st/mesa: overhaul vertex/fragment sampler and sampler views.
[mesa.git] / src / mesa / state_tracker / st_atom_sampler.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34
35 #include "main/macros.h"
36 #include "main/mtypes.h"
37 #include "main/samplerobj.h"
38
39 #include "st_context.h"
40 #include "st_cb_texture.h"
41 #include "st_format.h"
42 #include "st_atom.h"
43 #include "st_texture.h"
44 #include "pipe/p_context.h"
45 #include "pipe/p_defines.h"
46
47 #include "cso_cache/cso_context.h"
48
49
50 /**
51 * Convert GLenum texcoord wrap tokens to pipe tokens.
52 */
53 static GLuint
54 gl_wrap_xlate(GLenum wrap)
55 {
56 switch (wrap) {
57 case GL_REPEAT:
58 return PIPE_TEX_WRAP_REPEAT;
59 case GL_CLAMP:
60 return PIPE_TEX_WRAP_CLAMP;
61 case GL_CLAMP_TO_EDGE:
62 return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
63 case GL_CLAMP_TO_BORDER:
64 return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
65 case GL_MIRRORED_REPEAT:
66 return PIPE_TEX_WRAP_MIRROR_REPEAT;
67 case GL_MIRROR_CLAMP_EXT:
68 return PIPE_TEX_WRAP_MIRROR_CLAMP;
69 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
70 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
71 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
72 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
73 default:
74 assert(0);
75 return 0;
76 }
77 }
78
79
80 static GLuint
81 gl_filter_to_mip_filter(GLenum filter)
82 {
83 switch (filter) {
84 case GL_NEAREST:
85 case GL_LINEAR:
86 return PIPE_TEX_MIPFILTER_NONE;
87
88 case GL_NEAREST_MIPMAP_NEAREST:
89 case GL_LINEAR_MIPMAP_NEAREST:
90 return PIPE_TEX_MIPFILTER_NEAREST;
91
92 case GL_NEAREST_MIPMAP_LINEAR:
93 case GL_LINEAR_MIPMAP_LINEAR:
94 return PIPE_TEX_MIPFILTER_LINEAR;
95
96 default:
97 assert(0);
98 return PIPE_TEX_MIPFILTER_NONE;
99 }
100 }
101
102
103 static GLuint
104 gl_filter_to_img_filter(GLenum filter)
105 {
106 switch (filter) {
107 case GL_NEAREST:
108 case GL_NEAREST_MIPMAP_NEAREST:
109 case GL_NEAREST_MIPMAP_LINEAR:
110 return PIPE_TEX_FILTER_NEAREST;
111
112 case GL_LINEAR:
113 case GL_LINEAR_MIPMAP_NEAREST:
114 case GL_LINEAR_MIPMAP_LINEAR:
115 return PIPE_TEX_FILTER_LINEAR;
116
117 default:
118 assert(0);
119 return PIPE_TEX_FILTER_NEAREST;
120 }
121 }
122
123 static void convert_sampler(struct st_context *st,
124 struct pipe_sampler_state *sampler,
125 GLuint texUnit)
126 {
127 struct gl_texture_object *texobj;
128 struct gl_sampler_object *msamp;
129
130 texobj = st->ctx->Texture.Unit[texUnit]._Current;
131 if (!texobj) {
132 texobj = st_get_default_texture(st);
133 }
134
135 msamp = _mesa_get_samplerobj(st->ctx, texUnit);
136 sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
137 sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
138 sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
139
140 sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
141 sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
142 sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
143
144 if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
145 sampler->normalized_coords = 1;
146
147 sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias +
148 msamp->LodBias;
149
150 sampler->min_lod = CLAMP(msamp->MinLod,
151 0.0f,
152 (GLfloat) texobj->MaxLevel - texobj->BaseLevel);
153 sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
154 msamp->MaxLod);
155 if (sampler->max_lod < sampler->min_lod) {
156 /* The GL spec doesn't seem to specify what to do in this case.
157 * Swap the values.
158 */
159 float tmp = sampler->max_lod;
160 sampler->max_lod = sampler->min_lod;
161 sampler->min_lod = tmp;
162 assert(sampler->min_lod <= sampler->max_lod);
163 }
164
165 if (msamp->BorderColor.ui[0] ||
166 msamp->BorderColor.ui[1] ||
167 msamp->BorderColor.ui[2] ||
168 msamp->BorderColor.ui[3]) {
169 struct gl_texture_image *teximg;
170
171 teximg = texobj->Image[0][texobj->BaseLevel];
172
173 st_translate_color(msamp->BorderColor.f,
174 teximg ? teximg->_BaseFormat : GL_RGBA,
175 sampler->border_color);
176 }
177
178 sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
179 0 : (GLuint) msamp->MaxAnisotropy);
180
181 /* only care about ARB_shadow, not SGI shadow */
182 if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
183 sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
184 sampler->compare_func
185 = st_compare_func_to_pipe(msamp->CompareFunc);
186 }
187
188 sampler->seamless_cube_map =
189 st->ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
190 }
191
192 static void
193 update_vertex_samplers(struct st_context *st)
194 {
195 struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
196 GLuint su;
197
198 st->state.num_vertex_samplers = 0;
199
200 /* loop over sampler units (aka tex image units) */
201 for (su = 0; su < st->ctx->Const.MaxVertexTextureImageUnits; su++) {
202 struct pipe_sampler_state *sampler = st->state.vertex_samplers + su;
203
204 memset(sampler, 0, sizeof(*sampler));
205
206 if (vprog->Base.SamplersUsed & (1 << su)) {
207 GLuint texUnit;
208
209 texUnit = vprog->Base.SamplerUnits[su];
210
211 convert_sampler(st, sampler, texUnit);
212
213 st->state.num_vertex_samplers = su + 1;
214
215 cso_single_vertex_sampler(st->cso_context, su, sampler);
216 } else {
217 cso_single_vertex_sampler(st->cso_context, su, NULL);
218 }
219 }
220 cso_single_vertex_sampler_done(st->cso_context);
221 }
222
223 static void
224 update_fragment_samplers(struct st_context *st)
225 {
226 struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
227 GLuint su;
228
229 st->state.num_samplers = 0;
230
231 /* loop over sampler units (aka tex image units) */
232 for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
233 struct pipe_sampler_state *sampler = st->state.samplers + su;
234
235 memset(sampler, 0, sizeof(*sampler));
236
237 if (fprog->Base.SamplersUsed & (1 << su)) {
238 GLuint texUnit;
239
240 texUnit = fprog->Base.SamplerUnits[su];
241
242 convert_sampler(st, sampler, texUnit);
243
244 st->state.num_samplers = su + 1;
245
246 /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
247 cso_single_sampler(st->cso_context, su, sampler);
248 }
249 else {
250 /*printf("%s su=%u null\n", __FUNCTION__, su);*/
251 cso_single_sampler(st->cso_context, su, NULL);
252 }
253 }
254
255 cso_single_sampler_done(st->cso_context);
256 }
257
258 static void
259 update_samplers(struct st_context *st)
260 {
261 update_fragment_samplers(st);
262 update_vertex_samplers(st);
263 }
264
265 const struct st_tracked_state st_update_sampler = {
266 "st_update_sampler", /* name */
267 { /* dirty */
268 _NEW_TEXTURE, /* mesa */
269 0, /* st */
270 },
271 update_samplers /* update */
272 };