SamplerUnits[su];
136 const struct gl_texture_object *texobj
137 = st->ctx->Texture.Unit[texUnit]._Current;
138
139 assert(texobj);
140
141 sampler->wrap_s = gl_wrap_to_sp(texobj->WrapS);
142 sampler->wrap_t = gl_wrap_to_sp(texobj->WrapT);
143 sampler->wrap_r = gl_wrap_to_sp(texobj->WrapR);
144
145 sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
146 sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
147 sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
148
149 if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
150 sampler->normalized_coords = 1;
151
152 sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
153 sampler->min_lod = MAX2(0.0f, texobj->MinLod);
154 sampler->max_lod = MIN2(texobj->MaxLevel - texobj->BaseLevel,
155 texobj->MaxLod);
156 if (sampler->max_lod < sampler->min_lod) {
157 /* The GL spec doesn't seem to specify what to do in this case.
158 * Swap the values.
159 */
160 float tmp = sampler->max_lod;
161 sampler->max_lod = sampler->min_lod;
162 sampler->min_lod = tmp;
163 assert(sampler->min_lod <= sampler->max_lod);
164 }
165
166 sampler->border_color[0] = texobj->BorderColor[RCOMP];
167 sampler->border_color[1] = texobj->BorderColor[GCOMP];
168 sampler->border_color[2] = texobj->BorderColor[BCOMP];
169 sampler->border_color[3] = texobj->BorderColor[ACOMP];
170
171 sampler->max_anisotropy = texobj->MaxAnisotropy;
172 if (sampler->max_anisotropy > 1.0) {
173 sampler->min_img_filter = PIPE_TEX_FILTER_ANISO;
174 sampler->mag_img_filter = PIPE_TEX_FILTER_ANISO;
175 }
176
177 /* only care about ARB_shadow, not SGI shadow */
178 if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
179 sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
180 sampler->compare_func
181 = st_compare_func_to_pipe(texobj->CompareFunc);
182 }
183
184 st->state.num_samplers = su + 1;
185
186 /* XXX more sampler state here */
187
188 cso_single_sampler(st->cso_context, su, sampler);
189 }
190 else {
191 cso_single_sampler(st->cso_context, su, NULL);
192 }
193 }
194
195 cso_single_sampler_done(st->cso_context);
196 }
197
198
199 const struct st_tracked_state st_update_sampler = {
200 "st_update_sampler", /* name */
201 { /* dirty */
202 _NEW_TEXTURE, /* mesa */
203 0, /* st */
204 },
205 update_samplers /* update */
206 };