gallium: check vertex shaders for samplers/texture usage as we do for fragment shaders
[mesa.git] / src / mesa / state_tracker / st_atom_sampler.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34
35 #include "main/macros.h"
36
37 #include "st_context.h"
38 #include "st_cb_texture.h"
39 #include "st_atom.h"
40 #include "st_program.h"
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43
44 #include "cso_cache/cso_context.h"
45
46
47 /**
48 * Convert GLenum texcoord wrap tokens to pipe tokens.
49 */
50 static GLuint
51 gl_wrap_to_sp(GLenum wrap)
52 {
53 switch (wrap) {
54 case GL_REPEAT:
55 return PIPE_TEX_WRAP_REPEAT;
56 case GL_CLAMP:
57 return PIPE_TEX_WRAP_CLAMP;
58 case GL_CLAMP_TO_EDGE:
59 return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
60 case GL_CLAMP_TO_BORDER:
61 return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
62 case GL_MIRRORED_REPEAT:
63 return PIPE_TEX_WRAP_MIRROR_REPEAT;
64 case GL_MIRROR_CLAMP_EXT:
65 return PIPE_TEX_WRAP_MIRROR_CLAMP;
66 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
67 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
68 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
69 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
70 default:
71 assert(0);
72 return 0;
73 }
74 }
75
76
77 static GLuint
78 gl_filter_to_mip_filter(GLenum filter)
79 {
80 switch (filter) {
81 case GL_NEAREST:
82 case GL_LINEAR:
83 return PIPE_TEX_MIPFILTER_NONE;
84
85 case GL_NEAREST_MIPMAP_NEAREST:
86 case GL_LINEAR_MIPMAP_NEAREST:
87 return PIPE_TEX_MIPFILTER_NEAREST;
88
89 case GL_NEAREST_MIPMAP_LINEAR:
90 case GL_LINEAR_MIPMAP_LINEAR:
91 return PIPE_TEX_MIPFILTER_LINEAR;
92
93 default:
94 assert(0);
95 return PIPE_TEX_MIPFILTER_NONE;
96 }
97 }
98
99
100 static GLuint
101 gl_filter_to_img_filter(GLenum filter)
102 {
103 switch (filter) {
104 case GL_NEAREST:
105 case GL_NEAREST_MIPMAP_NEAREST:
106 case GL_NEAREST_MIPMAP_LINEAR:
107 return PIPE_TEX_FILTER_NEAREST;
108
109 case GL_LINEAR:
110 case GL_LINEAR_MIPMAP_NEAREST:
111 case GL_LINEAR_MIPMAP_LINEAR:
112 return PIPE_TEX_FILTER_LINEAR;
113
114 default:
115 assert(0);
116 return PIPE_TEX_FILTER_NEAREST;
117 }
118 }
119
120
121 static void
122 update_samplers(struct st_context *st)
123 {
124 struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
125 struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
126 const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
127 fprog->Base.SamplersUsed);
128 GLuint su;
129
130 st->state.num_samplers = 0;
131
132 /* loop over sampler units (aka tex image units) */
133 for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
134 struct pipe_sampler_state *sampler = st->state.samplers + su;
135
136 memset(sampler, 0, sizeof(*sampler));
137
138 if (samplersUsed & (1 << su)) {
139 struct gl_texture_object *texobj;
140 GLuint texUnit;
141
142 if (fprog->Base.SamplersUsed & (1 << su))
143 texUnit = fprog->Base.SamplerUnits[su];
144 else
145 texUnit = vprog->Base.SamplerUnits[su];
146
147 texobj = st->ctx->Texture.Unit[texUnit]._Current;
148 if (!texobj) {
149 texobj = st_get_default_texture(st);
150 }
151
152 sampler->wrap_s = gl_wrap_to_sp(texobj->WrapS);
153 sampler->wrap_t = gl_wrap_to_sp(texobj->WrapT);
154 sampler->wrap_r = gl_wrap_to_sp(texobj->WrapR);
155
156 sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
157 sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
158 sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
159
160 if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
161 sampler->normalized_coords = 1;
162
163 sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
164 sampler->min_lod = MAX2(0.0f, texobj->MinLod);
165 sampler->max_lod = MIN2(texobj->MaxLevel - texobj->BaseLevel,
166 texobj->MaxLod);
167 if (sampler->max_lod < sampler->min_lod) {
168 /* The GL spec doesn't seem to specify what to do in this case.
169 * Swap the values.
170 */
171 float tmp = sampler->max_lod;
172 sampler->max_lod = sampler->min_lod;
173 sampler->min_lod = tmp;
174 assert(sampler->min_lod <= sampler->max_lod);
175 }
176
177 sampler->border_color[0] = texobj->BorderColor[RCOMP];
178 sampler->border_color[1] = texobj->BorderColor[GCOMP];
179 sampler->border_color[2] = texobj->BorderColor[BCOMP];
180 sampler->border_color[3] = texobj->BorderColor[ACOMP];
181
182 sampler->max_anisotropy = texobj->MaxAnisotropy;
183 if (sampler->max_anisotropy > 1.0) {
184 sampler->min_img_filter = PIPE_TEX_FILTER_ANISO;
185 sampler->mag_img_filter = PIPE_TEX_FILTER_ANISO;
186 }
187
188 /* only care about ARB_shadow, not SGI shadow */
189 if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
190 sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
191 sampler->compare_func
192 = st_compare_func_to_pipe(texobj->CompareFunc);
193 }
194
195 st->state.num_samplers = su + 1;
196
197 /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
198 cso_single_sampler(st->cso_context, su, sampler);
199 }
200 else {
201 /*printf("%s su=%u null\n", __FUNCTION__, su);*/
202 cso_single_sampler(st->cso_context, su, NULL);
203 }
204 }
205
206 cso_single_sampler_done(st->cso_context);
207 }
208
209
210 const struct st_tracked_state st_update_sampler = {
211 "st_update_sampler", /* name */
212 { /* dirty */
213 _NEW_TEXTURE, /* mesa */
214 0, /* st */
215 },
216 update_samplers /* update */
217 };