mesa/st: only update samplers for stages that have changed
[mesa.git] / src / mesa / state_tracker / st_atom_sampler.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 * Brian Paul
32 */
33
34
35 #include "main/macros.h"
36 #include "main/mtypes.h"
37 #include "main/glformats.h"
38 #include "main/samplerobj.h"
39 #include "main/teximage.h"
40 #include "main/texobj.h"
41
42 #include "st_context.h"
43 #include "st_cb_texture.h"
44 #include "st_format.h"
45 #include "st_atom.h"
46 #include "st_texture.h"
47 #include "pipe/p_context.h"
48 #include "pipe/p_defines.h"
49
50 #include "cso_cache/cso_context.h"
51
52 #include "util/u_format.h"
53
54
55 /**
56 * Convert GLenum texcoord wrap tokens to pipe tokens.
57 */
58 static GLuint
59 gl_wrap_xlate(GLenum wrap)
60 {
61 switch (wrap) {
62 case GL_REPEAT:
63 return PIPE_TEX_WRAP_REPEAT;
64 case GL_CLAMP:
65 return PIPE_TEX_WRAP_CLAMP;
66 case GL_CLAMP_TO_EDGE:
67 return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
68 case GL_CLAMP_TO_BORDER:
69 return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
70 case GL_MIRRORED_REPEAT:
71 return PIPE_TEX_WRAP_MIRROR_REPEAT;
72 case GL_MIRROR_CLAMP_EXT:
73 return PIPE_TEX_WRAP_MIRROR_CLAMP;
74 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
75 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
76 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
77 return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
78 default:
79 assert(0);
80 return 0;
81 }
82 }
83
84
85 static GLuint
86 gl_filter_to_mip_filter(GLenum filter)
87 {
88 switch (filter) {
89 case GL_NEAREST:
90 case GL_LINEAR:
91 return PIPE_TEX_MIPFILTER_NONE;
92
93 case GL_NEAREST_MIPMAP_NEAREST:
94 case GL_LINEAR_MIPMAP_NEAREST:
95 return PIPE_TEX_MIPFILTER_NEAREST;
96
97 case GL_NEAREST_MIPMAP_LINEAR:
98 case GL_LINEAR_MIPMAP_LINEAR:
99 return PIPE_TEX_MIPFILTER_LINEAR;
100
101 default:
102 assert(0);
103 return PIPE_TEX_MIPFILTER_NONE;
104 }
105 }
106
107
108 static GLuint
109 gl_filter_to_img_filter(GLenum filter)
110 {
111 switch (filter) {
112 case GL_NEAREST:
113 case GL_NEAREST_MIPMAP_NEAREST:
114 case GL_NEAREST_MIPMAP_LINEAR:
115 return PIPE_TEX_FILTER_NEAREST;
116
117 case GL_LINEAR:
118 case GL_LINEAR_MIPMAP_NEAREST:
119 case GL_LINEAR_MIPMAP_LINEAR:
120 return PIPE_TEX_FILTER_LINEAR;
121
122 default:
123 assert(0);
124 return PIPE_TEX_FILTER_NEAREST;
125 }
126 }
127
128
129 static void
130 convert_sampler(struct st_context *st,
131 struct pipe_sampler_state *sampler,
132 GLuint texUnit)
133 {
134 const struct gl_texture_object *texobj;
135 struct gl_context *ctx = st->ctx;
136 const struct gl_sampler_object *msamp;
137 GLenum texBaseFormat;
138
139 texobj = ctx->Texture.Unit[texUnit]._Current;
140 assert(texobj);
141
142 msamp = _mesa_get_samplerobj(ctx, texUnit);
143 texBaseFormat = _mesa_texture_base_format(texobj);
144
145 memset(sampler, 0, sizeof(*sampler));
146 sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
147 sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
148 sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
149
150 sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
151 sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
152 sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
153
154 if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
155 sampler->normalized_coords = 1;
156
157 sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias;
158 /* Reduce the number of states by allowing only the values that AMD GCN
159 * can represent. Apps use lod_bias for smooth transitions to bigger mipmap
160 * levels.
161 */
162 sampler->lod_bias = CLAMP(sampler->lod_bias, -16, 16);
163 sampler->lod_bias = floorf(sampler->lod_bias * 256) / 256;
164
165 sampler->min_lod = MAX2(msamp->MinLod, 0.0f);
166 sampler->max_lod = msamp->MaxLod;
167 if (sampler->max_lod < sampler->min_lod) {
168 /* The GL spec doesn't seem to specify what to do in this case.
169 * Swap the values.
170 */
171 float tmp = sampler->max_lod;
172 sampler->max_lod = sampler->min_lod;
173 sampler->min_lod = tmp;
174 assert(sampler->min_lod <= sampler->max_lod);
175 }
176
177 /* For non-black borders... */
178 if (msamp->BorderColor.ui[0] ||
179 msamp->BorderColor.ui[1] ||
180 msamp->BorderColor.ui[2] ||
181 msamp->BorderColor.ui[3]) {
182 const struct st_texture_object *stobj = st_texture_object_const(texobj);
183 const GLboolean is_integer = texobj->_IsIntegerFormat;
184 const struct pipe_sampler_view *sv = NULL;
185 union pipe_color_union border_color;
186 GLuint i;
187
188 /* Just search for the first used view. We can do this because the
189 swizzle is per-texture, not per context. */
190 /* XXX: clean that up to not use the sampler view at all */
191 for (i = 0; i < stobj->num_sampler_views; ++i) {
192 if (stobj->sampler_views[i]) {
193 sv = stobj->sampler_views[i];
194 break;
195 }
196 }
197
198 if (st->apply_texture_swizzle_to_border_color && sv) {
199 const unsigned char swz[4] =
200 {
201 sv->swizzle_r,
202 sv->swizzle_g,
203 sv->swizzle_b,
204 sv->swizzle_a,
205 };
206
207 st_translate_color(&msamp->BorderColor,
208 &border_color,
209 texBaseFormat, is_integer);
210
211 util_format_apply_color_swizzle(&sampler->border_color,
212 &border_color, swz, is_integer);
213 } else {
214 st_translate_color(&msamp->BorderColor,
215 &sampler->border_color,
216 texBaseFormat, is_integer);
217 }
218 }
219
220 sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
221 0 : (GLuint) msamp->MaxAnisotropy);
222
223 /* If sampling a depth texture and using shadow comparison */
224 if ((texBaseFormat == GL_DEPTH_COMPONENT ||
225 (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) &&
226 msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
227 sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
228 sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc);
229 }
230
231 sampler->seamless_cube_map =
232 ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
233 }
234
235
236 /**
237 * Update the gallium driver's sampler state for fragment, vertex or
238 * geometry shader stage.
239 */
240 static void
241 update_shader_samplers(struct st_context *st,
242 enum pipe_shader_type shader_stage,
243 const struct gl_program *prog,
244 unsigned max_units,
245 struct pipe_sampler_state *samplers,
246 unsigned *num_samplers)
247 {
248 GLbitfield samplers_used = prog->SamplersUsed;
249 GLbitfield free_slots = ~prog->SamplersUsed;
250 GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
251 GLuint unit;
252 const GLuint old_max = *num_samplers;
253 const struct pipe_sampler_state *states[PIPE_MAX_SAMPLERS];
254
255 if (*num_samplers == 0 && samplers_used == 0x0)
256 return;
257
258 *num_samplers = 0;
259
260 /* loop over sampler units (aka tex image units) */
261 for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) {
262 struct pipe_sampler_state *sampler = samplers + unit;
263
264 if (samplers_used & 1) {
265 const GLuint texUnit = prog->SamplerUnits[unit];
266
267 convert_sampler(st, sampler, texUnit);
268 states[unit] = sampler;
269 *num_samplers = unit + 1;
270 }
271 else if (samplers_used != 0 || unit < old_max) {
272 states[unit] = NULL;
273 }
274 else {
275 /* if we've reset all the old samplers and we have no more new ones */
276 break;
277 }
278 }
279
280 /* For any external samplers with multiplaner YUV, stuff the additional
281 * sampler states we need at the end.
282 *
283 * Just re-use the existing sampler-state from the primary slot.
284 */
285 while (unlikely(external_samplers_used)) {
286 GLuint unit = u_bit_scan(&external_samplers_used);
287 GLuint extra = 0;
288 struct st_texture_object *stObj =
289 st_get_texture_object(st->ctx, prog, unit);
290 struct pipe_sampler_state *sampler = samplers + unit;
291
292 if (!stObj)
293 continue;
294
295 switch (st_get_view_format(stObj)) {
296 case PIPE_FORMAT_NV12:
297 /* we need one additional sampler: */
298 extra = u_bit_scan(&free_slots);
299 states[extra] = sampler;
300 break;
301 case PIPE_FORMAT_IYUV:
302 /* we need two additional samplers: */
303 extra = u_bit_scan(&free_slots);
304 states[extra] = sampler;
305 extra = u_bit_scan(&free_slots);
306 states[extra] = sampler;
307 break;
308 default:
309 break;
310 }
311
312 *num_samplers = MAX2(*num_samplers, extra + 1);
313 }
314
315 cso_set_samplers(st->cso_context, shader_stage, *num_samplers, states);
316 }
317
318
319 static void
320 update_vertex_samplers(struct st_context *st)
321 {
322 const struct gl_context *ctx = st->ctx;
323
324 update_shader_samplers(st,
325 PIPE_SHADER_VERTEX,
326 ctx->VertexProgram._Current,
327 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
328 st->state.samplers[PIPE_SHADER_VERTEX],
329 &st->state.num_samplers[PIPE_SHADER_VERTEX]);
330 }
331
332
333 static void
334 update_tessctrl_samplers(struct st_context *st)
335 {
336 const struct gl_context *ctx = st->ctx;
337
338 if (ctx->TessCtrlProgram._Current) {
339 update_shader_samplers(st,
340 PIPE_SHADER_TESS_CTRL,
341 ctx->TessCtrlProgram._Current,
342 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits,
343 st->state.samplers[PIPE_SHADER_TESS_CTRL],
344 &st->state.num_samplers[PIPE_SHADER_TESS_CTRL]);
345 }
346 }
347
348
349 static void
350 update_tesseval_samplers(struct st_context *st)
351 {
352 const struct gl_context *ctx = st->ctx;
353
354 if (ctx->TessEvalProgram._Current) {
355 update_shader_samplers(st,
356 PIPE_SHADER_TESS_EVAL,
357 ctx->TessEvalProgram._Current,
358 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits,
359 st->state.samplers[PIPE_SHADER_TESS_EVAL],
360 &st->state.num_samplers[PIPE_SHADER_TESS_EVAL]);
361 }
362 }
363
364
365 static void
366 update_geometry_samplers(struct st_context *st)
367 {
368 const struct gl_context *ctx = st->ctx;
369
370 if (ctx->GeometryProgram._Current) {
371 update_shader_samplers(st,
372 PIPE_SHADER_GEOMETRY,
373 ctx->GeometryProgram._Current,
374 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits,
375 st->state.samplers[PIPE_SHADER_GEOMETRY],
376 &st->state.num_samplers[PIPE_SHADER_GEOMETRY]);
377 }
378 }
379
380
381 static void
382 update_fragment_samplers(struct st_context *st)
383 {
384 const struct gl_context *ctx = st->ctx;
385
386 update_shader_samplers(st,
387 PIPE_SHADER_FRAGMENT,
388 ctx->FragmentProgram._Current,
389 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
390 st->state.samplers[PIPE_SHADER_FRAGMENT],
391 &st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
392 }
393
394
395 static void
396 update_compute_samplers(struct st_context *st)
397 {
398 const struct gl_context *ctx = st->ctx;
399
400 if (ctx->ComputeProgram._Current) {
401 update_shader_samplers(st,
402 PIPE_SHADER_COMPUTE,
403 ctx->ComputeProgram._Current,
404 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
405 st->state.samplers[PIPE_SHADER_COMPUTE],
406 &st->state.num_samplers[PIPE_SHADER_COMPUTE]);
407 }
408 }
409
410
411 const struct st_tracked_state st_update_vertex_sampler = {
412 update_vertex_samplers /* update */
413 };
414
415 const struct st_tracked_state st_update_tessctrl_sampler = {
416 update_tessctrl_samplers /* update */
417 };
418
419 const struct st_tracked_state st_update_tesseval_sampler = {
420 update_tesseval_samplers /* update */
421 };
422
423 const struct st_tracked_state st_update_geometry_sampler = {
424 update_geometry_samplers /* update */
425 };
426
427 const struct st_tracked_state st_update_fragment_sampler = {
428 update_fragment_samplers /* update */
429 };
430
431 const struct st_tracked_state st_update_compute_sampler = {
432 update_compute_samplers /* update */
433 };