1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
35 #include "main/macros.h"
36 #include "main/mtypes.h"
37 #include "main/glformats.h"
38 #include "main/samplerobj.h"
39 #include "main/texobj.h"
41 #include "st_context.h"
42 #include "st_cb_texture.h"
43 #include "st_format.h"
45 #include "st_texture.h"
46 #include "pipe/p_context.h"
47 #include "pipe/p_defines.h"
49 #include "cso_cache/cso_context.h"
51 #include "util/u_format.h"
55 * Convert GLenum texcoord wrap tokens to pipe tokens.
58 gl_wrap_xlate(GLenum wrap
)
62 return PIPE_TEX_WRAP_REPEAT
;
64 return PIPE_TEX_WRAP_CLAMP
;
65 case GL_CLAMP_TO_EDGE
:
66 return PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
67 case GL_CLAMP_TO_BORDER
:
68 return PIPE_TEX_WRAP_CLAMP_TO_BORDER
;
69 case GL_MIRRORED_REPEAT
:
70 return PIPE_TEX_WRAP_MIRROR_REPEAT
;
71 case GL_MIRROR_CLAMP_EXT
:
72 return PIPE_TEX_WRAP_MIRROR_CLAMP
;
73 case GL_MIRROR_CLAMP_TO_EDGE_EXT
:
74 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
;
75 case GL_MIRROR_CLAMP_TO_BORDER_EXT
:
76 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
;
85 gl_filter_to_mip_filter(GLenum filter
)
90 return PIPE_TEX_MIPFILTER_NONE
;
92 case GL_NEAREST_MIPMAP_NEAREST
:
93 case GL_LINEAR_MIPMAP_NEAREST
:
94 return PIPE_TEX_MIPFILTER_NEAREST
;
96 case GL_NEAREST_MIPMAP_LINEAR
:
97 case GL_LINEAR_MIPMAP_LINEAR
:
98 return PIPE_TEX_MIPFILTER_LINEAR
;
102 return PIPE_TEX_MIPFILTER_NONE
;
108 gl_filter_to_img_filter(GLenum filter
)
112 case GL_NEAREST_MIPMAP_NEAREST
:
113 case GL_NEAREST_MIPMAP_LINEAR
:
114 return PIPE_TEX_FILTER_NEAREST
;
117 case GL_LINEAR_MIPMAP_NEAREST
:
118 case GL_LINEAR_MIPMAP_LINEAR
:
119 return PIPE_TEX_FILTER_LINEAR
;
123 return PIPE_TEX_FILTER_NEAREST
;
129 convert_sampler(struct st_context
*st
,
130 struct pipe_sampler_state
*sampler
,
133 struct gl_texture_object
*texobj
;
134 struct gl_context
*ctx
= st
->ctx
;
135 struct gl_sampler_object
*msamp
;
137 texobj
= ctx
->Texture
.Unit
[texUnit
]._Current
;
139 texobj
= _mesa_get_fallback_texture(ctx
, TEXTURE_2D_INDEX
);
142 msamp
= _mesa_get_samplerobj(ctx
, texUnit
);
144 memset(sampler
, 0, sizeof(*sampler
));
145 sampler
->wrap_s
= gl_wrap_xlate(msamp
->WrapS
);
146 sampler
->wrap_t
= gl_wrap_xlate(msamp
->WrapT
);
147 sampler
->wrap_r
= gl_wrap_xlate(msamp
->WrapR
);
149 sampler
->min_img_filter
= gl_filter_to_img_filter(msamp
->MinFilter
);
150 sampler
->min_mip_filter
= gl_filter_to_mip_filter(msamp
->MinFilter
);
151 sampler
->mag_img_filter
= gl_filter_to_img_filter(msamp
->MagFilter
);
153 if (texobj
->Target
!= GL_TEXTURE_RECTANGLE_ARB
)
154 sampler
->normalized_coords
= 1;
156 sampler
->lod_bias
= ctx
->Texture
.Unit
[texUnit
].LodBias
+ msamp
->LodBias
;
158 sampler
->min_lod
= CLAMP(msamp
->MinLod
,
160 (GLfloat
) texobj
->MaxLevel
- texobj
->BaseLevel
);
161 sampler
->max_lod
= MIN2((GLfloat
) texobj
->MaxLevel
- texobj
->BaseLevel
,
163 if (sampler
->max_lod
< sampler
->min_lod
) {
164 /* The GL spec doesn't seem to specify what to do in this case.
167 float tmp
= sampler
->max_lod
;
168 sampler
->max_lod
= sampler
->min_lod
;
169 sampler
->min_lod
= tmp
;
170 assert(sampler
->min_lod
<= sampler
->max_lod
);
173 /* For non-black borders... */
174 if (msamp
->BorderColor
.ui
[0] ||
175 msamp
->BorderColor
.ui
[1] ||
176 msamp
->BorderColor
.ui
[2] ||
177 msamp
->BorderColor
.ui
[3]) {
178 struct st_texture_object
*stobj
= st_texture_object(texobj
);
179 struct gl_texture_image
*teximg
;
180 const GLboolean is_integer
= texobj
->_IsIntegerFormat
;
181 union pipe_color_union border_color
;
183 teximg
= texobj
->Image
[0][texobj
->BaseLevel
];
185 if (st
->apply_texture_swizzle_to_border_color
&& stobj
->sampler_view
) {
186 const unsigned char swz
[4] =
188 stobj
->sampler_view
->swizzle_r
,
189 stobj
->sampler_view
->swizzle_g
,
190 stobj
->sampler_view
->swizzle_b
,
191 stobj
->sampler_view
->swizzle_a
,
194 st_translate_color(&msamp
->BorderColor
,
196 teximg
? teximg
->_BaseFormat
: GL_RGBA
, is_integer
);
198 util_format_apply_color_swizzle(&sampler
->border_color
,
199 &border_color
, swz
, is_integer
);
201 st_translate_color(&msamp
->BorderColor
,
202 &sampler
->border_color
,
203 teximg
? teximg
->_BaseFormat
: GL_RGBA
, is_integer
);
207 sampler
->max_anisotropy
= (msamp
->MaxAnisotropy
== 1.0 ?
208 0 : (GLuint
) msamp
->MaxAnisotropy
);
210 /* only care about ARB_shadow, not SGI shadow */
211 if (msamp
->CompareMode
== GL_COMPARE_R_TO_TEXTURE
) {
212 sampler
->compare_mode
= PIPE_TEX_COMPARE_R_TO_TEXTURE
;
213 sampler
->compare_func
214 = st_compare_func_to_pipe(msamp
->CompareFunc
);
217 sampler
->seamless_cube_map
=
218 ctx
->Texture
.CubeMapSeamless
|| msamp
->CubeMapSeamless
;
223 * Update the gallium driver's sampler state for fragment, vertex or
224 * geometry shader stage.
227 update_shader_samplers(struct st_context
*st
,
228 unsigned shader_stage
,
229 const struct gl_program
*prog
,
231 struct pipe_sampler_state
*samplers
,
232 unsigned *num_samplers
)
235 GLbitfield samplers_used
;
236 const GLuint old_max
= *num_samplers
;
238 samplers_used
= prog
->SamplersUsed
;
240 if (*num_samplers
== 0 && samplers_used
== 0x0)
245 /* loop over sampler units (aka tex image units) */
246 for (unit
= 0; unit
< max_units
; unit
++, samplers_used
>>= 1) {
247 struct pipe_sampler_state
*sampler
= samplers
+ unit
;
249 if (samplers_used
& 1) {
250 const GLuint texUnit
= prog
->SamplerUnits
[unit
];
252 convert_sampler(st
, sampler
, texUnit
);
254 *num_samplers
= unit
+ 1;
256 cso_single_sampler(st
->cso_context
, shader_stage
, unit
, sampler
);
258 else if (samplers_used
!= 0 || unit
< old_max
) {
259 cso_single_sampler(st
->cso_context
, shader_stage
, unit
, NULL
);
262 /* if we've reset all the old samplers and we have no more new ones */
267 cso_single_sampler_done(st
->cso_context
, shader_stage
);
272 update_samplers(struct st_context
*st
)
274 const struct gl_context
*ctx
= st
->ctx
;
276 update_shader_samplers(st
,
277 PIPE_SHADER_FRAGMENT
,
278 &ctx
->FragmentProgram
._Current
->Base
,
279 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
,
280 st
->state
.samplers
[PIPE_SHADER_FRAGMENT
],
281 &st
->state
.num_samplers
[PIPE_SHADER_FRAGMENT
]);
283 update_shader_samplers(st
,
285 &ctx
->VertexProgram
._Current
->Base
,
286 ctx
->Const
.VertexProgram
.MaxTextureImageUnits
,
287 st
->state
.samplers
[PIPE_SHADER_VERTEX
],
288 &st
->state
.num_samplers
[PIPE_SHADER_VERTEX
]);
290 if (ctx
->GeometryProgram
._Current
) {
291 update_shader_samplers(st
,
292 PIPE_SHADER_GEOMETRY
,
293 &ctx
->GeometryProgram
._Current
->Base
,
294 ctx
->Const
.GeometryProgram
.MaxTextureImageUnits
,
295 st
->state
.samplers
[PIPE_SHADER_GEOMETRY
],
296 &st
->state
.num_samplers
[PIPE_SHADER_GEOMETRY
]);
301 const struct st_tracked_state st_update_sampler
= {
302 "st_update_sampler", /* name */
304 _NEW_TEXTURE
, /* mesa */
307 update_samplers
/* update */