vc4: Introduce XML-based packet header generation like Intel's.
[mesa.git] / src / mesa / state_tracker / st_atom_storagebuf.c
1 /**************************************************************************
2 *
3 * Copyright 2014 Ilia Mirkin. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #include "main/imports.h"
28 #include "program/prog_parameter.h"
29 #include "program/prog_print.h"
30 #include "compiler/glsl/ir_uniform.h"
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "util/u_inlines.h"
35 #include "util/u_surface.h"
36
37 #include "st_debug.h"
38 #include "st_cb_bufferobjects.h"
39 #include "st_context.h"
40 #include "st_atom.h"
41 #include "st_program.h"
42
43 static void
44 st_bind_ssbos(struct st_context *st, struct gl_program *prog,
45 enum pipe_shader_type shader_type)
46 {
47 unsigned i;
48 struct pipe_shader_buffer buffers[MAX_SHADER_STORAGE_BUFFERS];
49 struct gl_program_constants *c;
50
51 if (!prog || !st->pipe->set_shader_buffers)
52 return;
53
54 c = &st->ctx->Const.Program[prog->info.stage];
55
56 for (i = 0; i < prog->info.num_ssbos; i++) {
57 struct gl_shader_storage_buffer_binding *binding;
58 struct st_buffer_object *st_obj;
59 struct pipe_shader_buffer *sb = &buffers[i];
60
61 binding = &st->ctx->ShaderStorageBufferBindings[
62 prog->sh.ShaderStorageBlocks[i]->Binding];
63 st_obj = st_buffer_object(binding->BufferObject);
64
65 sb->buffer = st_obj->buffer;
66
67 if (sb->buffer) {
68 sb->buffer_offset = binding->Offset;
69 sb->buffer_size = sb->buffer->width0 - binding->Offset;
70
71 /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
72 * Take the minimum just to be sure.
73 */
74 if (!binding->AutomaticSize)
75 sb->buffer_size = MIN2(sb->buffer_size, (unsigned) binding->Size);
76 }
77 else {
78 sb->buffer_offset = 0;
79 sb->buffer_size = 0;
80 }
81 }
82 st->pipe->set_shader_buffers(st->pipe, shader_type, c->MaxAtomicBuffers,
83 prog->info.num_ssbos, buffers);
84 /* clear out any stale shader buffers */
85 if (prog->info.num_ssbos < c->MaxShaderStorageBlocks)
86 st->pipe->set_shader_buffers(
87 st->pipe, shader_type,
88 c->MaxAtomicBuffers + prog->info.num_ssbos,
89 c->MaxShaderStorageBlocks - prog->info.num_ssbos,
90 NULL);
91 }
92
93 void st_bind_vs_ssbos(struct st_context *st)
94 {
95 struct gl_program *prog =
96 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
97
98 st_bind_ssbos(st, prog, PIPE_SHADER_VERTEX);
99 }
100
101 void st_bind_fs_ssbos(struct st_context *st)
102 {
103 struct gl_program *prog =
104 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
105
106 st_bind_ssbos(st, prog, PIPE_SHADER_FRAGMENT);
107 }
108
109 void st_bind_gs_ssbos(struct st_context *st)
110 {
111 struct gl_program *prog =
112 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
113
114 st_bind_ssbos(st, prog, PIPE_SHADER_GEOMETRY);
115 }
116
117 void st_bind_tcs_ssbos(struct st_context *st)
118 {
119 struct gl_program *prog =
120 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
121
122 st_bind_ssbos(st, prog, PIPE_SHADER_TESS_CTRL);
123 }
124
125 void st_bind_tes_ssbos(struct st_context *st)
126 {
127 struct gl_program *prog =
128 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
129
130 st_bind_ssbos(st, prog, PIPE_SHADER_TESS_EVAL);
131 }
132
133 void st_bind_cs_ssbos(struct st_context *st)
134 {
135 struct gl_program *prog =
136 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
137
138 st_bind_ssbos(st, prog, PIPE_SHADER_COMPUTE);
139 }