Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan
[mesa.git] / src / mesa / state_tracker / st_atom_shader.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * State validation for vertex/fragment shaders.
30 * Note that we have to delay most vertex/fragment shader translation
31 * until rendering time since the linkage between the vertex outputs and
32 * fragment inputs can vary depending on the pairing of shaders.
33 *
34 * Authors:
35 * Brian Paul
36 */
37
38 #include "main/imports.h"
39 #include "main/mtypes.h"
40 #include "program/program.h"
41
42 #include "pipe/p_context.h"
43 #include "pipe/p_shader_tokens.h"
44 #include "util/u_simple_shaders.h"
45 #include "cso_cache/cso_context.h"
46
47 #include "st_context.h"
48 #include "st_atom.h"
49 #include "st_program.h"
50
51
52 /**
53 * Update fragment program state/atom. This involves translating the
54 * Mesa fragment program into a gallium fragment program and binding it.
55 */
56 static void
57 update_fp( struct st_context *st )
58 {
59 struct st_fragment_program *stfp;
60 struct st_fp_variant_key key;
61
62 assert(st->ctx->FragmentProgram._Current);
63 stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
64 assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB);
65
66 memset(&key, 0, sizeof(key));
67 key.st = st->has_shareable_shaders ? NULL : st;
68
69 /* _NEW_FRAG_CLAMP */
70 key.clamp_color = st->clamp_frag_color_in_shader &&
71 st->ctx->Color._ClampFragmentColor;
72
73 /* Don't set it if the driver can force the interpolation by itself.
74 * If SAMPLE_ID or SAMPLE_POS are used, the interpolation is set
75 * automatically.
76 * Ignore sample qualifier while computing this flag.
77 */
78 key.persample_shading =
79 st->force_persample_in_shader &&
80 !(stfp->Base.Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
81 SYSTEM_BIT_SAMPLE_POS)) &&
82 _mesa_get_min_invocations_per_fragment(st->ctx, &stfp->Base, true) > 1;
83
84 st->fp_variant = st_get_fp_variant(st, stfp, &key);
85
86 st_reference_fragprog(st, &st->fp, stfp);
87
88 cso_set_fragment_shader_handle(st->cso_context,
89 st->fp_variant->driver_shader);
90 }
91
92
93 const struct st_tracked_state st_update_fp = {
94 "st_update_fp", /* name */
95 { /* dirty */
96 _NEW_BUFFERS | _NEW_MULTISAMPLE, /* mesa */
97 ST_NEW_FRAGMENT_PROGRAM /* st */
98 },
99 update_fp /* update */
100 };
101
102
103
104 /**
105 * Update vertex program state/atom. This involves translating the
106 * Mesa vertex program into a gallium fragment program and binding it.
107 */
108 static void
109 update_vp( struct st_context *st )
110 {
111 struct st_vertex_program *stvp;
112 struct st_vp_variant_key key;
113
114 /* find active shader and params -- Should be covered by
115 * ST_NEW_VERTEX_PROGRAM
116 */
117 assert(st->ctx->VertexProgram._Current);
118 stvp = st_vertex_program(st->ctx->VertexProgram._Current);
119 assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB);
120
121 memset(&key, 0, sizeof key);
122 key.st = st->has_shareable_shaders ? NULL : st;
123
124 /* When this is true, we will add an extra input to the vertex
125 * shader translation (for edgeflags), an extra output with
126 * edgeflag semantics, and extend the vertex shader to pass through
127 * the input to the output. We'll need to use similar logic to set
128 * up the extra vertex_element input for edgeflags.
129 */
130 key.passthrough_edgeflags = st->vertdata_edgeflags;
131
132 key.clamp_color = st->clamp_vert_color_in_shader &&
133 st->ctx->Light._ClampVertexColor &&
134 (stvp->Base.Base.OutputsWritten &
135 (VARYING_SLOT_COL0 |
136 VARYING_SLOT_COL1 |
137 VARYING_SLOT_BFC0 |
138 VARYING_SLOT_BFC1));
139
140 st->vp_variant = st_get_vp_variant(st, stvp, &key);
141
142 st_reference_vertprog(st, &st->vp, stvp);
143
144 cso_set_vertex_shader_handle(st->cso_context,
145 st->vp_variant->driver_shader);
146
147 st->vertex_result_to_slot = stvp->result_to_output;
148 }
149
150
151 const struct st_tracked_state st_update_vp = {
152 "st_update_vp", /* name */
153 { /* dirty */
154 0, /* mesa */
155 ST_NEW_VERTEX_PROGRAM /* st */
156 },
157 update_vp /* update */
158 };
159
160
161
162 static void
163 update_gp( struct st_context *st )
164 {
165 struct st_geometry_program *stgp;
166
167 if (!st->ctx->GeometryProgram._Current) {
168 cso_set_geometry_shader_handle(st->cso_context, NULL);
169 return;
170 }
171
172 stgp = st_geometry_program(st->ctx->GeometryProgram._Current);
173 assert(stgp->Base.Base.Target == GL_GEOMETRY_PROGRAM_NV);
174
175 st->gp_variant = st_get_basic_variant(st, &stgp->tgsi, &stgp->variants);
176
177 st_reference_geomprog(st, &st->gp, stgp);
178
179 cso_set_geometry_shader_handle(st->cso_context,
180 st->gp_variant->driver_shader);
181 }
182
183 const struct st_tracked_state st_update_gp = {
184 "st_update_gp", /* name */
185 { /* dirty */
186 0, /* mesa */
187 ST_NEW_GEOMETRY_PROGRAM /* st */
188 },
189 update_gp /* update */
190 };
191
192
193
194 static void
195 update_tcp( struct st_context *st )
196 {
197 struct st_tessctrl_program *sttcp;
198
199 if (!st->ctx->TessCtrlProgram._Current) {
200 cso_set_tessctrl_shader_handle(st->cso_context, NULL);
201 return;
202 }
203
204 sttcp = st_tessctrl_program(st->ctx->TessCtrlProgram._Current);
205 assert(sttcp->Base.Base.Target == GL_TESS_CONTROL_PROGRAM_NV);
206
207 st->tcp_variant = st_get_basic_variant(st, &sttcp->tgsi, &sttcp->variants);
208
209 st_reference_tesscprog(st, &st->tcp, sttcp);
210
211 cso_set_tessctrl_shader_handle(st->cso_context,
212 st->tcp_variant->driver_shader);
213 }
214
215 const struct st_tracked_state st_update_tcp = {
216 "st_update_tcp", /* name */
217 { /* dirty */
218 0, /* mesa */
219 ST_NEW_TESSCTRL_PROGRAM /* st */
220 },
221 update_tcp /* update */
222 };
223
224
225
226 static void
227 update_tep( struct st_context *st )
228 {
229 struct st_tesseval_program *sttep;
230
231 if (!st->ctx->TessEvalProgram._Current) {
232 cso_set_tesseval_shader_handle(st->cso_context, NULL);
233 return;
234 }
235
236 sttep = st_tesseval_program(st->ctx->TessEvalProgram._Current);
237 assert(sttep->Base.Base.Target == GL_TESS_EVALUATION_PROGRAM_NV);
238
239 st->tep_variant = st_get_basic_variant(st, &sttep->tgsi, &sttep->variants);
240
241 st_reference_tesseprog(st, &st->tep, sttep);
242
243 cso_set_tesseval_shader_handle(st->cso_context,
244 st->tep_variant->driver_shader);
245 }
246
247 const struct st_tracked_state st_update_tep = {
248 "st_update_tep", /* name */
249 { /* dirty */
250 0, /* mesa */
251 ST_NEW_TESSEVAL_PROGRAM /* st */
252 },
253 update_tep /* update */
254 };