1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
35 #include "st_context.h"
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
42 * Convert GLenum texcoord wrap tokens to pipe tokens.
45 gl_wrap_to_sp(GLenum wrap
)
49 return PIPE_TEX_WRAP_REPEAT
;
51 return PIPE_TEX_WRAP_CLAMP
;
52 case GL_CLAMP_TO_EDGE
:
53 return PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
54 case GL_CLAMP_TO_BORDER
:
55 return PIPE_TEX_WRAP_CLAMP_TO_BORDER
;
56 case GL_MIRRORED_REPEAT
:
57 return PIPE_TEX_WRAP_MIRROR_REPEAT
;
58 case GL_MIRROR_CLAMP_EXT
:
59 return PIPE_TEX_WRAP_MIRROR_CLAMP
;
60 case GL_MIRROR_CLAMP_TO_EDGE_EXT
:
61 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
;
62 case GL_MIRROR_CLAMP_TO_BORDER_EXT
:
63 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
;
72 gl_filter_to_sp(GLenum filter
)
76 return PIPE_TEX_FILTER_NEAREST
;
78 return PIPE_TEX_FILTER_LINEAR
;
79 case GL_NEAREST_MIPMAP_NEAREST
:
80 return PIPE_TEX_FILTER_NEAREST_MIPMAP_NEAREST
;
81 case GL_NEAREST_MIPMAP_LINEAR
:
82 return PIPE_TEX_FILTER_NEAREST_MIPMAP_LINEAR
;
83 case GL_LINEAR_MIPMAP_NEAREST
:
84 return PIPE_TEX_FILTER_LINEAR_MIPMAP_NEAREST
;
85 case GL_LINEAR_MIPMAP_LINEAR
:
86 return PIPE_TEX_FILTER_LINEAR_MIPMAP_LINEAR
;
95 update_samplers(struct st_context
*st
)
99 for (u
= 0; u
< st
->ctx
->Const
.MaxTextureImageUnits
; u
++) {
100 const struct gl_texture_object
*texobj
101 = st
->ctx
->Texture
.Unit
[u
]._Current
;
102 struct pipe_sampler_state sampler
;
104 memset(&sampler
, 0, sizeof(sampler
));
106 sampler
.wrap_s
= gl_wrap_to_sp(texobj
->WrapS
);
107 sampler
.wrap_t
= gl_wrap_to_sp(texobj
->WrapT
);
108 sampler
.wrap_r
= gl_wrap_to_sp(texobj
->WrapR
);
110 sampler
.min_filter
= gl_filter_to_sp(texobj
->MinFilter
);
111 sampler
.mag_filter
= gl_filter_to_sp(texobj
->MagFilter
);
113 /* XXX more sampler state here */
115 if (memcmp(&sampler
, &st
->state
.sampler
[u
], sizeof(sampler
)) != 0) {
116 /* state has changed */
117 st
->state
.sampler
[u
] = sampler
;
118 st
->pipe
->set_sampler_state(st
->pipe
, u
, &sampler
);
124 const struct st_tracked_state st_update_sampler
= {
126 .mesa
= _NEW_TEXTURE
,
129 .update
= update_samplers