gallium: pass NULL to cso_single_sampler() when the sampler isn't used.
[mesa.git] / src / mesa / state_tracker / st_atom_sampler.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34
35 #include "st_context.h"
36 #include "st_atom.h"
37 #include "st_program.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "cso_cache/cso_context.h"
41
42
43 /**
44 * Convert GLenum texcoord wrap tokens to pipe tokens.
45 */
46 static GLuint
47 gl_wrap_to_sp(GLenum wrap)
48 {
49 switch (wrap) {
50 case GL_REPEAT:
51 return PIPE_TEX_WRAP_REPEAT;
52 case GL_CLAMP:
53 return PIPE_TEX_WRAP_CLAMP;
54 case GL_CLAMP_TO_EDGE:
55 return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
56 case GL_CLAMP_TO_BORDER:
57 return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
58 case GL_MIRRORED_REPEAT:
59 return PIPE_TEX_WRAP_MIRROR_REPEAT;
60 case GL_MIRROR_CLAMP_EXT:
61 return PIPE_TEX_WRAP_MIRROR_CLAMP;
62 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
63 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
64 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
65 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
66 default:
67 abort();
68 return 0;
69 }
70 }
71
72
73 static GLuint
74 gl_filter_to_mip_filter(GLenum filter)
75 {
76 switch (filter) {
77 case GL_NEAREST:
78 case GL_LINEAR:
79 return PIPE_TEX_MIPFILTER_NONE;
80
81 case GL_NEAREST_MIPMAP_NEAREST:
82 case GL_LINEAR_MIPMAP_NEAREST:
83 return PIPE_TEX_MIPFILTER_NEAREST;
84
85 case GL_NEAREST_MIPMAP_LINEAR:
86 case GL_LINEAR_MIPMAP_LINEAR:
87 return PIPE_TEX_MIPFILTER_LINEAR;
88
89 default:
90 assert(0);
91 return PIPE_TEX_MIPFILTER_NONE;
92 }
93 }
94
95
96 static GLuint
97 gl_filter_to_img_filter(GLenum filter)
98 {
99 switch (filter) {
100 case GL_NEAREST:
101 case GL_NEAREST_MIPMAP_NEAREST:
102 case GL_NEAREST_MIPMAP_LINEAR:
103 return PIPE_TEX_FILTER_NEAREST;
104
105 case GL_LINEAR:
106 case GL_LINEAR_MIPMAP_NEAREST:
107 case GL_LINEAR_MIPMAP_LINEAR:
108 return PIPE_TEX_FILTER_LINEAR;
109
110 default:
111 assert(0);
112 return PIPE_TEX_FILTER_NEAREST;
113 }
114 }
115
116
117 static void
118 update_samplers(struct st_context *st)
119 {
120 const struct st_fragment_program *fs = st->fp;
121 GLuint su;
122
123 st->state.num_samplers = 0;
124
125 /* loop over sampler units (aka tex image units) */
126 for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
127 struct pipe_sampler_state *sampler = st->state.samplers + su;
128
129 memset(sampler, 0, sizeof(*sampler));
130
131 if (fs->Base.Base.SamplersUsed & (1 << su)) {
132 GLuint texUnit = fs->Base.Base.SamplerUnits[su];
133 const struct gl_texture_object *texobj
134 = st->ctx->Texture.Unit[texUnit]._Current;
135
136 assert(texobj);
137
138 sampler->wrap_s = gl_wrap_to_sp(texobj->WrapS);
139 sampler->wrap_t = gl_wrap_to_sp(texobj->WrapT);
140 sampler->wrap_r = gl_wrap_to_sp(texobj->WrapR);
141
142 sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
143 sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
144 sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
145
146 if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
147 sampler->normalized_coords = 1;
148
149 sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
150 #if 1
151 sampler->min_lod = (texobj->MinLod) < 0.0 ? 0.0 : texobj->MinLod;
152 sampler->max_lod = texobj->MaxLod;
153 #else
154 /* min/max lod should really be as follows (untested).
155 * Also, calculate_first_last_level() needs to be overhauled
156 * since today's hardware had real support for LOD clamping.
157 */
158 sampler->min_lod = MAX2(texobj->BaseLevel, texobj->MinLod);
159 sampler->max_lod = MIN2(texobj->MaxLevel, texobj->MaxLod);
160 #endif
161
162 sampler->max_anisotropy = texobj->MaxAnisotropy;
163 if (sampler->max_anisotropy > 1.0) {
164 sampler->min_img_filter = PIPE_TEX_FILTER_ANISO;
165 sampler->mag_img_filter = PIPE_TEX_FILTER_ANISO;
166 }
167
168 /* only care about ARB_shadow, not SGI shadow */
169 if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
170 sampler->compare = 1;
171 sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
172 sampler->compare_func
173 = st_compare_func_to_pipe(texobj->CompareFunc);
174 }
175
176 st->state.num_samplers = su + 1;
177
178 /* XXX more sampler state here */
179
180 cso_single_sampler(st->cso_context, su, sampler);
181 }
182 else {
183 cso_single_sampler(st->cso_context, su, NULL);
184 }
185 }
186
187 cso_single_sampler_done(st->cso_context);
188 }
189
190
191 const struct st_tracked_state st_update_sampler = {
192 .name = "st_update_sampler",
193 .dirty = {
194 .mesa = _NEW_TEXTURE,
195 .st = 0,
196 },
197 .update = update_samplers
198 };
199
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