1 /**************************************************************************
3 * Copyright 2003 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * State validation for vertex/fragment shaders.
30 * Note that we have to delay most vertex/fragment shader translation
31 * until rendering time since the linkage between the vertex outputs and
32 * fragment inputs can vary depending on the pairing of shaders.
38 #include "main/imports.h"
39 #include "main/mtypes.h"
40 #include "program/program.h"
42 #include "pipe/p_context.h"
43 #include "pipe/p_shader_tokens.h"
44 #include "util/u_simple_shaders.h"
45 #include "cso_cache/cso_context.h"
47 #include "st_context.h"
49 #include "st_program.h"
53 * Update fragment program state/atom. This involves translating the
54 * Mesa fragment program into a gallium fragment program and binding it.
57 update_fp( struct st_context
*st
)
59 struct st_fragment_program
*stfp
;
60 struct st_fp_variant_key key
;
62 assert(st
->ctx
->FragmentProgram
._Current
);
63 stfp
= st_fragment_program(st
->ctx
->FragmentProgram
._Current
);
64 assert(stfp
->Base
.Base
.Target
== GL_FRAGMENT_PROGRAM_ARB
);
66 memset(&key
, 0, sizeof(key
));
70 key
.clamp_color
= st
->clamp_frag_color_in_shader
&&
71 st
->ctx
->Color
._ClampFragmentColor
;
73 /* Ignore sample qualifier while computing this flag. */
74 key
.persample_shading
=
75 !st
->can_force_persample_interp
&&
76 _mesa_get_min_invocations_per_fragment(st
->ctx
, &stfp
->Base
, true) > 1;
78 st
->fp_variant
= st_get_fp_variant(st
, stfp
, &key
);
80 st_reference_fragprog(st
, &st
->fp
, stfp
);
82 cso_set_fragment_shader_handle(st
->cso_context
,
83 st
->fp_variant
->driver_shader
);
87 const struct st_tracked_state st_update_fp
= {
88 "st_update_fp", /* name */
90 _NEW_BUFFERS
| _NEW_MULTISAMPLE
, /* mesa */
91 ST_NEW_FRAGMENT_PROGRAM
/* st */
93 update_fp
/* update */
99 * Update vertex program state/atom. This involves translating the
100 * Mesa vertex program into a gallium fragment program and binding it.
103 update_vp( struct st_context
*st
)
105 struct st_vertex_program
*stvp
;
106 struct st_vp_variant_key key
;
108 /* find active shader and params -- Should be covered by
109 * ST_NEW_VERTEX_PROGRAM
111 assert(st
->ctx
->VertexProgram
._Current
);
112 stvp
= st_vertex_program(st
->ctx
->VertexProgram
._Current
);
113 assert(stvp
->Base
.Base
.Target
== GL_VERTEX_PROGRAM_ARB
);
115 memset(&key
, 0, sizeof key
);
116 key
.st
= st
; /* variants are per-context */
118 /* When this is true, we will add an extra input to the vertex
119 * shader translation (for edgeflags), an extra output with
120 * edgeflag semantics, and extend the vertex shader to pass through
121 * the input to the output. We'll need to use similar logic to set
122 * up the extra vertex_element input for edgeflags.
124 key
.passthrough_edgeflags
= st
->vertdata_edgeflags
;
126 key
.clamp_color
= st
->clamp_vert_color_in_shader
&&
127 st
->ctx
->Light
._ClampVertexColor
&&
128 (stvp
->Base
.Base
.OutputsWritten
&
134 st
->vp_variant
= st_get_vp_variant(st
, stvp
, &key
);
136 st_reference_vertprog(st
, &st
->vp
, stvp
);
138 cso_set_vertex_shader_handle(st
->cso_context
,
139 st
->vp_variant
->driver_shader
);
141 st
->vertex_result_to_slot
= stvp
->result_to_output
;
145 const struct st_tracked_state st_update_vp
= {
146 "st_update_vp", /* name */
149 ST_NEW_VERTEX_PROGRAM
/* st */
151 update_vp
/* update */
157 update_gp( struct st_context
*st
)
159 struct st_geometry_program
*stgp
;
160 struct st_gp_variant_key key
;
162 if (!st
->ctx
->GeometryProgram
._Current
) {
163 cso_set_geometry_shader_handle(st
->cso_context
, NULL
);
167 stgp
= st_geometry_program(st
->ctx
->GeometryProgram
._Current
);
168 assert(stgp
->Base
.Base
.Target
== GL_GEOMETRY_PROGRAM_NV
);
170 memset(&key
, 0, sizeof(key
));
173 st
->gp_variant
= st_get_gp_variant(st
, stgp
, &key
);
175 st_reference_geomprog(st
, &st
->gp
, stgp
);
177 cso_set_geometry_shader_handle(st
->cso_context
,
178 st
->gp_variant
->driver_shader
);
181 const struct st_tracked_state st_update_gp
= {
182 "st_update_gp", /* name */
185 ST_NEW_GEOMETRY_PROGRAM
/* st */
187 update_gp
/* update */
193 update_tcp( struct st_context
*st
)
195 struct st_tessctrl_program
*sttcp
;
196 struct st_tcp_variant_key key
;
198 if (!st
->ctx
->TessCtrlProgram
._Current
) {
199 cso_set_tessctrl_shader_handle(st
->cso_context
, NULL
);
203 sttcp
= st_tessctrl_program(st
->ctx
->TessCtrlProgram
._Current
);
204 assert(sttcp
->Base
.Base
.Target
== GL_TESS_CONTROL_PROGRAM_NV
);
206 memset(&key
, 0, sizeof(key
));
209 st
->tcp_variant
= st_get_tcp_variant(st
, sttcp
, &key
);
211 st_reference_tesscprog(st
, &st
->tcp
, sttcp
);
213 cso_set_tessctrl_shader_handle(st
->cso_context
,
214 st
->tcp_variant
->driver_shader
);
217 const struct st_tracked_state st_update_tcp
= {
218 "st_update_tcp", /* name */
221 ST_NEW_TESSCTRL_PROGRAM
/* st */
223 update_tcp
/* update */
229 update_tep( struct st_context
*st
)
231 struct st_tesseval_program
*sttep
;
232 struct st_tep_variant_key key
;
234 if (!st
->ctx
->TessEvalProgram
._Current
) {
235 cso_set_tesseval_shader_handle(st
->cso_context
, NULL
);
239 sttep
= st_tesseval_program(st
->ctx
->TessEvalProgram
._Current
);
240 assert(sttep
->Base
.Base
.Target
== GL_TESS_EVALUATION_PROGRAM_NV
);
242 memset(&key
, 0, sizeof(key
));
245 st
->tep_variant
= st_get_tep_variant(st
, sttep
, &key
);
247 st_reference_tesseprog(st
, &st
->tep
, sttep
);
249 cso_set_tesseval_shader_handle(st
->cso_context
,
250 st
->tep_variant
->driver_shader
);
253 const struct st_tracked_state st_update_tep
= {
254 "st_update_tep", /* name */
257 ST_NEW_TESSEVAL_PROGRAM
/* st */
259 update_tep
/* update */