1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
35 #include "main/macros.h"
37 #include "st_context.h"
38 #include "st_cb_texture.h"
40 #include "pipe/p_context.h"
41 #include "pipe/p_defines.h"
43 #include "cso_cache/cso_context.h"
47 * Convert GLenum texcoord wrap tokens to pipe tokens.
50 gl_wrap_xlate(GLenum wrap
)
54 return PIPE_TEX_WRAP_REPEAT
;
56 return PIPE_TEX_WRAP_CLAMP
;
57 case GL_CLAMP_TO_EDGE
:
58 return PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
59 case GL_CLAMP_TO_BORDER
:
60 return PIPE_TEX_WRAP_CLAMP_TO_BORDER
;
61 case GL_MIRRORED_REPEAT
:
62 return PIPE_TEX_WRAP_MIRROR_REPEAT
;
63 case GL_MIRROR_CLAMP_EXT
:
64 return PIPE_TEX_WRAP_MIRROR_CLAMP
;
65 case GL_MIRROR_CLAMP_TO_EDGE_EXT
:
66 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
;
67 case GL_MIRROR_CLAMP_TO_BORDER_EXT
:
68 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
;
77 gl_filter_to_mip_filter(GLenum filter
)
82 return PIPE_TEX_MIPFILTER_NONE
;
84 case GL_NEAREST_MIPMAP_NEAREST
:
85 case GL_LINEAR_MIPMAP_NEAREST
:
86 return PIPE_TEX_MIPFILTER_NEAREST
;
88 case GL_NEAREST_MIPMAP_LINEAR
:
89 case GL_LINEAR_MIPMAP_LINEAR
:
90 return PIPE_TEX_MIPFILTER_LINEAR
;
94 return PIPE_TEX_MIPFILTER_NONE
;
100 gl_filter_to_img_filter(GLenum filter
)
104 case GL_NEAREST_MIPMAP_NEAREST
:
105 case GL_NEAREST_MIPMAP_LINEAR
:
106 return PIPE_TEX_FILTER_NEAREST
;
109 case GL_LINEAR_MIPMAP_NEAREST
:
110 case GL_LINEAR_MIPMAP_LINEAR
:
111 return PIPE_TEX_FILTER_LINEAR
;
115 return PIPE_TEX_FILTER_NEAREST
;
121 xlate_border_color(const GLfloat
*colorIn
, GLenum baseFormat
, GLfloat
*colorOut
)
123 switch (baseFormat
) {
125 colorOut
[0] = colorIn
[0];
131 colorOut
[0] = colorIn
[0];
132 colorOut
[1] = colorIn
[1];
137 colorOut
[0] = colorIn
[0];
138 colorOut
[1] = colorIn
[1];
139 colorOut
[2] = colorIn
[2];
143 colorOut
[0] = colorOut
[1] = colorOut
[2] = 0.0;
144 colorOut
[3] = colorIn
[3];
147 colorOut
[0] = colorOut
[1] = colorOut
[2] = colorIn
[0];
150 case GL_LUMINANCE_ALPHA
:
151 colorOut
[0] = colorOut
[1] = colorOut
[2] = colorIn
[0];
152 colorOut
[3] = colorIn
[3];
155 colorOut
[0] = colorOut
[1] = colorOut
[2] = colorOut
[3] = colorIn
[0];
158 COPY_4V(colorOut
, colorIn
);
164 update_samplers(struct st_context
*st
)
166 struct gl_vertex_program
*vprog
= st
->ctx
->VertexProgram
._Current
;
167 struct gl_fragment_program
*fprog
= st
->ctx
->FragmentProgram
._Current
;
168 const GLbitfield samplersUsed
= (vprog
->Base
.SamplersUsed
|
169 fprog
->Base
.SamplersUsed
);
172 st
->state
.num_samplers
= 0;
174 /* loop over sampler units (aka tex image units) */
175 for (su
= 0; su
< st
->ctx
->Const
.MaxTextureImageUnits
; su
++) {
176 struct pipe_sampler_state
*sampler
= st
->state
.samplers
+ su
;
178 memset(sampler
, 0, sizeof(*sampler
));
180 if (samplersUsed
& (1 << su
)) {
181 struct gl_texture_object
*texobj
;
182 struct gl_texture_image
*teximg
;
185 if (fprog
->Base
.SamplersUsed
& (1 << su
))
186 texUnit
= fprog
->Base
.SamplerUnits
[su
];
188 texUnit
= vprog
->Base
.SamplerUnits
[su
];
190 texobj
= st
->ctx
->Texture
.Unit
[texUnit
]._Current
;
192 texobj
= st_get_default_texture(st
);
195 teximg
= texobj
->Image
[0][texobj
->BaseLevel
];
197 sampler
->wrap_s
= gl_wrap_xlate(texobj
->WrapS
);
198 sampler
->wrap_t
= gl_wrap_xlate(texobj
->WrapT
);
199 sampler
->wrap_r
= gl_wrap_xlate(texobj
->WrapR
);
201 sampler
->min_img_filter
= gl_filter_to_img_filter(texobj
->MinFilter
);
202 sampler
->min_mip_filter
= gl_filter_to_mip_filter(texobj
->MinFilter
);
203 sampler
->mag_img_filter
= gl_filter_to_img_filter(texobj
->MagFilter
);
205 if (texobj
->Target
!= GL_TEXTURE_RECTANGLE_ARB
)
206 sampler
->normalized_coords
= 1;
208 sampler
->lod_bias
= st
->ctx
->Texture
.Unit
[su
].LodBias
;
210 sampler
->min_lod
= texobj
->BaseLevel
+ texobj
->MinLod
;
211 if (sampler
->min_lod
< texobj
->BaseLevel
)
212 sampler
->min_lod
= texobj
->BaseLevel
;
214 sampler
->max_lod
= MIN2((GLfloat
) texobj
->MaxLevel
,
215 (texobj
->MaxLod
+ texobj
->BaseLevel
));
216 if (sampler
->max_lod
< sampler
->min_lod
) {
217 /* The GL spec doesn't seem to specify what to do in this case.
220 float tmp
= sampler
->max_lod
;
221 sampler
->max_lod
= sampler
->min_lod
;
222 sampler
->min_lod
= tmp
;
223 assert(sampler
->min_lod
<= sampler
->max_lod
);
226 xlate_border_color(texobj
->BorderColor
.f
,
227 teximg
? teximg
->_BaseFormat
: GL_RGBA
,
228 sampler
->border_color
);
230 sampler
->max_anisotropy
= (texobj
->MaxAnisotropy
== 1.0 ? 0 : (GLuint
)texobj
->MaxAnisotropy
);
232 /* only care about ARB_shadow, not SGI shadow */
233 if (texobj
->CompareMode
== GL_COMPARE_R_TO_TEXTURE
) {
234 sampler
->compare_mode
= PIPE_TEX_COMPARE_R_TO_TEXTURE
;
235 sampler
->compare_func
236 = st_compare_func_to_pipe(texobj
->CompareFunc
);
239 st
->state
.num_samplers
= su
+ 1;
241 /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
242 cso_single_sampler(st
->cso_context
, su
, sampler
);
243 if (su
< st
->ctx
->Const
.MaxVertexTextureImageUnits
) {
244 cso_single_vertex_sampler(st
->cso_context
, su
, sampler
);
248 /*printf("%s su=%u null\n", __FUNCTION__, su);*/
249 cso_single_sampler(st
->cso_context
, su
, NULL
);
250 if (su
< st
->ctx
->Const
.MaxVertexTextureImageUnits
) {
251 cso_single_vertex_sampler(st
->cso_context
, su
, NULL
);
256 cso_single_sampler_done(st
->cso_context
);
257 if (st
->ctx
->Const
.MaxVertexTextureImageUnits
> 0) {
258 cso_single_vertex_sampler_done(st
->cso_context
);
263 const struct st_tracked_state st_update_sampler
= {
264 "st_update_sampler", /* name */
266 _NEW_TEXTURE
, /* mesa */
269 update_samplers
/* update */