Hide texture layout details from the state tracker.
[mesa.git] / src / mesa / state_tracker / st_atom_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34
35 #include "st_context.h"
36 #include "st_atom.h"
37 #include "st_cb_texture.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40
41
42 /**
43 * XXX This needs some work yet....
44 * Need to "upload" texture images at appropriate times.
45 */
46 static void
47 update_textures(struct st_context *st)
48 {
49 GLuint u;
50
51 for (u = 0; u < st->ctx->Const.MaxTextureImageUnits; u++) {
52 struct gl_texture_object *texObj
53 = st->ctx->Texture.Unit[u]._Current;
54 struct pipe_texture *pt;
55 if (texObj) {
56 GLboolean flush, retval;
57
58 retval = st_finalize_texture(st->ctx, st->pipe, u, &flush);
59 #if 0
60 printf("finalize_texture returned %d, flush = %d\n",
61 retval, flush);
62 #endif
63
64 pt = st_get_texobj_texture(texObj);
65 }
66 else {
67 pt = NULL;
68 }
69
70 st->state.texture[u] = pt;
71 st->pipe->set_texture_state(st->pipe, u, pt);
72 }
73 }
74
75
76 const struct st_tracked_state st_update_texture = {
77 .name = "st_update_texture",
78 .dirty = {
79 .mesa = _NEW_TEXTURE,
80 .st = 0,
81 },
82 .update = update_textures
83 };
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