st/mesa: exit the update fragment samplers/textures loops early.
[mesa.git] / src / mesa / state_tracker / st_atom_sampler.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34
35 #include "main/macros.h"
36 #include "main/mtypes.h"
37 #include "main/samplerobj.h"
38
39 #include "st_context.h"
40 #include "st_cb_texture.h"
41 #include "st_format.h"
42 #include "st_atom.h"
43 #include "st_texture.h"
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46
47 #include "cso_cache/cso_context.h"
48
49
50 /**
51 * Convert GLenum texcoord wrap tokens to pipe tokens.
52 */
53 static GLuint
54 gl_wrap_xlate(GLenum wrap)
55 {
56 switch (wrap) {
57 case GL_REPEAT:
58 return PIPE_TEX_WRAP_REPEAT;
59 case GL_CLAMP:
60 return PIPE_TEX_WRAP_CLAMP;
61 case GL_CLAMP_TO_EDGE:
62 return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
63 case GL_CLAMP_TO_BORDER:
64 return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
65 case GL_MIRRORED_REPEAT:
66 return PIPE_TEX_WRAP_MIRROR_REPEAT;
67 case GL_MIRROR_CLAMP_EXT:
68 return PIPE_TEX_WRAP_MIRROR_CLAMP;
69 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
70 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
71 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
72 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
73 default:
74 assert(0);
75 return 0;
76 }
77 }
78
79
80 static GLuint
81 gl_filter_to_mip_filter(GLenum filter)
82 {
83 switch (filter) {
84 case GL_NEAREST:
85 case GL_LINEAR:
86 return PIPE_TEX_MIPFILTER_NONE;
87
88 case GL_NEAREST_MIPMAP_NEAREST:
89 case GL_LINEAR_MIPMAP_NEAREST:
90 return PIPE_TEX_MIPFILTER_NEAREST;
91
92 case GL_NEAREST_MIPMAP_LINEAR:
93 case GL_LINEAR_MIPMAP_LINEAR:
94 return PIPE_TEX_MIPFILTER_LINEAR;
95
96 default:
97 assert(0);
98 return PIPE_TEX_MIPFILTER_NONE;
99 }
100 }
101
102
103 static GLuint
104 gl_filter_to_img_filter(GLenum filter)
105 {
106 switch (filter) {
107 case GL_NEAREST:
108 case GL_NEAREST_MIPMAP_NEAREST:
109 case GL_NEAREST_MIPMAP_LINEAR:
110 return PIPE_TEX_FILTER_NEAREST;
111
112 case GL_LINEAR:
113 case GL_LINEAR_MIPMAP_NEAREST:
114 case GL_LINEAR_MIPMAP_LINEAR:
115 return PIPE_TEX_FILTER_LINEAR;
116
117 default:
118 assert(0);
119 return PIPE_TEX_FILTER_NEAREST;
120 }
121 }
122
123
124 static void
125 convert_sampler(struct st_context *st,
126 struct pipe_sampler_state *sampler,
127 GLuint texUnit)
128 {
129 struct gl_texture_object *texobj;
130 struct gl_context *ctx = st->ctx;
131 struct gl_sampler_object *msamp;
132
133 texobj = ctx->Texture.Unit[texUnit]._Current;
134 if (!texobj) {
135 texobj = st_get_default_texture(st);
136 }
137
138 msamp = _mesa_get_samplerobj(ctx, texUnit);
139
140 memset(sampler, 0, sizeof(*sampler));
141 sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
142 sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
143 sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
144
145 sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
146 sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
147 sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
148
149 if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
150 sampler->normalized_coords = 1;
151
152 sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias;
153
154 sampler->min_lod = CLAMP(msamp->MinLod,
155 0.0f,
156 (GLfloat) texobj->MaxLevel - texobj->BaseLevel);
157 sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
158 msamp->MaxLod);
159 if (sampler->max_lod < sampler->min_lod) {
160 /* The GL spec doesn't seem to specify what to do in this case.
161 * Swap the values.
162 */
163 float tmp = sampler->max_lod;
164 sampler->max_lod = sampler->min_lod;
165 sampler->min_lod = tmp;
166 assert(sampler->min_lod <= sampler->max_lod);
167 }
168
169 if (msamp->BorderColor.ui[0] ||
170 msamp->BorderColor.ui[1] ||
171 msamp->BorderColor.ui[2] ||
172 msamp->BorderColor.ui[3]) {
173 struct gl_texture_image *teximg;
174
175 teximg = texobj->Image[0][texobj->BaseLevel];
176
177 st_translate_color(msamp->BorderColor.f,
178 teximg ? teximg->_BaseFormat : GL_RGBA,
179 sampler->border_color.f);
180 }
181
182 sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
183 0 : (GLuint) msamp->MaxAnisotropy);
184
185 /* only care about ARB_shadow, not SGI shadow */
186 if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
187 sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
188 sampler->compare_func
189 = st_compare_func_to_pipe(msamp->CompareFunc);
190 }
191
192 sampler->seamless_cube_map =
193 ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
194 }
195
196
197 static void
198 update_vertex_samplers(struct st_context *st)
199 {
200 const struct gl_context *ctx = st->ctx;
201 struct gl_vertex_program *vprog = ctx->VertexProgram._Current;
202 GLuint su;
203
204 if (st->state.num_vertex_samplers == 0 && vprog->Base.SamplersUsed == 0)
205 return;
206 st->state.num_vertex_samplers = 0;
207
208 /* loop over sampler units (aka tex image units) */
209 for (su = 0; su < ctx->Const.MaxVertexTextureImageUnits; su++) {
210 struct pipe_sampler_state *sampler = st->state.vertex_samplers + su;
211
212 if (vprog->Base.SamplersUsed & (1 << su)) {
213 GLuint texUnit;
214
215 texUnit = vprog->Base.SamplerUnits[su];
216
217 convert_sampler(st, sampler, texUnit);
218
219 st->state.num_vertex_samplers = su + 1;
220
221 cso_single_vertex_sampler(st->cso_context, su, sampler);
222 } else {
223 cso_single_vertex_sampler(st->cso_context, su, NULL);
224 }
225 }
226 cso_single_vertex_sampler_done(st->cso_context);
227 }
228
229
230 static void
231 update_fragment_samplers(struct st_context *st)
232 {
233 const struct gl_context *ctx = st->ctx;
234 struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
235 GLuint su;
236 GLuint samplers_used = fprog->Base.SamplersUsed;
237 GLuint old_max = st->state.num_samplers;
238
239 st->state.num_samplers = 0;
240
241 /* loop over sampler units (aka tex image units) */
242 for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++, samplers_used >>= 1) {
243 struct pipe_sampler_state *sampler = st->state.samplers + su;
244
245 if (samplers_used & 1) {
246 GLuint texUnit;
247
248 texUnit = fprog->Base.SamplerUnits[su];
249
250 convert_sampler(st, sampler, texUnit);
251
252 st->state.num_samplers = su + 1;
253
254 /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
255 cso_single_sampler(st->cso_context, su, sampler);
256 }
257 else if (samplers_used != 0 || su < old_max) {
258 /*printf("%s su=%u null\n", __FUNCTION__, su);*/
259 cso_single_sampler(st->cso_context, su, NULL);
260 } else {
261 /* if we've reset all the old views and we have no more new ones */
262 break;
263 }
264 }
265
266 cso_single_sampler_done(st->cso_context);
267 }
268
269
270 static void
271 update_samplers(struct st_context *st)
272 {
273 update_fragment_samplers(st);
274 update_vertex_samplers(st);
275 }
276
277
278 const struct st_tracked_state st_update_sampler = {
279 "st_update_sampler", /* name */
280 { /* dirty */
281 _NEW_TEXTURE, /* mesa */
282 0, /* st */
283 },
284 update_samplers /* update */
285 };