1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * State validation for vertex/fragment shaders.
30 * Note that we have to delay most vertex/fragment shader translation
31 * until rendering time since the linkage between the vertex outputs and
32 * fragment inputs can vary depending on the pairing of shaders.
40 #include "main/imports.h"
41 #include "main/mtypes.h"
42 #include "main/macros.h"
43 #include "shader/program.h"
45 #include "pipe/p_context.h"
46 #include "pipe/p_shader_tokens.h"
48 #include "util/u_simple_shaders.h"
50 #include "cso_cache/cso_context.h"
52 #include "st_context.h"
54 #include "st_program.h"
55 #include "st_atom_shader.h"
56 #include "st_mesa_to_tgsi.h"
60 * This represents a vertex program, especially translated to match
61 * the inputs of a particular fragment shader.
63 struct translated_vertex_program
65 struct st_vertex_program
*master
;
67 /** The fragment shader "signature" this vertex shader is meant for: */
68 GLbitfield frag_inputs
;
70 /** Compared against master vertex program's serialNo: */
73 /** Maps VERT_RESULT_x to slot */
74 GLuint output_to_slot
[VERT_RESULT_MAX
];
75 ubyte output_to_semantic_name
[VERT_RESULT_MAX
];
76 ubyte output_to_semantic_index
[VERT_RESULT_MAX
];
78 /** Pointer to the translated vertex program */
79 struct st_vertex_program
*vp
;
81 struct translated_vertex_program
*next
; /**< next in linked list */
87 * Given a vertex program output attribute, return the corresponding
88 * fragment program input attribute.
89 * \return -1 for vertex outputs that have no corresponding fragment input
92 vp_out_to_fp_in(GLuint vertResult
)
94 if (vertResult
>= VERT_RESULT_TEX0
&&
95 vertResult
< VERT_RESULT_TEX0
+ MAX_TEXTURE_COORD_UNITS
)
96 return FRAG_ATTRIB_TEX0
+ (vertResult
- VERT_RESULT_TEX0
);
98 if (vertResult
>= VERT_RESULT_VAR0
&&
99 vertResult
< VERT_RESULT_VAR0
+ MAX_VARYING
)
100 return FRAG_ATTRIB_VAR0
+ (vertResult
- VERT_RESULT_VAR0
);
102 switch (vertResult
) {
103 case VERT_RESULT_HPOS
:
104 return FRAG_ATTRIB_WPOS
;
105 case VERT_RESULT_COL0
:
106 return FRAG_ATTRIB_COL0
;
107 case VERT_RESULT_COL1
:
108 return FRAG_ATTRIB_COL1
;
109 case VERT_RESULT_FOGC
:
110 return FRAG_ATTRIB_FOGC
;
112 /* Back-face colors, edge flags, etc */
119 * Find a translated vertex program that corresponds to stvp and
120 * has outputs matched to stfp's inputs.
121 * This performs vertex and fragment translation (to TGSI) when needed.
123 static struct translated_vertex_program
*
124 find_translated_vp(struct st_context
*st
,
125 struct st_vertex_program
*stvp
,
126 struct st_fragment_program
*stfp
)
128 static const GLuint UNUSED
= ~0;
129 struct translated_vertex_program
*xvp
;
130 const GLbitfield fragInputsRead
= stfp
->Base
.Base
.InputsRead
;
133 * Translate fragment program if needed.
135 if (!stfp
->state
.tokens
) {
136 GLuint inAttr
, numIn
= 0;
138 for (inAttr
= 0; inAttr
< FRAG_ATTRIB_MAX
; inAttr
++) {
139 if (fragInputsRead
& (1 << inAttr
)) {
140 stfp
->input_to_slot
[inAttr
] = numIn
;
142 if ((fragInputsRead
& FRAG_BIT_FOGC
)) {
143 /* leave placeholders for the
144 * extra registers we extract from fog */
145 if (stfp
->Base
.UsesFrontFacing
||
146 stfp
->Base
.UsesPointCoord
) {
152 stfp
->input_to_slot
[inAttr
] = UNUSED
;
156 stfp
->num_input_slots
= numIn
;
158 assert(stfp
->Base
.Base
.NumInstructions
> 1);
160 st_translate_fragment_program(st
, stfp
, stfp
->input_to_slot
);
164 /* See if we've got a translated vertex program whose outputs match
165 * the fragment program's inputs.
166 * XXX This could be a hash lookup, using InputsRead as the key.
168 for (xvp
= stfp
->vertex_programs
; xvp
; xvp
= xvp
->next
) {
169 if (xvp
->master
== stvp
&& xvp
->frag_inputs
== fragInputsRead
) {
174 /* No? Allocate translated vp object now */
176 xvp
= ST_CALLOC_STRUCT(translated_vertex_program
);
177 xvp
->frag_inputs
= fragInputsRead
;
180 xvp
->next
= stfp
->vertex_programs
;
181 stfp
->vertex_programs
= xvp
;
184 /* See if we need to translate vertex program to TGSI form */
185 if (xvp
->serialNo
!= stvp
->serialNo
) {
187 const GLbitfield outputsWritten
= stvp
->Base
.Base
.OutputsWritten
;
188 GLuint numVpOuts
= 0;
189 GLboolean emitPntSize
= GL_FALSE
, emitBFC0
= GL_FALSE
, emitBFC1
= GL_FALSE
;
190 GLbitfield usedGenerics
= 0x0;
191 GLbitfield usedOutputSlots
= 0x0;
193 /* Compute mapping of vertex program outputs to slots, which depends
194 * on the fragment program's input->slot mapping.
196 for (outAttr
= 0; outAttr
< VERT_RESULT_MAX
; outAttr
++) {
198 xvp
->output_to_slot
[outAttr
] = UNUSED
;
199 xvp
->output_to_semantic_name
[outAttr
] = TGSI_SEMANTIC_COUNT
;
200 xvp
->output_to_semantic_index
[outAttr
] = 99;
202 if (outAttr
== VERT_RESULT_HPOS
) {
203 /* always put xformed position into slot zero */
205 xvp
->output_to_slot
[VERT_RESULT_HPOS
] = slot
;
206 xvp
->output_to_semantic_name
[outAttr
] = TGSI_SEMANTIC_POSITION
;
207 xvp
->output_to_semantic_index
[outAttr
] = 0;
209 usedOutputSlots
|= (1 << slot
);
211 else if (outputsWritten
& (1 << outAttr
)) {
212 /* see if the frag prog wants this vert output */
213 GLint fpInAttrib
= vp_out_to_fp_in(outAttr
);
214 if (fpInAttrib
>= 0) {
215 GLuint fpInSlot
= stfp
->input_to_slot
[fpInAttrib
];
216 if (fpInSlot
!= ~0) {
217 /* match this vp output to the fp input */
218 GLuint vpOutSlot
= stfp
->input_map
[fpInSlot
];
219 xvp
->output_to_slot
[outAttr
] = vpOutSlot
;
220 xvp
->output_to_semantic_name
[outAttr
] = stfp
->input_semantic_name
[fpInSlot
];
221 xvp
->output_to_semantic_index
[outAttr
] = stfp
->input_semantic_index
[fpInSlot
];
223 usedOutputSlots
|= (1 << vpOutSlot
);
227 printf("VP output %d not used by FP\n", outAttr
);
231 else if (outAttr
== VERT_RESULT_PSIZ
)
232 emitPntSize
= GL_TRUE
;
233 else if (outAttr
== VERT_RESULT_BFC0
)
235 else if (outAttr
== VERT_RESULT_BFC1
)
239 printf("assign vp output_to_slot[%d] = %d\n", outAttr
,
240 xvp
->output_to_slot
[outAttr
]);
244 /* must do these last */
246 GLuint slot
= numVpOuts
++;
247 xvp
->output_to_slot
[VERT_RESULT_PSIZ
] = slot
;
248 xvp
->output_to_semantic_name
[VERT_RESULT_PSIZ
] = TGSI_SEMANTIC_PSIZE
;
249 xvp
->output_to_semantic_index
[VERT_RESULT_PSIZ
] = 0;
250 usedOutputSlots
|= (1 << slot
);
253 GLuint slot
= numVpOuts
++;
254 xvp
->output_to_slot
[VERT_RESULT_BFC0
] = slot
;
255 xvp
->output_to_semantic_name
[VERT_RESULT_BFC0
] = TGSI_SEMANTIC_COLOR
;
256 xvp
->output_to_semantic_index
[VERT_RESULT_BFC0
] = 0;
257 usedOutputSlots
|= (1 << slot
);
260 GLuint slot
= numVpOuts
++;
261 xvp
->output_to_slot
[VERT_RESULT_BFC1
] = slot
;
262 xvp
->output_to_semantic_name
[VERT_RESULT_BFC1
] = TGSI_SEMANTIC_COLOR
;
263 xvp
->output_to_semantic_index
[VERT_RESULT_BFC1
] = 1;
264 usedOutputSlots
|= (1 << slot
);
267 /* build usedGenerics mask */
269 for (outAttr
= 0; outAttr
< VERT_RESULT_MAX
; outAttr
++) {
270 if (xvp
->output_to_semantic_name
[outAttr
] == TGSI_SEMANTIC_GENERIC
) {
271 usedGenerics
|= (1 << xvp
->output_to_semantic_index
[outAttr
]);
275 /* For each vertex program output that doesn't match up to a fragment
276 * program input, map the vertex program output to a free slot and
277 * free generic attribute.
279 for (outAttr
= 0; outAttr
< VERT_RESULT_MAX
; outAttr
++) {
280 if (outputsWritten
& (1 << outAttr
)) {
281 if (xvp
->output_to_slot
[outAttr
] == UNUSED
) {
282 GLint freeGeneric
= _mesa_ffs(~usedGenerics
) - 1;
283 GLint freeSlot
= _mesa_ffs(~usedOutputSlots
) - 1;
284 usedGenerics
|= (1 << freeGeneric
);
285 usedOutputSlots
|= (1 << freeSlot
);
286 xvp
->output_to_slot
[outAttr
] = freeSlot
;
287 xvp
->output_to_semantic_name
[outAttr
] = TGSI_SEMANTIC_GENERIC
;
288 xvp
->output_to_semantic_index
[outAttr
] = freeGeneric
;
293 printf("vp output_to_slot[%d] = %d\n", outAttr
,
294 xvp
->output_to_slot
[outAttr
]);
298 assert(stvp
->Base
.Base
.NumInstructions
> 1);
300 st_translate_vertex_program(st
, stvp
, xvp
->output_to_slot
,
301 xvp
->output_to_semantic_name
,
302 xvp
->output_to_semantic_index
);
306 /* translated VP is up to date now */
307 xvp
->serialNo
= stvp
->serialNo
;
315 st_free_translated_vertex_programs(struct st_context
*st
,
316 struct translated_vertex_program
*xvp
)
318 struct translated_vertex_program
*next
;
329 get_passthrough_fs(struct st_context
*st
)
331 if (!st
->passthrough_fs
) {
333 util_make_fragment_passthrough_shader(st
->pipe
);
336 return st
->passthrough_fs
;
341 update_linkage( struct st_context
*st
)
343 struct st_vertex_program
*stvp
;
344 struct st_fragment_program
*stfp
;
345 struct translated_vertex_program
*xvp
;
347 /* find active shader and params -- Should be covered by
348 * ST_NEW_VERTEX_PROGRAM
350 assert(st
->ctx
->VertexProgram
._Current
);
351 stvp
= st_vertex_program(st
->ctx
->VertexProgram
._Current
);
352 assert(stvp
->Base
.Base
.Target
== GL_VERTEX_PROGRAM_ARB
);
354 assert(st
->ctx
->FragmentProgram
._Current
);
355 stfp
= st_fragment_program(st
->ctx
->FragmentProgram
._Current
);
356 assert(stfp
->Base
.Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
);
358 xvp
= find_translated_vp(st
, stvp
, stfp
);
360 st_reference_vertprog(st
, &st
->vp
, stvp
);
361 st_reference_fragprog(st
, &st
->fp
, stfp
);
363 cso_set_vertex_shader_handle(st
->cso_context
, stvp
->driver_shader
);
365 if (st
->missing_textures
) {
366 /* use a pass-through frag shader that uses no textures */
367 void *fs
= get_passthrough_fs(st
);
368 cso_set_fragment_shader_handle(st
->cso_context
, fs
);
371 cso_set_fragment_shader_handle(st
->cso_context
, stfp
->driver_shader
);
374 st
->vertex_result_to_slot
= xvp
->output_to_slot
;
378 const struct st_tracked_state st_update_shader
= {
379 "st_update_shader", /* name */
382 ST_NEW_VERTEX_PROGRAM
| ST_NEW_FRAGMENT_PROGRAM
/* st */
384 update_linkage
/* update */