Merge remote branch 'origin/master' into nvc0-new
[mesa.git] / src / mesa / state_tracker / st_atom_shader.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * State validation for vertex/fragment shaders.
30 * Note that we have to delay most vertex/fragment shader translation
31 * until rendering time since the linkage between the vertex outputs and
32 * fragment inputs can vary depending on the pairing of shaders.
33 *
34 * Authors:
35 * Brian Paul
36 */
37
38 #include "main/imports.h"
39 #include "main/mtypes.h"
40 #include "program/program.h"
41
42 #include "pipe/p_context.h"
43
44 #include "util/u_simple_shaders.h"
45
46 #include "cso_cache/cso_context.h"
47
48 #include "st_context.h"
49 #include "st_atom.h"
50 #include "st_program.h"
51
52
53 /**
54 * Return pointer to a pass-through fragment shader.
55 * This shader is used when a texture is missing/incomplete.
56 */
57 static void *
58 get_passthrough_fs(struct st_context *st)
59 {
60 if (!st->passthrough_fs) {
61 st->passthrough_fs =
62 util_make_fragment_passthrough_shader(st->pipe);
63 }
64
65 return st->passthrough_fs;
66 }
67
68
69 /**
70 * Update fragment program state/atom. This involves translating the
71 * Mesa fragment program into a gallium fragment program and binding it.
72 */
73 static void
74 update_fp( struct st_context *st )
75 {
76 struct st_fragment_program *stfp;
77 struct st_fp_variant_key key;
78
79 assert(st->ctx->FragmentProgram._Current);
80 stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
81 assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB);
82
83 memset(&key, 0, sizeof(key));
84 key.st = st;
85
86 st->fp_variant = st_get_fp_variant(st, stfp, &key);
87
88 st_reference_fragprog(st, &st->fp, stfp);
89
90 if (st->missing_textures) {
91 /* use a pass-through frag shader that uses no textures */
92 void *fs = get_passthrough_fs(st);
93 cso_set_fragment_shader_handle(st->cso_context, fs);
94 }
95 else {
96 cso_set_fragment_shader_handle(st->cso_context,
97 st->fp_variant->driver_shader);
98 }
99 }
100
101
102 const struct st_tracked_state st_update_fp = {
103 "st_update_fp", /* name */
104 { /* dirty */
105 0, /* mesa */
106 ST_NEW_FRAGMENT_PROGRAM /* st */
107 },
108 update_fp /* update */
109 };
110
111
112
113 /**
114 * Update vertex program state/atom. This involves translating the
115 * Mesa vertex program into a gallium fragment program and binding it.
116 */
117 static void
118 update_vp( struct st_context *st )
119 {
120 struct st_vertex_program *stvp;
121 struct st_vp_variant_key key;
122
123 /* find active shader and params -- Should be covered by
124 * ST_NEW_VERTEX_PROGRAM
125 */
126 assert(st->ctx->VertexProgram._Current);
127 stvp = st_vertex_program(st->ctx->VertexProgram._Current);
128 assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB);
129
130 memset(&key, 0, sizeof key);
131 key.st = st; /* variants are per-context */
132
133 /* When this is true, we will add an extra input to the vertex
134 * shader translation (for edgeflags), an extra output with
135 * edgeflag semantics, and extend the vertex shader to pass through
136 * the input to the output. We'll need to use similar logic to set
137 * up the extra vertex_element input for edgeflags.
138 * _NEW_POLYGON, ST_NEW_EDGEFLAGS_DATA
139 */
140 key.passthrough_edgeflags = (st->vertdata_edgeflags && (
141 st->ctx->Polygon.FrontMode != GL_FILL ||
142 st->ctx->Polygon.BackMode != GL_FILL));
143
144 st->vp_variant = st_get_vp_variant(st, stvp, &key);
145
146 st_reference_vertprog(st, &st->vp, stvp);
147
148 cso_set_vertex_shader_handle(st->cso_context,
149 st->vp_variant->driver_shader);
150
151 st->vertex_result_to_slot = stvp->result_to_output;
152 }
153
154
155 const struct st_tracked_state st_update_vp = {
156 "st_update_vp", /* name */
157 { /* dirty */
158 _NEW_POLYGON, /* mesa */
159 ST_NEW_VERTEX_PROGRAM | ST_NEW_EDGEFLAGS_DATA /* st */
160 },
161 update_vp /* update */
162 };
163
164
165
166 static void
167 update_gp( struct st_context *st )
168 {
169 struct st_geometry_program *stgp;
170 struct st_gp_variant_key key;
171
172 if (!st->ctx->GeometryProgram._Current) {
173 cso_set_geometry_shader_handle(st->cso_context, NULL);
174 return;
175 }
176
177 stgp = st_geometry_program(st->ctx->GeometryProgram._Current);
178 assert(stgp->Base.Base.Target == MESA_GEOMETRY_PROGRAM);
179
180 memset(&key, 0, sizeof(key));
181 key.st = st;
182
183 st->gp_variant = st_get_gp_variant(st, stgp, &key);
184
185 st_reference_geomprog(st, &st->gp, stgp);
186
187 cso_set_geometry_shader_handle(st->cso_context,
188 st->gp_variant->driver_shader);
189 }
190
191 const struct st_tracked_state st_update_gp = {
192 "st_update_gp", /* name */
193 { /* dirty */
194 0, /* mesa */
195 ST_NEW_GEOMETRY_PROGRAM /* st */
196 },
197 update_gp /* update */
198 };