mesa: Add the format enums for BPTC-compressed images
[mesa.git] / src / mesa / state_tracker / st_atom_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 * Brian Paul
32 */
33
34
35 #include "main/macros.h"
36 #include "main/mtypes.h"
37 #include "main/samplerobj.h"
38 #include "main/texobj.h"
39 #include "program/prog_instruction.h"
40
41 #include "st_context.h"
42 #include "st_atom.h"
43 #include "st_texture.h"
44 #include "st_format.h"
45 #include "st_cb_texture.h"
46 #include "pipe/p_context.h"
47 #include "util/u_format.h"
48 #include "util/u_inlines.h"
49 #include "cso_cache/cso_context.h"
50
51
52 /**
53 * Return swizzle1(swizzle2)
54 */
55 static unsigned
56 swizzle_swizzle(unsigned swizzle1, unsigned swizzle2)
57 {
58 unsigned i, swz[4];
59
60 for (i = 0; i < 4; i++) {
61 unsigned s = GET_SWZ(swizzle1, i);
62 switch (s) {
63 case SWIZZLE_X:
64 case SWIZZLE_Y:
65 case SWIZZLE_Z:
66 case SWIZZLE_W:
67 swz[i] = GET_SWZ(swizzle2, s);
68 break;
69 case SWIZZLE_ZERO:
70 swz[i] = SWIZZLE_ZERO;
71 break;
72 case SWIZZLE_ONE:
73 swz[i] = SWIZZLE_ONE;
74 break;
75 default:
76 assert(!"Bad swizzle term");
77 swz[i] = SWIZZLE_X;
78 }
79 }
80
81 return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
82 }
83
84
85 /**
86 * Given a user-specified texture base format, the actual gallium texture
87 * format and the current GL_DEPTH_MODE, return a texture swizzle.
88 *
89 * Consider the case where the user requests a GL_RGB internal texture
90 * format the driver actually uses an RGBA format. The A component should
91 * be ignored and sampling from the texture should always return (r,g,b,1).
92 * But if we rendered to the texture we might have written A values != 1.
93 * By sampling the texture with a ".xyz1" swizzle we'll get the expected A=1.
94 * This function computes the texture swizzle needed to get the expected
95 * values.
96 *
97 * In the case of depth textures, the GL_DEPTH_MODE state determines the
98 * texture swizzle.
99 *
100 * This result must be composed with the user-specified swizzle to get
101 * the final swizzle.
102 */
103 static unsigned
104 compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
105 enum pipe_format actualFormat)
106 {
107 switch (baseFormat) {
108 case GL_RGBA:
109 return SWIZZLE_XYZW;
110 case GL_RGB:
111 if (util_format_has_alpha(actualFormat))
112 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
113 else
114 return SWIZZLE_XYZW;
115 case GL_RG:
116 if (util_format_get_nr_components(actualFormat) > 2)
117 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
118 else
119 return SWIZZLE_XYZW;
120 case GL_RED:
121 if (util_format_get_nr_components(actualFormat) > 1)
122 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
123 SWIZZLE_ZERO, SWIZZLE_ONE);
124 else
125 return SWIZZLE_XYZW;
126 case GL_ALPHA:
127 if (util_format_get_nr_components(actualFormat) > 1)
128 return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
129 SWIZZLE_ZERO, SWIZZLE_W);
130 else
131 return SWIZZLE_XYZW;
132 case GL_LUMINANCE:
133 if (util_format_get_nr_components(actualFormat) > 1)
134 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
135 else
136 return SWIZZLE_XYZW;
137 case GL_LUMINANCE_ALPHA:
138 if (util_format_get_nr_components(actualFormat) > 2)
139 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W);
140 else
141 return SWIZZLE_XYZW;
142 case GL_INTENSITY:
143 if (util_format_get_nr_components(actualFormat) > 1)
144 return SWIZZLE_XXXX;
145 else
146 return SWIZZLE_XYZW;
147 case GL_STENCIL_INDEX:
148 return SWIZZLE_XYZW;
149 case GL_DEPTH_STENCIL:
150 /* fall-through */
151 case GL_DEPTH_COMPONENT:
152 /* Now examine the depth mode */
153 switch (depthMode) {
154 case GL_LUMINANCE:
155 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
156 case GL_INTENSITY:
157 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
158 case GL_ALPHA:
159 return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
160 SWIZZLE_ZERO, SWIZZLE_X);
161 case GL_RED:
162 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
163 SWIZZLE_ZERO, SWIZZLE_ONE);
164 default:
165 assert(!"Unexpected depthMode");
166 return SWIZZLE_XYZW;
167 }
168 default:
169 assert(!"Unexpected baseFormat");
170 return SWIZZLE_XYZW;
171 }
172 }
173
174
175 static unsigned
176 get_texture_format_swizzle(const struct st_texture_object *stObj)
177 {
178 const struct gl_texture_image *texImage =
179 stObj->base.Image[0][stObj->base.BaseLevel];
180 unsigned tex_swizzle;
181
182 if (texImage) {
183 tex_swizzle = compute_texture_format_swizzle(texImage->_BaseFormat,
184 stObj->base.DepthMode,
185 stObj->pt->format);
186 }
187 else {
188 tex_swizzle = SWIZZLE_XYZW;
189 }
190
191 /* Combine the texture format swizzle with user's swizzle */
192 return swizzle_swizzle(stObj->base._Swizzle, tex_swizzle);
193 }
194
195
196 /**
197 * Return TRUE if the texture's sampler view swizzle is equal to
198 * the texture's swizzle.
199 *
200 * \param stObj the st texture object,
201 */
202 static boolean
203 check_sampler_swizzle(const struct st_texture_object *stObj,
204 struct pipe_sampler_view *sv)
205 {
206 unsigned swizzle = get_texture_format_swizzle(stObj);
207
208 return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
209 (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
210 (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
211 (sv->swizzle_a != GET_SWZ(swizzle, 3)));
212 }
213
214
215 static unsigned last_level(struct st_texture_object *stObj)
216 {
217 return MIN2(stObj->base._MaxLevel, stObj->pt->last_level);
218 }
219
220
221 static struct pipe_sampler_view *
222 st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
223 struct st_texture_object *stObj,
224 const struct gl_sampler_object *samp,
225 enum pipe_format format)
226 {
227 struct pipe_sampler_view templ;
228 unsigned swizzle = get_texture_format_swizzle(stObj);
229
230 u_sampler_view_default_template(&templ,
231 stObj->pt,
232 format);
233
234 if (stObj->pt->target == PIPE_BUFFER) {
235 unsigned base, size;
236 unsigned f, n;
237 const struct util_format_description *desc
238 = util_format_description(templ.format);
239
240 base = stObj->base.BufferOffset;
241 if (base >= stObj->pt->width0)
242 return NULL;
243 size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
244
245 f = ((base * 8) / desc->block.bits) * desc->block.width;
246 n = ((size * 8) / desc->block.bits) * desc->block.width;
247 if (!n)
248 return NULL;
249 templ.u.buf.first_element = f;
250 templ.u.buf.last_element = f + (n - 1);
251 } else {
252 templ.u.tex.first_level = stObj->base.BaseLevel;
253 templ.u.tex.last_level = last_level(stObj);
254 assert(templ.u.tex.first_level <= templ.u.tex.last_level);
255 }
256
257 if (swizzle != SWIZZLE_NOOP) {
258 templ.swizzle_r = GET_SWZ(swizzle, 0);
259 templ.swizzle_g = GET_SWZ(swizzle, 1);
260 templ.swizzle_b = GET_SWZ(swizzle, 2);
261 templ.swizzle_a = GET_SWZ(swizzle, 3);
262 }
263
264 return pipe->create_sampler_view(pipe, stObj->pt, &templ);
265 }
266
267
268 static struct pipe_sampler_view *
269 st_get_texture_sampler_view_from_stobj(struct st_context *st,
270 struct st_texture_object *stObj,
271 const struct gl_sampler_object *samp,
272 enum pipe_format format)
273 {
274 struct pipe_sampler_view **sv;
275
276 if (!stObj || !stObj->pt) {
277 return NULL;
278 }
279
280 sv = st_texture_get_sampler_view(st, stObj);
281
282 if (stObj->base.StencilSampling &&
283 util_format_is_depth_and_stencil(format))
284 format = util_format_stencil_only(format);
285
286 /* if sampler view has changed dereference it */
287 if (*sv) {
288 if (check_sampler_swizzle(stObj, *sv) ||
289 (format != (*sv)->format) ||
290 stObj->base.BaseLevel != (*sv)->u.tex.first_level ||
291 last_level(stObj) != (*sv)->u.tex.last_level) {
292 pipe_sampler_view_reference(sv, NULL);
293 }
294 }
295
296 if (!*sv) {
297 *sv = st_create_texture_sampler_view_from_stobj(st->pipe, stObj, samp, format);
298
299 } else if ((*sv)->context != st->pipe) {
300 /* Recreate view in correct context, use existing view as template */
301 struct pipe_sampler_view *new_sv =
302 st->pipe->create_sampler_view(st->pipe, stObj->pt, *sv);
303 pipe_sampler_view_reference(sv, NULL);
304 *sv = new_sv;
305 }
306
307 return *sv;
308 }
309
310 static GLboolean
311 update_single_texture(struct st_context *st,
312 struct pipe_sampler_view **sampler_view,
313 GLuint texUnit)
314 {
315 struct gl_context *ctx = st->ctx;
316 const struct gl_sampler_object *samp;
317 struct gl_texture_object *texObj;
318 struct st_texture_object *stObj;
319 enum pipe_format view_format;
320 GLboolean retval;
321
322 samp = _mesa_get_samplerobj(ctx, texUnit);
323
324 texObj = ctx->Texture.Unit[texUnit]._Current;
325
326 if (!texObj) {
327 texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
328 samp = &texObj->Sampler;
329 }
330 stObj = st_texture_object(texObj);
331
332 retval = st_finalize_texture(ctx, st->pipe, texObj);
333 if (!retval) {
334 /* out of mem */
335 return GL_FALSE;
336 }
337
338 /* Determine the format of the texture sampler view */
339 if (texObj->Target == GL_TEXTURE_BUFFER) {
340 view_format =
341 st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat);
342 }
343 else {
344 view_format =
345 stObj->surface_based ? stObj->surface_format : stObj->pt->format;
346
347 /* If sRGB decoding is off, use the linear format */
348 if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
349 view_format = util_format_linear(view_format);
350 }
351 }
352
353 *sampler_view = st_get_texture_sampler_view_from_stobj(st, stObj, samp,
354 view_format);
355 return GL_TRUE;
356 }
357
358
359
360 static void
361 update_textures(struct st_context *st,
362 unsigned shader_stage,
363 const struct gl_program *prog,
364 unsigned max_units,
365 struct pipe_sampler_view **sampler_views,
366 unsigned *num_textures)
367 {
368 const GLuint old_max = *num_textures;
369 GLbitfield samplers_used = prog->SamplersUsed;
370 GLuint unit;
371
372 if (samplers_used == 0x0 && old_max == 0)
373 return;
374
375 *num_textures = 0;
376
377 /* loop over sampler units (aka tex image units) */
378 for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) {
379 struct pipe_sampler_view *sampler_view = NULL;
380
381 if (samplers_used & 1) {
382 const GLuint texUnit = prog->SamplerUnits[unit];
383 GLboolean retval;
384
385 retval = update_single_texture(st, &sampler_view, texUnit);
386 if (retval == GL_FALSE)
387 continue;
388
389 *num_textures = unit + 1;
390 }
391 else if (samplers_used == 0 && unit >= old_max) {
392 /* if we've reset all the old views and we have no more new ones */
393 break;
394 }
395
396 pipe_sampler_view_reference(&(sampler_views[unit]), sampler_view);
397 }
398
399 cso_set_sampler_views(st->cso_context,
400 shader_stage,
401 *num_textures,
402 sampler_views);
403 }
404
405
406
407 static void
408 update_vertex_textures(struct st_context *st)
409 {
410 const struct gl_context *ctx = st->ctx;
411
412 if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
413 update_textures(st,
414 PIPE_SHADER_VERTEX,
415 &ctx->VertexProgram._Current->Base,
416 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
417 st->state.sampler_views[PIPE_SHADER_VERTEX],
418 &st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
419 }
420 }
421
422
423 static void
424 update_fragment_textures(struct st_context *st)
425 {
426 const struct gl_context *ctx = st->ctx;
427
428 update_textures(st,
429 PIPE_SHADER_FRAGMENT,
430 &ctx->FragmentProgram._Current->Base,
431 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
432 st->state.sampler_views[PIPE_SHADER_FRAGMENT],
433 &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
434 }
435
436
437 static void
438 update_geometry_textures(struct st_context *st)
439 {
440 const struct gl_context *ctx = st->ctx;
441
442 if (ctx->GeometryProgram._Current) {
443 update_textures(st,
444 PIPE_SHADER_GEOMETRY,
445 &ctx->GeometryProgram._Current->Base,
446 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits,
447 st->state.sampler_views[PIPE_SHADER_GEOMETRY],
448 &st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]);
449 }
450 }
451
452
453 const struct st_tracked_state st_update_fragment_texture = {
454 "st_update_texture", /* name */
455 { /* dirty */
456 _NEW_TEXTURE, /* mesa */
457 ST_NEW_FRAGMENT_PROGRAM, /* st */
458 },
459 update_fragment_textures /* update */
460 };
461
462
463 const struct st_tracked_state st_update_vertex_texture = {
464 "st_update_vertex_texture", /* name */
465 { /* dirty */
466 _NEW_TEXTURE, /* mesa */
467 ST_NEW_VERTEX_PROGRAM, /* st */
468 },
469 update_vertex_textures /* update */
470 };
471
472
473 const struct st_tracked_state st_update_geometry_texture = {
474 "st_update_geometry_texture", /* name */
475 { /* dirty */
476 _NEW_TEXTURE, /* mesa */
477 ST_NEW_GEOMETRY_PROGRAM, /* st */
478 },
479 update_geometry_textures /* update */
480 };
481
482
483
484 static void
485 finalize_textures(struct st_context *st)
486 {
487 struct gl_context *ctx = st->ctx;
488 struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
489 const GLboolean prev_missing_textures = st->missing_textures;
490 GLuint su;
491
492 st->missing_textures = GL_FALSE;
493
494 for (su = 0; su < ctx->Const.MaxTextureCoordUnits; su++) {
495 if (fprog->Base.SamplersUsed & (1 << su)) {
496 const GLuint texUnit = fprog->Base.SamplerUnits[su];
497 struct gl_texture_object *texObj
498 = ctx->Texture.Unit[texUnit]._Current;
499
500 if (texObj) {
501 GLboolean retval;
502
503 retval = st_finalize_texture(ctx, st->pipe, texObj);
504 if (!retval) {
505 /* out of mem */
506 st->missing_textures = GL_TRUE;
507 continue;
508 }
509 }
510 }
511 }
512
513 if (prev_missing_textures != st->missing_textures)
514 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
515 }
516
517
518 const struct st_tracked_state st_finalize_textures = {
519 "st_finalize_textures", /* name */
520 { /* dirty */
521 _NEW_TEXTURE, /* mesa */
522 0, /* st */
523 },
524 finalize_textures /* update */
525 };