1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
35 #include "st_context.h"
37 #include "st_texture.h"
38 #include "st_cb_texture.h"
39 #include "pipe/p_context.h"
40 #include "pipe/p_inlines.h"
44 * XXX This needs some work yet....
45 * Need to "upload" texture images at appropriate times.
48 update_textures(struct st_context
*st
)
50 /* ST_NEW_FRAGMENT_PROGRAM
52 struct gl_fragment_program
*fprog
= st
->ctx
->FragmentProgram
._Current
;
55 st
->state
.num_textures
= 0;
57 for (unit
= 0; unit
< st
->ctx
->Const
.MaxTextureCoordUnits
; unit
++) {
58 const GLuint su
= fprog
->Base
.SamplerUnits
[unit
];
59 struct pipe_texture
*pt
= NULL
;
61 if (fprog
->Base
.SamplersUsed
& (1 << su
)) {
62 struct gl_texture_object
*texObj
= st
->ctx
->Texture
.Unit
[su
]._Current
;
63 struct st_texture_object
*stObj
= st_texture_object(texObj
);
66 GLboolean flush
, retval
;
68 retval
= st_finalize_texture(st
->ctx
, st
->pipe
, texObj
, &flush
);
74 st
->state
.num_textures
= unit
+ 1;
77 pt
= st_get_stobj_texture(stObj
);
80 pipe_texture_reference(&st
->state
.sampler_texture
[unit
], pt
);
83 st
->pipe
->set_sampler_textures(st
->pipe
, st
->state
.num_textures
,
84 st
->state
.sampler_texture
);
88 const struct st_tracked_state st_update_texture
= {
89 .name
= "st_update_texture",
92 .st
= ST_NEW_FRAGMENT_PROGRAM
,
94 .update
= update_textures