gallium: Update calls to the simple shader functions
[mesa.git] / src / mesa / state_tracker / st_atom_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34
35 #include "st_context.h"
36 #include "st_atom.h"
37 #include "st_texture.h"
38 #include "st_cb_texture.h"
39 #include "pipe/p_context.h"
40 #include "pipe/p_inlines.h"
41
42
43 /**
44 * XXX This needs some work yet....
45 * Need to "upload" texture images at appropriate times.
46 */
47 static void
48 update_textures(struct st_context *st)
49 {
50 /* ST_NEW_FRAGMENT_PROGRAM
51 */
52 struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
53 GLuint unit;
54
55 st->state.num_textures = 0;
56
57 for (unit = 0; unit < st->ctx->Const.MaxTextureCoordUnits; unit++) {
58 const GLuint su = fprog->Base.SamplerUnits[unit];
59 struct pipe_texture *pt = NULL;
60
61 if (fprog->Base.SamplersUsed & (1 << su)) {
62 struct gl_texture_object *texObj = st->ctx->Texture.Unit[su]._Current;
63 struct st_texture_object *stObj = st_texture_object(texObj);
64
65 if (texObj) {
66 GLboolean flush, retval;
67
68 retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
69 if (!retval) {
70 /* out of mem */
71 continue;
72 }
73
74 st->state.num_textures = unit + 1;
75 }
76
77 pt = st_get_stobj_texture(stObj);
78 }
79
80 pipe_texture_reference(&st->state.sampler_texture[unit], pt);
81 }
82
83 st->pipe->set_sampler_textures(st->pipe, st->state.num_textures,
84 st->state.sampler_texture);
85 }
86
87
88 const struct st_tracked_state st_update_texture = {
89 .name = "st_update_texture",
90 .dirty = {
91 .mesa = _NEW_TEXTURE,
92 .st = ST_NEW_FRAGMENT_PROGRAM,
93 },
94 .update = update_textures
95 };
96
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